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Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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2008-11-07, 07:55 | #1 |
Retired PR Developer
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[TASK] Dutch Voices
To the point, we need voices for:
- Commander - Squad Leader - Grunt Basically, we need three voice actors, all with a voice of a mature man (so no room for little boys with squeeky voices ). If anyone is up for doing voice acting and is capable of recording in high quality, please step forward by posting here. Don't be fooled, recording voices isn't a matter of just a few minutes! Thanks. |
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2008-11-07, 08:41 | #2 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [TASK] Dutch Voices
High quallity voices needs a soundproof recording booth, my friend is going to get one but i doubt if it will be next year before its operational.
Unless one of our visitors here has a recording studio in the Netherlands i think we need to record them with what we have (webcam, el cheapo mic) and try to polish those files until they sound acceptible. we can allways replace them with something better at the time. I allready did a few, still need to do more, i dont know if they were for CO, SL or SM, will check this evening when i get home. We also need to know what we have to record, so all current BF2 commands need to be translated to Dutch and must be in Dutch military slang! ANY HELP ON THIS IS GREATLY APPRECIATED! |
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2008-11-07, 13:22 | #3 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [TASK] Dutch Voices
Just checked on our file server, i have 5 sounds for the commander there.
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2008-11-07, 13:58 | #4 |
Join Date: Dec 2007
Posts: 1,539
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Re: [TASK] Dutch Voices
Who did those then?
Contact me on msn, btw. |
2008-11-07, 14:11 | #5 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [TASK] Dutch Voices
I did those
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2008-11-07, 15:07 | #6 |
Join Date: Dec 2007
Posts: 1,539
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Re: [TASK] Dutch Voices
Just listened to them, they not to bad, they are to short sometimes. Not the mesage, but it stops to soon.
*edit* This is what we have to translate, if I havent missed something. PLAYER_REQUEST_SL_requestadvRequesting vehicle drop, over PLAYER_REQUEST_SL_requestadv_altI need a vehicle at this coordinate COMMSL_ADV_advrequestaccepted Affirmative, a vehicle is on the way COMMSL_ADV_advrequestaccepted_altVehicle dropped at your position, over COMMSL_COMRADIO_vehicleHeadsUpVehicle dropped in your sector! COMMSL_ADV_notavailableTransport aircraft not available COMMSL_ADV_notavailable_altAwaiting resupply of transport aircraft, over COMMSL_ADV_vehrequestautodeniedNegative, transport aircraft is unavailable COMMSL_ADV_vehrequestautodenied_altNegative, there are no transports in your sector, over. PLAYER_CONFIRM_C_rogerthatAffirmative PLAYER_CONFIRM_C_rogerthat_altI read you PLAYER_CONFIRM_SL_rogerthatRoger that PLAYER_CONFIRM_SL_rogerthat_altTen-four PLAYER_CONFIRM_TM_rogerthatOkay PLAYER_CONFIRM_TM_rogerthat_altYou got it PLAYER_CONFIRM_C_negativeNegative PLAYER_CONFIRM_C_negative_altNegatory PLAYER_CONFIRM_SL_negativeNegative PLAYER_CONFIRM_SL_negative_altNo can do PLAYER_CONFIRM_TM_negativeNo Sir