project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
20 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2023-11-09, 17:04   #1
izmash
PR Server License Administrator

izmash's Avatar
Default [Map] Operation Fading Reach (2km) [WIP]

Hello, I want to show you map that I've been working for a quite some time now.
It supossed to be very summery, bright in oposite to most maps that are dark and foggy. It's not as beautifull as ascheberg, because it was scultpted and painted by hand.

I'm aware of issues with lighting, but it will be fixed before release if dev team approves that map.

Name: Operation Fading Reach
Location: Highlands in southwest poland
Size: (2km)
Factions : GER | POL vs RUS
Game Play Type : It will be focused on infantry mostly, with a few heavier apcs or ifvs

Minimap / Overview concept:



Screen Shots :














Download : https://drive.google.com/drive/folde...usp=drive_link

You can download map files that will be used in testing on 11th of november. There is only one temporary layout which is AAS standard with POL vs GER factions.
izmash is offline
Last edited by izmash; 2023-11-09 at 19:38..
Reply With Quote
Old 2023-11-09, 17:26   #2
Catmouse
Default Re: [Map] Operation Fading Reach (2km) [WIP]

It looks beautiful to me! Thanks for all your hard work!

Looking forward to give it a spin!
Catmouse is offline Reply With Quote
Old 2023-11-09, 17:28   #3
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

looks quite good! I would change the scale of the field texture (I believe its colortiling that needs to be set to a higher value and then repaint terrain), also is there only 1 mainbase ?

Ason is offline Reply With Quote
Old 2023-11-09, 18:49   #4
Deviro
PR:BF2 QA Tester
Supporting Member

Deviro's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

Babe, a new top-tier Dovre-like just dropped!
Deviro is offline Reply With Quote
Old 2023-11-09, 19:42   #5
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

Quote:
Originally Posted by Ason View Post
looks quite good! I would change the scale of the field texture (I believe its colortiling that needs to be set to a higher value and then repaint terrain), also is there only 1 mainbase ?
There is bluefor main base in north east side and some sort of deployment base in farm, in south west corner of the map.
izmash is offline Reply With Quote
Old 2023-11-09, 20:11   #6
xpugur
Default Re: [Map] Operation Fading Reach (2km) [WIP]

nice, would look more colorful with ReShade
xpugur is offline Reply With Quote
Old 2023-11-09, 20:54   #7
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

The layout looks good. Some things we noticed when the minimap was first posted in devteam discord:
  • Where are the main bases? Only the M1 one is kind of obvious
  • The ground texture could use more variation. The map looks very flat and monotone with everything being the same shade of green
  • As Ason said, the fields could be improved

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2023-11-10, 04:09   #8
TheMerchantOfMenace
Supporting Member

TheMerchantOfMenace's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

Love it, thank you izmash.

Edit: Hope this will eventually make it into the PR map rotation
TheMerchantOfMenace is offline Reply With Quote
Old 2023-11-10, 17:02   #9
[R-DEV]​Rusty_42
PR:BF2 Developer

Rusty_42's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

  • https://imgur.com/a/dhULFKJ album with comments
  • static is to bright for playtest
  • no ticket bleed
  • 500 tickets is roughly 40 min match, should be close to 60

you can turn off signatures in options
Rusty_42 is offline Reply With Quote
Old 2023-11-10, 21:41   #10
TheMerchantOfMenace
Supporting Member

TheMerchantOfMenace's Avatar
Default Re: [Map] Operation Fading Reach (2km) [WIP]

Hello izmash,

So far, there is only one flag layout?
TheMerchantOfMenace is offline Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:14.