2009-11-02, 01:33 | #1 |
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Join Date: Jun 2009
Posts: 66
Canada
Location: Ontario
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Snipers:Real use
Most people assume that snipers are just for killing and never for recon, well if they do they never follow it. This is a guide that will tell you how to be a sniper.
rule 1. snipers are for recon, main purpose is recon not killing. rule 2. You need patience. rule 3. Be able to identify a target, and its faction. rule 4. Now maps well and know hidding spots. If you can't follow those, be a marksman(They are snipers but for faster movement). So, as a sniper you need to gather intellegence. To do that you need a nice hiding spot. I reccomend bushes and dense areas. So if your on a tall building in Mushtar city. Wait until you spot somthing, tell the rest of the squad its location and spot it.(Use the Alpanurmerical grid to your advantage). Use this to get as much intellegince. If you need to follow a squad for a while. Then as soon as your squad leader gives the order to fire, fire at the head. Take out as many people in 10-30 seconds and then crawl away. If they shoot at you, Try to stay still to make them walk away or just leave. Stay ahead of the squad so you can have some covering fire. A sniper might never get to fire once. If you can't do that be a marksman. Try to kill the medic and/or squad leader first. Try to shoot when they arnt running/walking and are standing you will be more likly to hit. Follow this and it will help the team. Hints -Prone -Hide in dense areas p.s Lest we forget. |
2009-11-02, 02:27 | #2 |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: Snipers:Real use
I love how every other sniper thread has someone stating that they shouldn't be trying to kill the enemy, and half of those saying that the rifle is an accessory to the scope, that the scope is only there to give you a magnified zoom :/
Snipers, or any specialized small group, are extremely invaluable to the team in their ability to infiltrate behind enemy lines. They can operate from their position in a multitude of ways, including but not limited to: simply providing recon, scrimmaging with enemy squads to set them back, harassing enemy movement, acting as an FAC, or whatever the situation would deem most effective. But in many cases, simply telling your team that there's a squad at x position isn't as advantageous as setting them back by hitting any foolish enough to grant you the opportunity to strike, instilling fear into their hearts and diverting a few squads' attention from the rest of your team to figuring out who, what and where you are. |
2009-11-02, 21:15 | #3 |
Banned
Join Date: Jun 2009
Posts: 66
Canada
Location: Ontario
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Re: Snipers:Real use
No, Im not a sniper. Im mainly a marksman or machine gunner.
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2009-11-13, 16:38 | #4 |
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Join Date: Apr 2009
Posts: 269
United States of America
Location: wilmington
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Re: Snipers:Real use
Well, a real life snipers job is about 90% Recon and surveillance, 10 % taking a shot, normaly on standard missions. and its one shot then move unless they are supporting an element during a diliberate attack. Having Guili suits back would be nice too but maybe make it so that you can turn it off and on?
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2009-11-13, 18:09 | #5 |
Join Date: May 2006
Posts: 1,382
United States of America
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Re: Snipers:Real use
The Guili suits don't matter as they stand out just as much as any soldier's uniform against statics and terrain (minus that ***** Chinese one on ghost train) and on top of that after a certain distance they don't render.
If they worked, and if they didn't disappear at 1/3 to 1/2 of the view distance, they'd be worth putting back in. |
2009-11-13, 18:27 | #6 | |
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Re: Snipers:Real use
Quote:
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2009-11-13, 18:31 | #7 |
Join Date: Mar 2009
Posts: 2,330
United Kingdom
Location: london
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Re: Snipers:Real use
It's the engine that stops the suits rendering, kit geomotries do not render at over 200m (i believe its that distance, dont quote me though)
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2009-11-13, 18:32 | #8 |
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Re: Snipers:Real use
so why dont they just use a better engine then for the next version???
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2009-11-13, 18:53 | #9 |
Join Date: May 2006
Posts: 1,382
United States of America
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Re: Snipers:Real use
I'm not sure, but if they did that the mod would basically have to start from scratch on the coding I think. It might just be better to create your own game at that point.
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2009-11-13, 18:58 | #10 |
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Join Date: Apr 2009
Posts: 269
United States of America
Location: wilmington
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Re: Snipers:Real use
im not saying change the game, same game better engine is all, wouldnt that alow more people to play ( more than 64players on a map) and better graphics, more objects??? larger maps???? hell then wouldnt they be able to Copyright it and put it on shelves???
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