PLAYER_CONFIRM_TM_negative_altNo way, man PLAYER_CONFIRM_C_thankyouThanks PLAYER_CONFIRM_C_thankyou_altThanks PLAYER_CONFIRM_SL_thankyouThanks PLAYER_CONFIRM_SL_thankyou_altThanks PLAYER_CONFIRM_TM_thankyouThanks PLAYER_CONFIRM_TM_thankyou_altThanks PLAYER_CONFIRM_C_sorrySorry PLAYER_CONFIRM_C_sorry_altSorry PLAYER_CONFIRM_SL_sorrySorry PLAYER_CONFIRM_SL_sorry_altSorry PLAYER_CONFIRM_TM_sorrySorry PLAYER_CONFIRM_TM_sorry_altSorry PLAYER_SPOTTED_SL_enemycarspottedEnemy Car Spotted PLAYER_SPOTTED_SL_enemycarspotted_altHostile vehicle spotted, over PLAYER_SPOTTED_TM_enemycarspottedEnemy vehicle PLAYER_SPOTTED_TM_enemycarspotted_altHostile on the road PLAYER_SPOTTED_SL_enemyapcspottedEnemy APC Spotted PLAYER_SPOTTED_SL_enemyapcspotted_altEnemy APC identified PLAYER_SPOTTED_TM_enemyapcspottedHostile APC PLAYER_SPOTTED_TM_enemyapcspotted_altEnemy APC PLAYER_SPOTTED_SL_enemytankspottedHostile Armor sighted, over PLAYER_SPOTTED_SL_enemytankspotted_altEnemy Armor spotted PLAYER_SPOTTED_TM_enemytankspottedWe got hostile Armor PLAYER_SPOTTED_TM_enemytankspotted_altEnemy tank is inbound, over PLAYER_SPOTTED_SL_enemyaaspottedEnemy AA-vehicle Spotted PLAYER_SPOTTED_SL_enemyaaspotted_altHostile AA vehicle spotted, over PLAYER_SPOTTED_TM_enemyaaspottedI've spotted mobile AA, over PLAYER_SPOTTED_TM_enemyaaspotted_altHostile anti-aircraft PLAYER_SPOTTED_SL_enemyhelicopterspottedEnemy Helicopter Spotted PLAYER_SPOTTED_SL_enemyhelicopterspotted_altHostil e chopper, over PLAYER_SPOTTED_TM_enemyhelicopterspottedHostile chopper identified PLAYER_SPOTTED_TM_enemyhelicopterspotted_altHostil e slick inbound, over PLAYER_SPOTTED_SL_enemyjetspottedHostile Jet Spotted, over PLAYER_SPOTTED_SL_enemyjetspotted_altEnemy air assets, over PLAYER_SPOTTED_TM_enemyjetspottedEnemy aircraft PLAYER_SPOTTED_TM_enemyjetspotted_altWe got company overhead, over PLAYER_SPOTTED_SL_enemyboatspottedEnemy boat spotted PLAYER_SPOTTED_SL_enemyboatspotted_altEnemy water vehicle spotted PLAYER_SPOTTED_TM_enemyboatspottedEnemy boat spotted PLAYER_SPOTTED_TM_enemyboatspotted_altEnemy water vehicle spotted PLAYER_SPOTTED_SL_enemyinfantryspottedHostile infantry spotted, over PLAYER_SPOTTED_SL_enemyinfantryspotted_altEnemy troops identified PLAYER_SPOTTED_TM_enemyinfantryspottedEnemy troops PLAYER_SPOTTED_TM_enemyinfantryspotted_altHostiles on the ground PLAYER_SPOTTED_SL_enemysniperspottedHostile sniper spotted, over PLAYER_SPOTTED_SL_enemysniperspotted_altSnipers on our perimeter PLAYER_SPOTTED_TM_enemysniperspottedSniper PLAYER_SPOTTED_TM_enemysniperspotted_altEnemy sniper PLAYER_SPOTTED_SL_enemyminespottedHostile mines spotted, over PLAYER_SPOTTED_SL_enemyminespotted_altEncountering mines PLAYER_SPOTTED_TM_enemyminespottedEnemy mines PLAYER_SPOTTED_TM_enemyminespotted_altWe have encountered mines, over PLAYER_SPOTTED_SL_enemyforcesspottedHostile forces spotted, over PLAYER_SPOTTED_SL_enemyforcesspotted_altEnemy forces, over PLAYER_SPOTTED_TM_enemyforcesspottedEnemy units on the move PLAYER_SPOTTED_TM_enemyforcesspotted_altEnemy activity PLAYER_REQUEST_SL_requestordersRequesting new orders PLAYER_REQUEST_SL_requestorders_altWhat are your orders sir? PLAYER_REQUEST_TM_requestordersRequesting orders, over! PLAYER_REQUEST_TM_requestorders_altWe need new orders here! PLAYER_REQUEST_SL_requestpickupRequesting a pickup, over! PLAYER_REQUEST_SL_requestpickup_altRequesting pickup! PLAYER_REQUEST_TM_requestpickupHey, I need a ride! PLAYER_REQUEST_TM_requestpickup_altGet me out of here! PLAYER_REQUEST_SL_getinGet in! PLAYER_REQUEST_SL_getin_altQuick! Jump