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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2014-10-21, 16:12   #1
Valmont
Post Wish List for PR:BF2 ver. 1.3

The purpose of this Thread is to list every feature, add-ons, gameplay changes/fixes that the PR community wants/expects for the next release of the mod.

Most players have voted the game crashes as the most game breaking problem that needs to be addressed in future patches. These crashes happen when starting a server, loading a map or mid game.

Now here are some of the most requested features/addons/changes/fixes players want for PR version 1.3:

Multiplayer

- Reduce and hopefully remove most/all the crashes on some maps
- 10 Players Squads
- WW2 and Falkands mini mods integrated into the main game
- Better performance for Certain maps especially Russian/Chinese forests that cause stutters no matter the configs/settings used. (But not reducing view distance/adding fog) Players would have less assets or size of the map rather than less view distance. Identifying which assets are causing most of the problems could be the key here. (The incredible amount of tress perhaps?)
- Include TOP quality community/dev team map packs into the official release.
- Have asset creation not kill nearby players but injuring them instead so they at least can be treated by a medic.

Coop: This category was added since lots of players began using this mode once the Gamespy service went down and it seem quite popular now, especially after the many improvements to the bots found in the latest versions of PR.

- Reduce and hopefully remove most/all the crashes on some coop maps
- Add coop mode to all the maps
- Have alt version of the maps specially designed for a better coop experience (reducing chokepoints and promoting better bot distribution therefore simulating human behavior better)
- Have bots follow human squad leader?s commands more reliably (right now they might follow the orders/commands but most of the time they just follow the commander's orders)

I will continue adding reasonable and practical requested features to this list as people post them here.

Note: This wish list is by no means a request list and its items were taken from both the forums and specially in game matches and youtube gameplay videos.

Cheers

Changelog: Removed the 12 Squads per team as it was hardcoded and not really needed.
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Last edited by Valmont; 2014-10-22 at 16:07..
Old 2014-10-21, 16:21   #2
Wayet

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Default Re: Wish List for PR:BF2 ver. 1.3

WW2 yeah !!
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Old 2014-10-21, 16:28   #3
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: Wish List for PR:BF2 ver. 1.3

You the spokeperson of the community Valmont? Don't worry, we read the forums too

But we don't do with half-demand threads like this really.

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Old 2014-10-21, 16:58   #4
EA_SUCKS
Default Re: Wish List for PR:BF2 ver. 1.3

Hello Valmont, welcome to the forums!

yeah, nice wishlist...
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Old 2014-10-21, 17:47   #5
matty1053
Default Re: Wish List for PR:BF2 ver. 1.3

a list of what everyone wants? Well, that list would be as long as my receipt after going to the mall with my girlfriend.

But I would want more players, that can actually and are willing to play as a team.
And there could never be a 1.3.... they could just do... 1.2.2.1.1.1.01 ;P
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Old 2014-10-21, 18:34   #6
Iceman11
Banned
Default Re: Wish List for PR:BF2 ver. 1.3

Is it possible to put more than 9 sqds?
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Old 2014-10-21, 18:43   #7
Fir3w411
Default Re: Wish List for PR:BF2 ver. 1.3

10 man squads and 12 total squads for a 50 man team? Let's do it
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Old 2014-10-21, 19:09   #8
_Fizzco_
Default Re: Wish List for PR:BF2 ver. 1.3

Not possible to get more then 9 squads. hardcoded son
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Old 2014-10-21, 20:21   #9
StevePl4y5
Default Re: Wish List for PR:BF2 ver. 1.3

Quote:
Originally Posted by _Fizzco_ View Post
Not possible to get more then 9 squads. hardcoded son
Also, what key would I use to radio Squad 12? THERE AIN'T NO NUMPAD 12!!!
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Old 2014-10-21, 21:32   #10
mat552
Default Re: Wish List for PR:BF2 ver. 1.3

That's nice. I don't want WW2 and Falklands included in the main mod, it's already bloated with maps no one plays, cramming in another 800Mb of data will stretch the overburdened loading system further.

Your suggestions are rife with very complex technical problems that have been plaguing PR for a significant span of time.
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