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Old 2016-05-15, 11:22   #1
bluehawk112
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Default Need Help - does a third PilotInducedFire capacity exist?

Hi guys,
if someone could help me, that would be awesome.
Its just a question:
For the helicopter pilot: I_m using 2 weapons (triggered by PIFire and PIAltFire).
I dont use/have any flare launcher.
I now added a third weapon ("car_horn" for using its camerazoom)- triggered by PIFlareFire.
The zoom works, but only one of my other 2 weapons is still working now.
Obviously, there are only max 2 PIFire triggers available for the helicopter pilot.
Does someone know, if there_s a third possibility or am I doing something wrong here?
Thanks guys
You also can send me a pm if you know, what I could do...
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Last edited by bluehawk112; 2016-05-15 at 12:05..
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Old 2016-05-15, 11:46   #2
[R-DEV]​rPoXoTauJIo
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Default Re: Need Help - does a third PilotInducedFire capacity exist?

Do you have itemindex assigned on your "zoomgun"?

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2016-05-15, 11:55   #3
bluehawk112
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Default Re: Need Help - does a third PilotInducedFire capacity exist?

Quote:
Originally Posted by rPoXoTauJIo View Post
Do you have itemindex assigned on your "zoomgun"?
I am talking here about normal BF2 helicopters, not PR.
I am using the ahe_ah1z gun for the pilot (triggered by PIFire), that gives the opportunity to attack targets by headtracking (it can fire where the camera is looking to).
Additionally, I added a rocketlauncher, that can be triggered by PIAltFire. They both work (having no additional flare launcher).
Since there is no camerazoom that I know of, I wanted to get an additional camerazoom.
How to do it is written here:
Battlefield SinglePlayer Forum > adding zoom to tanks

(see the very last post)

So, I added this new weapon "Car horn" with its zoom. Its working fine.
But: my gun looses functionality.
I dont know if that Ahe_ah1z gun has an itemindex by default but most probably it does. The car_horn has no itemindex
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Last edited by bluehawk112; 2016-05-15 at 12:03..
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Old 2016-05-19, 09:06   #4
bluehawk112
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Default Re: Need Help - does a third PilotInducedFire capacity exist?

Never mind - found the solution already. I had to tweak the pilots camera. I took some parts from the gunner camera and copied/pasted it over to the pilots camera (CVM 0, CVM Chase 0 , InsideFOV 0.6, OutsideWorld 0.15 etc.). Now I can zoom with the pilots camera, using the button that is configured for "Helicopter/ COCKPIT" in the BF2 main menu/preferences (key bindings).
Thanks a lot to Mats391, he helped me out with this.

If someone knows, how I can implement thermal vision to "normal BF2", please sent me a PM, would be awesome...

Thread can be closed - problem solved
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