in! PLAYER_REQUEST_TM_getinHop in! PLAYER_REQUEST_TM_getin_altMount up! PLAYER_REQUEST_SL_requestreinforcementsRequesting reinforcements! PLAYER_REQUEST_SL_requestreinforcements_altWe need reinforcing! PLAYER_REQUEST_TM_requestreinforcementsWe need support! PLAYER_REQUEST_TM_requestreinforcements_altHow about some help over here? PLAYER_REQUEST_SL_requestartilleryRequest artillery on this target. PLAYER_REQUEST_SL_requestartillery_altEnemy activity. Requesting a barrage. PLAYER_REQUEST_SL_requestuavRequesting UAV overflight, over. PLAYER_REQUEST_SL_requestuav_altRequesting unmanned aerial PLAYER_REQUEST_SL_requestmedicRequesting a Medic PLAYER_REQUEST_SL_requestmedic_altMedic to this position PLAYER_REQUEST_TM_requestmedicI need a Medic here! PLAYER_REQUEST_TM_requestmedic_altI need a Medic quick! PLAYER_REQUEST_SL_requestrepairsRequesting repairs PLAYER_REQUEST_SL_requestrepairs_altRequesting repair support PLAYER_REQUEST_TM_requestrepairsWe need repairs here! PLAYER_REQUEST_TM_requestrepairs_altWe need repairs quick! PLAYER_REQUEST_SL_requestammoRequesting ammunition, over PLAYER_REQUEST_SL_requestammo_altWe need ammo! PLAYER_REQUEST_TM_requestammoRunning dry. Need ammo PLAYER_REQUEST_TM_requestammo_altI'm bingo on ammo! PLAYER_REQUEST_SL_requestsuppliesRequesting supply drop, over PLAYER_REQUEST_SL_requestsupplies_altWe need supply drop at this coordinate PLAYER_TACTICS_SL_gogogoGo, go, go! PLAYER_TACTICS_SL_gogogo_altMove it! PLAYER_TACTICS_TM_gogogoLet's move! PLAYER_TACTICS_TM_gogogo_altHit it! PLAYER_TACTICS_SL_retreatFall back! PLAYER_TACTICS_SL_retreat_altDrop back! Pull out! PLAYER_TACTICS_TM_retreatThey're blowin' us away! Retreat! PLAYER_TACTICS_TM_retreat_altWe're getting wasted! Fall back! PLAYER_TACTICS_SL_bailoutBail out! PLAYER_TACTICS_SL_bailout_altGet out! PLAYER_TACTICS_TM_bailoutHop out! PLAYER_TACTICS_TM_bailout_altJump out! PLAYER_TACTICS_SL_getoutGet out PLAYER_TACTICS_TM_getoutGet out PLAYER_TACTICS_SL_abandonshipAbandon ship PLAYER_TACTICS_TM_abandonshipAbandon ship AUTO_RULES_youbeenrecommendedforaward AUTO_RULES_youbeenrecommendedforpromotion AUTO_RULES_youbeenrecommendedforpromotion_alt AUTO_RULES_runningreallylowonreinforcements AUTO_RULES_runningreallylowonreinforcements_alt AUTO_RULES_runninglowonreinforcements AUTO_RULES_runninglowonreinforcements_alt Ofcource some are from vbf2 and arent neccercary. |
2008-11-07, 15:58 | #7 |
Join Date: Nov 2007
Posts: 4,067
Vietnam
Location: Quang Tri Province
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Re: [TASK] Dutch Voices
Even the ones that don't seem necessary should be done. You'll never know if they'll get used in the future.
"Affirmative, a vehicle is on the way" didn't used to be in PR IIRC, till about 0.7. "Requesting UAV overflight, over"... you never know. |
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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2008-11-07, 16:04 | #8 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [TASK] Dutch Voices
Your absolutely right, and to top that we need to translate it into the correct Dutch military slang, any of our Landmacht employees want to fill up the blanks?
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2008-11-07, 16:32 | #10 |
Join Date: Dec 2007
Posts: 1,539
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Re: [TASK] Dutch Voices
Yeah, the ones that arent written arent there
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dutch, task, voices |
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