2016-05-15, 11:22 | #1 |
Banned
Join Date: May 2009
Posts: 64
Indonesia
Location: ScrewU All
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Need Help - does a third PilotInducedFire capacity exist?
Hi guys,
if someone could help me, that would be awesome. Its just a question: For the helicopter pilot: I_m using 2 weapons (triggered by PIFire and PIAltFire). I dont use/have any flare launcher. I now added a third weapon ("car_horn" for using its camerazoom)- triggered by PIFlareFire. The zoom works, but only one of my other 2 weapons is still working now. Obviously, there are only max 2 PIFire triggers available for the helicopter pilot. Does someone know, if there_s a third possibility or am I doing something wrong here? Thanks guys You also can send me a pm if you know, what I could do... |
Last edited by bluehawk112; 2016-05-15 at 12:05..
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2016-05-15, 11:46 | #2 |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Need Help - does a third PilotInducedFire capacity exist?
Do you have itemindex assigned on your "zoomgun"?
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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2016-05-15, 11:55 | #3 |
Banned
Join Date: May 2009
Posts: 64
Indonesia
Location: ScrewU All
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Re: Need Help - does a third PilotInducedFire capacity exist?
I am talking here about normal BF2 helicopters, not PR.
I am using the ahe_ah1z gun for the pilot (triggered by PIFire), that gives the opportunity to attack targets by headtracking (it can fire where the camera is looking to). Additionally, I added a rocketlauncher, that can be triggered by PIAltFire. They both work (having no additional flare launcher). Since there is no camerazoom that I know of, I wanted to get an additional camerazoom. How to do it is written here: Battlefield SinglePlayer Forum > adding zoom to tanks (see the very last post) So, I added this new weapon "Car horn" with its zoom. Its working fine. But: my gun looses functionality. I dont know if that Ahe_ah1z gun has an itemindex by default but most probably it does. The car_horn has no itemindex |
Last edited by bluehawk112; 2016-05-15 at 12:03..
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2016-05-19, 09:06 | #4 |
Banned
Join Date: May 2009
Posts: 64
Indonesia
Location: ScrewU All
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Re: Need Help - does a third PilotInducedFire capacity exist?
Never mind - found the solution already. I had to tweak the pilots camera. I took some parts from the gunner camera and copied/pasted it over to the pilots camera (CVM 0, CVM Chase 0 , InsideFOV 0.6, OutsideWorld 0.15 etc.). Now I can zoom with the pilots camera, using the button that is configured for "Helicopter/ COCKPIT" in the BF2 main menu/preferences (key bindings).
Thanks a lot to Mats391, he helped me out with this. If someone knows, how I can implement thermal vision to "normal BF2", please sent me a PM, would be awesome... Thread can be closed - problem solved |
Tags |
capacity, exist, pilotinducedfire, poxo is ghey |
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