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Old 2015-06-15, 01:03   #1
[R-DEV]AncientMan
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Default PR:BF2 v1.3.1.0 Changelog

After our successful v1.3 standalone release, it's time for a small update to fix some bugs that popped up. Thanks everyone for your bug reports and feedback!

The update is now available, and it will be offered as an automatic update next time you launch Project Reality.

Note: Those who are getting "30: Machine Error" will need to apply the patch manually, as obviously your launcher is not working to get it automatically. Please download the update file and simply double click it to install it manually.

PR:BF2 v1.3.1.0 Changelog (2015/06/15)
-----------------------

BINARIES:
  • Added support for 8 men squads and 128 layouts on local server.
  • Fixed 30: Machine Error.
  • Fixed bug that made people crash 60 seconds after launching.
  • Fixed Video.con crash.

GENERAL:
  • Added admin commands that take player ID instead of name.
  • Fixed being unable to ban players.
  • Fixed dutch supply depot not working on Dovre.
  • Fixed issues with kit requesting.
  • Fixed missing message when UAV reaches destination.
  • Fixed removing markers as commander.
  • Updated time to stay within ROE as civilian to 2 minutes.
  • Updated UAV to have slightly higher maximum elevation.

DEPLOYABLES:
  • Fixed being unable to drive over unbuilt roadblocks.
  • Fixed being unable to remove roadblocks and mortars with the radio.
  • Fixed impact effects of AT missiles on roadblocks.
  • Fixed Deployable Firebase Foundation being shiny on certain maps.

KITS:
  • Fixed kits with AKM having wrong knives.

VEHICLES:
  • Fixed being unable to request kits from BMP-1 as MEC.
  • Fixed being unable to request kits from BTR-60 as Russian.
  • Fixed being unable to request kits from ZSL-92B.
  • Fixed Fennek being able to be spotted through Commo Rose.
  • Fixed HMMWVs floating in deep water.
  • Fixed M113 front armor being too strong.
  • Fixed M1A1 and M1A2 zoom.
  • Fixed T-90 cupola maximum elevation being too small.
  • Fixed T-90 cupola not following the turret.
  • Updated auto cannon recoil to be smaller.
  • Updated the Su-27 with a slightly faster turn rate

WEAPONS:
  • Fixed artillery IED having wrong icon.
  • Fixed bolt action rifles having minimal zoom.
  • Fixed C4 causing player camera to shake when deployed.
  • Fixed C7 sounds not being in synch with animation.
  • Fixed disappearing scopes from RPG-7 and PZF-3.
  • Fixed flare gun causing server crash.
  • Fixed mines disappearing with the kit.
  • Fixed NVA dynamite causing server crash.
  • Updated AK-74 to have less side to side recoil.

LOCALIZATION:
  • Fixed certain languages not showing asset overview screen.
  • Fixed various mistakes.
  • Updated Dutch, French, German and Japanese community translations. Change your language in the options menu of the PR Launcher.
  • For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.

LEVELS:
  • General:
    • Fixed mapper placed rally points to not timeout during briefing.

  • Al Basrah:
    • Replaced the indestructible bunker with a fixed, non-expiring rally point which can be overrun.
    • Fixed insurgent pickup kits not spawning on Skirmish.

  • Beirut:
    • Fixed map overview showing incorrect amount of RUS attack helicopters on AAS64.

  • Black Gold:
    • Fixed AAS64 having broken flags.
    • Fixed smoke not working in some parts of the map.
    • Updated tickets to 550 for AAS16, 650 for AAS32 and AAS64 and 900 for AAS128.

  • Dovre Winter:
    • Fixed vehicles automatically respawning when abandoned on COOP layers.

  • Dragon Fly:
    • Added 50 more tickets for Militia on AAS64.

  • Hades Peak:
    • Fixed supply crates missing for Russians on Skirmish layouts.

  • Jabal:
    • Removed spawn delay on USMC boats.

  • Kashan Desert:
    • Fixed CNC64 having USMC instead of US Army.

  • Nuijamaa:
    • Updated Russian APCs: 2x BTR-80a on AAS64, 1x BTR-80a and 1x BMP2 on AAS128
    • Updated west flag route on AAS64 and AAS128 to only have one flag at border control.
    • Removed night sky in AAS16 and replaced it with cloudy, lightened night settings as well.
    • Removed tanks from the AAS32, AAS64 and AAS128.

  • Operation Archer:
    • Updated Canadian main-base protection shield.

  • Operation Barracuda:
    • Fixed artillery having wrong timers.

  • Pavlovsk Bay:
    • Fixed jets taking damage outside of the map.
    • Fixed ticket bleed not stopping for USMC or missing on all routes.

  • Silent Eagle:
    • Fixed tickets on AAS128.
    • Updated AAS64: 2 Leopards and one Puma are now spawning delayed. Removed delayed spawn on one BMP-2 and added a SU-27.
    • Updated AAS32 and AAS128: 2 Leopards are now spawning delayed and replaced one Puma IFV with Puma.

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Last edited by [R-DEV]AncientMan; 2015-06-15 at 02:35..
Old 2015-06-15, 03:09   #2
Heskey
Default Re: PR:BF2 v1.3.1.0 Changelog

Thanks Devs!

Quote:
Originally Posted by [R-DEV]AncientMan View Post
WEAPONS:
  • Fixed mines disappearing with the kit.
How long do they stay on the map now?
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Last edited by Heskey; 2015-06-15 at 03:15..
Old 2015-06-15, 03:15   #3
Cisco
Default Re: PR:BF2 v1.3.1.0 Changelog

Dovre winter does not have proper russian camo. Does models for this exist?
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Old 2015-06-15, 05:02   #4
JackGZaitsev
Default Re: PR:BF2 v1.3.1.0 Changelog

"Fixed bolt action rifles having minimal zoom" - What does that mean? do they now have minimal zoom or they had and are now fixed?

Having a minimal zoom would be great for the bolt actions.
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Old 2015-06-15, 05:24   #5
[MI5] Richard.Price
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Default Re: PR:BF2 v1.3.1.0 Changelog

Russian still has desert camo on Dovre Winter!!!
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Old 2015-06-15, 05:33   #6
Firepower01

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Default Re: PR:BF2 v1.3.1.0 Changelog

Aww man, just when civilian was fun to play again
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Old 2015-06-15, 08:02   #7
Elektro
Default Re: PR:BF2 v1.3.1.0 Changelog

Awesome DEVs, really good you can put in updates now that can simply be downloaded through the launcher and fix various bugs. 10/10.

Has large always been 128 layout or are we suddenly getting 64vs64 servers.
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Old 2015-06-15, 08:03   #8
BloodyDeed
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Default

They were always called 128 layers, no sudden 128p servers.

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Old 2015-06-15, 08:12   #9
AfterDune
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Default Re: PR:BF2 v1.3.1.0 Changelog

They're called "128", because that's what BF2 accepts, so to say. You can't name it "100", because BF2 won't recognize it. Perhaps with some fiddling here and there it would, but there's no need for it.

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Old 2015-06-15, 08:57   #10
Cossack
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Default Re: PR:BF2 v1.3.1.0 Changelog

And what about Dovre Winter, Russians with desert camos?

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