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#1 | ||
![]() Join Date: Mar 2015
Posts: 24
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I'm having some trouble finding definitive info about the civilian class and its rules of play, including martyring. The PR manual doesn't state all of the info and ofcourse there are some small guides, but actual full-on guides that have everything listed are far and few between (in my searching atleast). I'm looking for clarification on all fronts (how to use the cellphone to help spot enemies, how long it actually takes to activate being able to martyr, what things to avoid while trying to get martyred like friendly armed troops) because I'm planning to do a thread and video guide on the subject to provide a definite source of how to play as a civie/martyr and the rules connected to it including tips, tricks and best practices.
Again, all of the info provided here needs confirmation/fixing so that it will end up being a definitive list of info on how civies work. So the following is the info I have found: *=needs confirmation *=confirmed *=not valid/no longer valid (▶#)=source number ________________________________________ Only the factions 'Insurgents' and 'Hamas' have this ability. The ARF, Militia and Syrian Rebels do not*. Only applicable on Insurgency mode. Insurgent/Hamas Team information Usage ◆ Activation ● Spawn in. Wait 15 seconds. Stand still. Drop your kit. Wait 2 minutes***(▶1) (PR manual mentions only 1 minute (▶2). Now you are martyrable.** This will be changed to 1 minute in v1.3 ◆ Martyring Becoming martyred is when you get killed by the enemy team. If a martyrable civilian gets killed by an enemy, the enemy team loses 10 Intelligence Points, reducing their progress to discovering a cache. There are rules tied to being elligable for getting martyred: ● You need to be 10 meters away from an armed teammate.(Do these also include a cooldown timer?*) If you do any of the following, you will have a cooldown time of 1 minute*, after that you are martyrable again: ● Picking up a kit with a weaponDo the -10 IP and -100 scoreboard points (+enemy respawn time penalty) still count when you get revived after a succesful martyr?*. ◆ Scoreboard Every succesful martyring you achieve will not give you or your team actual points, instead it will result in a -100 points on the score of the person who killed you. Your 'scoreboard' is basically the minus points on the enemy team. (excluding minus points that they would have from, for example, teamkilling etc.)*. ◆ Points ● Civilian arrested: +10 Intelligence Points awarded to the enemy team. Tips 'n Tricks ● Always walk; This makes sure you always have full sprint in case of getting chased by an enemy with a ziptie.________________________________________ Opposing Team information ◆ Penalties If you shoot a civilian (violating the rules of engagement), you will face several penalties: ● After your next death you will respawn 120 seconds later per civilian shot (stacks up to 5 minutesKilling 4 civilians within 5/10 minutes will result in the player getting executed*. ◆ Scoreboard Every insurgent you kill will result in -100 of your points*. (The first civi killed makes your score go -100. Kills after that give you -100 each. So if you have 500 score and you kill a civi, your score will be -100 instead of 400.) ◆ Points Civilian Collaborator or insurgent arrested: +10 IP ● Arresting a civilian or insurgent will actually make your team gain 10 Intelligence Points. These points help reveal the insurgent cache. ◆ Capturing/Arresting You can arrest a civie/insurgent using ziptie plastic handcuffs, accessible by selecting the number 1 on your keyboard, or alternatively using a shotgun loaded with breaching slugs (Rifleman Breacher / Scout kit)*. Enemy insurgent combatants killed by knife counts as an arrest. This also counts for civis.1*. Which factions soldiers actually have zipties (France UN Bluehelmets do not seem to have them)2* BUT if 1* is true then it doesn't matter, it will serve the same purpose. Tips 'n Tricks ● Check your target before firing.________________________________________ Sources: ▶1 Quote:
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TL;DR 1. Looking for all the correct info on civies and martyring. 2. Planning to release civie/martyr thread and video guide. Gathering correct info as well as tips, tricks and advice about the subject. | ||
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Last edited by Barnard; 2015-05-25 at 14:53..
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#2 | |||||
Join Date: Jul 2013
Posts: 1,046
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I think you should talk to RAWSwampFox about this civi thing.. he's an aficionado when it comes to civi-martyrs ![]() https://www.realitymod.com/forum/f10...s-martyrs.html | |||||
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Last edited by Jacksonez__; 2015-03-26 at 16:41..
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#3 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,514
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Civilian part will be updated quiet a lot in the next version of the manual hopefully for v1.3
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#4 |
![]() Join Date: Mar 2015
Posts: 24
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Thanks for the responses, I will revise the info in the first post.
Good that you mentioned the update. I want to compile all the info and put it into a thread and video guide, but I don't want it to ultimately be a waste of time (in the near future) if it's just going to be rehauled in v1.3. Do you have any estimation when this update will be published? |
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Last edited by Barnard; 2015-03-26 at 21:22..
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#5 |
Join Date: Jan 2011
Posts: 95
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What abiout pilots having their hands up? How do they count? In say US, MEC, China factions.
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#6 | |
![]() Join Date: Mar 2015
Posts: 24
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EDIT: Did a revision of the info in the first post according to Jacksonez's corrections. Also added new items: Do the -10 IP and -100 scoreboard points (+enemy respawn time penalty) still count when you get revived after a succesful martyr?*. Enemy insurgent combatants killed by knife counts as an arrest1*. Which factions soldiers actually have zipties (France UN Bluehelmets do not seem to have them)2* BUT if 1* is true then it doesn't matter, it will serve the same purpose. | |
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Last edited by Barnard; 2015-03-31 at 23:25..
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#7 |
Join Date: Jan 2014
Posts: 528
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Good Evening,
With the complete understanding that you are needing information, you might want to check this out before re-inventing the wheel: https://www.realitymod.com/forum/f10...s-martyrs.html Yes, I wrote a guide about how to do it. A ton of research went into it. Unless something has changed or been updated, some of your information above is incorrect. |
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#8 |
PR:BF2 Developer
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One thing: To become a civi, you must hide from the enemy, so you got to hide somewhere at a certain distance away, and you cannot use any binoculars, patches, medikits or anything else apart from the hands and stone otherwise you will be arrested as an insurgent.
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#9 | |
Banned
![]() Join Date: Jun 2009
Posts: 3,268
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Civi no longer have medkits(it didn't matter before, anyway), stones(it was okay to stone a BluFor to death while still being martyred) and binos(and everything else in the kit) is usable. Walking with binos out is great for pretending to be medic(so enemy kill you). | |
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#10 |
Join Date: Jan 2014
Posts: 528
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Good Evening,
Yes, please go play a few games as CIVI before stating something as fact. The "CIVI" kit is an actual kit just like all the others. A collaborator kit had the "CIVI" part removed when they added the scorpion to the kit. Read my guide for tactics, the fashion choices for each kit, the faction specific kits that can arrest you, the nuances that you must be aware of when playing/martyring as a CIVI, as well as how to play it hardcore instead of as a side hobby. While the manual has good information, there is a ton in the manual that is not entirely correct nor complete. There are things that I have yet to fully test. |
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Tags |
civilian, civilianmartyr, guide, how to, info, info or guide, martyr |
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