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Old 2016-04-08, 06:50   #1
I-Omer-I
Default (weapon) Animator needed for some models.

Hey, hello! I just see the topic, and I think I can call someone to help. I know, there's not a place to hire a person for any mods. But I tried to contact with all other animators in ModDB and they refused to help us, so I decided to ask here to get some help.

I'm working for BF2:TaW mod for now and I have three nice weapon models (HK33, MPT-76 and Kılın? 2000) waiting for texture and animations before exporting and using in game. Almost everything is done for the mod, the only thing we urgently need is animation sets for these weapons.













Anyone who has enough experience and free time and is willing to help us please contact with me via PM. I'll be so grateful for any help.
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Old 2016-04-08, 12:53   #2
Navo
Default Re: (weapon) Animator needed for some models.

That HK33 would be awesome for MEC.
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Old 2016-04-08, 15:10   #3
sweedensniiperr
Supporting Member

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Default Re: (weapon) Animator needed for some models.

you need 3ds max 9, m8

it's not ready for mod

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Old 2016-04-08, 15:46   #4
I-Omer-I
Default Re: (weapon) Animator needed for some models.

Quote:
Originally Posted by Navo View Post
That HK33 would be awesome for MEC.
That guns are for a Turkish Armed Forces mod, but they would be used in PR if someone starts a thread for TAF

Quote:
Originally Posted by sweedensniiperr View Post
you need 3ds max 9, m8

it's not ready for mod
Don't worry friend, I know what to do. Normally I work in newer versions of 3DS Max, but I'll move them in 3DS Max 9 when everything is ready.
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Old 2016-04-08, 16:25   #5
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Administrator

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Default Re: (weapon) Animator needed for some models.

You most likely wont find an animator. If you do, give us his name and we will steal him away from you
All these weapons are very similar to weapons we have in PR. I would recommend to make them fit those and maybe to minor tweaks to the animation to get aiming aligned etc. That is way easier than making animation from scratch

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-04-09, 08:04   #6
Ivancic1941
Default Re: (weapon) Animator needed for some models.

Here is thread about TAF
https://www.realitymod.com/forum/f60...ity-tasks.html
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Old 2016-04-09, 08:43   #7
KaB
Retired PR Developer

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Default Re: (weapon) Animator needed for some models.

Quote:
Originally Posted by [R-DEV]Mats391 View Post
You most likely wont find an animator. If you do, give us his name and we will steal him away from you
All these weapons are very similar to weapons we have in PR. I would recommend to make them fit those and maybe to minor tweaks to the animation to get aiming aligned etc. That is way easier than making animation from scratch
^

Import PR weapons looking a lot like them (pick MP5 for the first one). Adjust your weapon so it gets the exact same size (for both 1p and 3p), export it, make it use MP5 animations, and check ingame how it goes.

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Old 2016-04-10, 20:59   #8
FlOwMaKeRs
Default Re: (weapon) Animator needed for some models.

MEC need new weapons, that G3 is fucking suck.
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Old 2016-04-11, 06:56   #9
solidfire93

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Default Re: (weapon) Animator needed for some models.

Quote:
Originally Posted by FlOwMaKeRs View Post
MEC need new weapons, that G3 is fucking suck.
wrong section..


its not that easy as you think in order to change something in PR...

go to suggestion section buddy...
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