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2018-09-21, 18:32 | #1 | |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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[HUD] Vehicle improvements
Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights, just leave feedback some of them were already fine but the numbers and text felt blurry so I changed them too.
Spreadsheet: https://docs.google.com/spreadsheets...BK9CAN_4GirOU/ https://www.youtube.com/watch?v=u5PzBwVrfOU Minor changes Quote:
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Last edited by mectus11; 2018-10-13 at 14:10..
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2018-09-21, 23:01 | #2 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: [HUD] Vehicle improvements
The difference is insane on the T72, BMP3, RuCMDR and Spandrel. Very nice.
Too bad the engine won't allow 4K sights. |
HITREG CARRY |
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2018-09-21, 23:35 | #3 |
Retired PR Developer
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Re: [HUD] Vehicle improvements
I miss the old Russian font.
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2018-09-22, 15:58 | #5 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
I've moved everything into a spreadsheet so it can viewed easily and the thread doesn't end up image heavy.
Changed Shturm and BTR-80/A https://docs.google.com/spreadsheets...BK9CAN_4GirOU/ I have a few questions about adding a new commander periscope TKN-3 for the BMP-2/BTR-80/T-62/T-72B as they should have it. I've set up a HudElementsBTR80Commander.con like so, I added 35072 to the GUIIndex.txt and added run land/HudElementsBTR80Commander.con to HudSetupVehicles.con but it still won't work ingame. What am I missing/doing wrong exactly? Code:
hudBuilder.createSplitNode VehicleHuds BTR80CommanderHud hudBuilder.setNodeLogicShowVariable EQUAL GuiIndex 35072 rem hudBuilder.addNodeBlendEffect 7 2 rem ------------------ crosshair ----------------- hudBuilder.createPictureNode BTR80CommanderHud BTR80CommanderCrosshair 0 0 800 600 hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Land\RUCommander\TKN-3.dds hudBuilder.setNodeColor 0 0 0 0.8 rem --------------- blurred sight ----------------- hudBuilder.createPictureNode BTR80CommanderHud BTR80CommanderHudscope 0 0 1024 1024 hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Land\tankscope.dds |
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2018-09-22, 18:11 | #6 |
Join Date: Sep 2008
Posts: 116
Russian Federation
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Re: [HUD] Vehicle improvements
Is the guiindex 35072 defined anywhere else?
Search for this index in menu_server.zip (by text). |
2018-09-22, 22:42 | #7 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
Managed to do it with the help of Mats by annoying him with a lot of questions, I can write up a tutorial if anyone wants to know about it eventually.
This is how the TKN-3 looks, it's for the BMP-2, BTR-80, T-62 and T-72B. https://i.imgur.com/UjkKgQc.png T-90 is left for the Russian Factions and among the rest of the factions only 12 that need to be redone for land vehicles. |
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2018-09-27, 17:52 | #8 |
Join Date: Apr 2010
Posts: 379
United States of America
Location: Menifee
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Re: [HUD] Vehicle improvements
Well done!!
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2018-10-05, 21:34 | #9 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
Finished the T90 and with that the Russian ground vehicles are done, now I'm going to slowly work on the rest whenever I have time.
Commander https://i.imgur.com/FFXnAwy.png Gunner https://i.imgur.com/nFZBGjk.png I updated the spreadsheet with vehicles from other factions that I'm looking to change aswell. |
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2018-10-11, 23:36 | #10 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
Made a new reticle for the Scorpion/Scimitar
Before - After Made a new reticle for the Warrior Before - After Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner. https://www.youtube.com/watch?v=7hXKdSpBCVc |
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Last edited by mectus11; 2018-10-11 at 23:43..
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Tags |
hud, improvements, vehicle |
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