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Community Maps Maps created by PR community members. |
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2017-10-03, 19:39 | #1 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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[Map] Farah (2km) [WIP]
Photobucket just shit all over my account so I will get photos re uploaded as soon as I have new stuff to upload too!
DOWNLOAD THE LATEST VERSION - farah 10-06-2017 https://drive.google.com/file/d/0B3v...ew?usp=sharing Farah minimap (October 3rd 2017) Spoiler for Farah Peninsula:
Spoiler for South Village:
Spoiler for Vehicle Checkpoint:
Spoiler for East Mountain Range:
Spoiler for West Bridge:
Spoiler for Industrial Complex:
So this has been a WIP for a long time now (like any other PR map). Whilst looking through the screenshots, bare in mind that I'm still working over everything. I'm not going to state the thinking behind all my design choices but if you want to know something, just ask! The reason I've posted my work right now is to reach out to PR devs and other veteran mappers for some advice. Spoiler for CURRENT PROGRESS - 03-10-2017:
[CURRENT PROGRESS - 23-10-2017] The majority of the side walks have been completed but I may return back to them later as I'm not 100% happy with the clipping/ z fighting that happens when layering pavements. At the moment, I am reshaping and detailing the bulk of the open terrain and blocking out any remaining POI such as little compounds, farms e.c.t. I will re upload all the missing images when I next have new images to upload too. |
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Last edited by The_Turkish_Moose; 2017-10-23 at 14:43..
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2017-10-03, 20:11 | #2 | ||||
Retired PR Developer
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Re: [Map] Farah (2km) [WIP]
Looking good so far
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Spoiler for Road Sidewalk Testing Results:
Main bit of it you should read is my conclusion which has a few recommendations: Quote:
Ideally, we want to make a whole new set of sidewalk statics since the Fallujah ones are pretty buggy, resource heavy etc and could make far nicer and better-performing ones but this is pretty low priority for us at the moment. Maybe someone from the community might be up for making them? Quote:
Main advantages of the roads is their extra texture detail which you can do with just terrain textures, but mixing them together can be a good move like in city areas, adding road markings with them like central road deviding lines etc, cross walks, tyre skids etc is well worth using them for Take a look at Al Basrah's and Fullajus use of roads for some inspiration here as there is some good uses here and there of them | ||||
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Last edited by [R-DEV]Arab; 2017-10-06 at 16:24..
Reason: fixed quote box
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2017-10-03, 20:23 | #3 |
Banned
Join Date: Mar 2017
Posts: 134
Germany
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Re: [Map] Farah (2km) [WIP]
Excluding minimap, Picture #9 with the fuelstation. I like the view on the city.
The Parkhouse doesn't fit. |
2017-10-03, 20:42 | #4 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [Map] Farah (2km) [WIP]
Looks good.
IMO you should add a lot more green tho, with this much water there should be far more plants and green zones. Keep it up! D.J. |
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2017-10-03, 21:04 | #5 |
Join Date: Jun 2015
Posts: 317
Poland
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Re: [Map] Farah (2km) [WIP]
Looks promising! It's always good to see maps being developed. Buuuuuut... I've seen quite few you started working on, so is Farah going to be finished?
Please : )))))) |
2017-10-03, 21:29 | #6 | |||||
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
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PR maps are hard Quote:
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So Rhino, about the pavements. I've done some pretty blasphemous stuff... I've got some awkward angles were I had to layer the pavement and change the height by about 0.01 to stop any Z fighting (from mid to close range anyway - from far away, the Z fighting occurs). I know it's less preferred but I'm kind of stuck with what to do! | |||||
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2017-10-03, 21:34 | #7 |
Retired PR Developer
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Re: [Map] Farah (2km) [WIP]
ye other than having new corner segments made, overlapping like that is the best way and won't be too much of a problem providing they don't cast shadows.
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2017-10-03, 21:40 | #8 | |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
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And by the way, seeing as you're actively talking to me here - Muttrah City is the best map in any game ever. Serious. | |
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2017-10-03, 22:04 | #9 | |
Retired PR Developer
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Re: [Map] Farah (2km) [WIP]
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Code:
GeometryTemplate.doNotGenerateLightmaps 1 Cheers, the map was never quite finished thou and could do it much better now too hehe | |
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2017-10-04, 03:23 | #10 |
Join Date: Aug 2014
Posts: 306
Argentina
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Re: [Map] Farah (2km) [WIP]
Looks good man! Always nice to see new maps being made!
BluFor will be carrier-based right? And will this be AAS or will there be CNC and INS modes? |