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2021-04-06, 18:00 | #1 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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v1.6.5 - ingame HUD & menu changes
With v1.6.5 we did a big update to the ingame HUD and menus. These changes seem to have caused some confusion among players and as such we want to give a more in depth look at what changed. First off we have the menu changes. These involve changes to the map such as opening it faster, removing the border and making the map in the squad menu opaque. Further we reorganized parts of the menu and updated textures to a more modern design. The original menu still stemmed back from the original Battlefield 2 menu and started to look rather dated. Additionally the reorganization of buttons and adding confirmation dialogues to destructive actions were made to decrease the chance of accidents and make the menus more accessible for new players. As we fix the last issues that slipped into 1.6.5 menus, we are also open for suggestions on how to further improve the menus. The second and probably bigger change was the introduction of widescreen support for the ingame HUD. Battlefield 2 got created in an age when monitors were ginormous and more importantly the screens were square. As such the entire game did not get designed for modern widescreen monitors. In fact it took DICE 8 years to implement some sort of widescreen support and that only involved the 3d game scene. Further it only added support for 16:9 screens. In 1.6.4 we fixed that and added better support for even wider screens, but the HUD was still left in the ancient state of 2005. These limitations resulted in a HUD designed for 4:3 aspect ratios to be stretched across 16:9 and wider screens. As a result everything became 133% (on 16:9, 175% on 21:9) as wide as it should be. This resulted in circles becoming ovals, squares becoming rectangles, vertical lines becoming thicker than horizontal as well as things becoming more blurry than they should. Thanks to the findings of Ekiso from the Forgotten Hope 2 team we were finally able to fix this in v1.6.5 and add full support for widescreens into PR. With this fix everything is now just as wide as it should be and the individual pieces of the HUD look as they were always meant to look. We understand that this is a big change for everyone who spent years looking at the old HUD. Please see the comparisions below to see the clear difference between the old and new. We hope this highlight makes things a little bit more clear, if you have any further feedback or questions please use our feedback forum. Comparison between old and new Comparison between old and new Comparison between old and new Comparison between old and new Support Project Reality! The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members. For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield! - The Project Reality Team |
2021-04-06, 19:35 | #2 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: v1.6.5 - ingame HUD & menu changes
Is it out of the question to update some of the UI elements to be similar sizes to it's old 4:3 stretched version? I'm not saying stretch the actually image again, but I mean, make the compass at the bottom of the screen longer, it's too small now imo. Personally I think the comm. rose looked better more stretched out (excluding the icons - I'm talker about wider boxes and text).
One of my biggest annoyances is with the Commander screen. It's even smaller now with larger black bars. This over everything with the new UI needs addressing. The stretched UI in the commander UAV screen meant I could see more before. Now my view from the UAV is much more limited. Thanks for addressing the community Mineral about the new UI. |
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Last edited by The_Turkish_Moose; 2021-04-06 at 22:45..
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2021-04-06, 21:58 | #3 |
Join Date: Mar 2009
Posts: 233
United Kingdom
Location: The Zone
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Re: v1.6.5 - ingame HUD & menu changes
This was one the most needed quality of life improvements and I can't see why it would confuse anyone. I still get confused by some of the in game functions, but never the GUI/HUD.
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2021-04-07, 06:17 | #4 | |
PR:BF2 Lead Developer
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Re: v1.6.5 - ingame HUD & menu changes
Quote:
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-04-07, 08:10 | #5 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: v1.6.5 - ingame HUD & menu changes
I also think wider compass was better.
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2021-04-07, 08:21 | #6 |
PR:BF2 Lead Developer
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Re: v1.6.5 - ingame HUD & menu changes
Can you expand on how it should be wider? We could make it show a wider range or edit the texture to increase spacing between the lines. If we do the later, we would have to adjust width of the compass accordingly to still show same range. That way it would become the same as old stretched version, just hopefully less blurry
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-04-07, 12:23 | #7 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: v1.6.5 - ingame HUD & menu changes
As long it would looks similar to the old stretched compass I will be happy. If possible it can be combination of both? A little wider range and more spacing between.
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2021-04-07, 22:49 | #8 | |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: v1.6.5 - ingame HUD & menu changes
Quote:
Can any improvements be made to the Commander screen? The black bars aren't very nice and the I hope the UAV screen becomes larger. The view from the UAV was actually better when stretched. | |
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2021-04-09, 10:15 | #9 |
Join Date: Jun 2018
Posts: 3
Russian Federation
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Re: v1.6.5 - ingame HUD & menu changes
So many times I accidentally switched teams when tried to click on "Squads".
Can those buttons be a little bit further? |
2021-04-09, 19:23 | #10 |
Join Date: Oct 2020
Posts: 6
United Kingdom
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Re: v1.6.5 - ingame HUD & menu changes
Opening the map with TAB faster was what we needed, as squad leaders. Thanks!
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Last edited by Rhino; 2021-04-09 at 21:22..
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