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Old 2010-12-14, 05:55   #1
Elem3nt0
Default Room Clearing

I was wondering if anyone could share there advice on clearing rooms. I know HOW to clear a room, with a team, or not, it just never seems to workout without me dying or atleast getting wounded when the room is cleared.

Ill move in and raise my sights but it seems like the time it takes me to raise my sights, the enemys are already shooting at me as im still moving through the doorway. Even then, once i have raised my sights, i feel like its up to whoever can click the fastest will be the winner, because i never, ever, ever, get a straight bullet. I know that to be accurate you have to sight, and then wait a second, but when room clearing this will just cause you to get eat up with lead. I dont sight in until right as im entering through the door, and i have to keep moving in so, theres no way i could get an accurate shot off due to the game making you wait before you shoot to get an accurate shot, and that you cant be moving to get an accurate shot.

Hopefully someone can tell me a way around this cause i find it really frustrating that i cant clear rooms with any ammount of accurate fire and have to move like a slug cause of the movement speed decrease when sighted in. Might i suggest a smaller movement penalty when sighted?
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Old 2010-12-14, 06:14   #2
Celestial1
Default Re: Room Clearing

Wait 5 seconds before going inside. If you walk for one second into the room, you still have 4 seconds of settle "stored" up.

Fire a lot. Accuracy is much of nothing in CQC.
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Old 2010-12-14, 06:17   #3
Wing Walker
Default Re: Room Clearing

Classic example of:
The Quick, and the dead.

In a close quarters scenario like you laid out I would try to go in quick and hip shoot it, depending on the size of the room, spray and pray becomes the order of the half second.

You have to realize that the guy in that room is likely settled already, aiming with the sights, and behind some cover in the room, or on the ground where you wouldn't first see him.

Then while you walk in and take a second to look around the room, you have already stepped into his sights. Essentially, he has the draw on you by a second.

Best thing to do is toss a grenade.

Has anyone cleared rooms in PR like the Pros would on a SWAT team?
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Old 2010-12-14, 06:44   #4
Elem3nt0
Default Re: Room Clearing

Quote:
Originally Posted by Celestial1 View Post
Wait 5 seconds before going inside. If you walk for one second into the room, you still have 4 seconds of settle "stored" up.

Fire a lot. Accuracy is much of nothing in CQC.
Im not sure i understand. So if i were to get next to the doorway, wait 5 secs, then move in and sight my weapon, i will have seconds left of "settle"? i thought the 'settle" was removed once you started moving again. Should i remain in sighted mode before even entering the room? the whole reason i dont sight until im in the door way is because iw ant to get in there quick so the next man can rush in.

Quote:
Classic example of:
The Quick, and the dead.

In a close quarters scenario like you laid out I would try to go in quick and hip shoot it, depending on the size of the room, spray and pray becomes the order of the half second.

You have to realize that the guy in that room is likely settled already, aiming with the sights, and behind some cover in the room, or on the ground where you wouldn't first see him.

Then while you walk in and take a second to look around the room, you have already stepped into his sights. Essentially, he has the draw on you by a second.

Best thing to do is toss a grenade.

Has anyone cleared rooms in PR like the Pros would on a SWAT team?
Im often afraid to throw a grenade into a room because i am afraid that once i step in view of the doorway to throw the grenade inside, that i will get shot from someone inside the building. This game doesnt let you "toss" grenades towards any other direction except the way you are looking. i could try bouncing it off of the doorway frame, but i feel like it wouldnt get far enough into the room.
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Old 2010-12-14, 07:37   #5
ShockUnitBlack
Default Re: Room Clearing

1 - Get an iron/red dot sight-equiped player to attack - possonly switch to automatic. If one is not available, do not use your scope at all and definitely switch to automatic. (Side note - out of personal preferance, I never do the latter step ever, as I always both carry iron/red dot-sighted weapons and have once or twice have ran out of ammo in my clip in CQB, prompting me to be more conservative ammo-wise. Your call, although I still HIGHLY recommend auto with weapons using magnified optics.)

2 - Crouch to reduce silhouette - deviation doesn't matter.

3 - 'Nade the room, then immediately storm it OR "pie" it, then storm it. First method is preferable, although if the room's fairly large, option two might be better. Of course, all situation's demand different responses, that's simply my general guideline.

4 - Unless you're alone, have a squadmate either work with or be nearby enough to be able to respond to the possibility of your death - the last thing you want is for the enemy to relocate.

5 - Generally once you're in the target room, stay away from walls/other obstructions. You want the largest possible area to maneuver within. Also, move away from the immediate area around a doorway as quickly as possible - that's where the enemy has got their weapons trained.

6 - Excluding my one previous scenario, volume-of-fire is always more important than accuracy in CQB. Also, relocate as often as possible in CQB - you never want to be where th enemy expects you.
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Old 2010-12-14, 08:25   #6
lukeyu2005
Default Re: Room Clearing

People with Iron sights up front. officers pull out your pistols. Always be with your squad. When the bad guys inside shoot back get out. Secure all exits and wait. Wait for them to get bored and run out into your sights.
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Old 2010-12-14, 09:45   #7
guru951
Supporting Member

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Default Re: Room Clearing

JDAM it. that will usually clear it. I find that clearing a room in PR usually leads to massive deaths. From a distance toss a nade. than rush inside with your guys. If you're stacking up on a door, ALWAYS make sure the rear dude is watching your 6. Many people fail at this part.

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Old 2010-12-14, 10:04   #8
motherdear
Retired PR Developer

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Default Re: Room Clearing

Never ever try and clear a room alone if you can avoid it.

1) if you can PIE the room (go 2 m away from the door and walk slowly in a rotation around the door and you will be able to look into the room without exposing much silhuette)
2) have a guy with a iron/red dot ready to rush the room and have him cover the second guy while he nades the room.
3) the guy nading the room should either do this through the door, or more preferably through another window, which will distract the enemy in the room. Since you have already PIE'd the room or otherwise know where the enemy is, you rush the room as soon as the nade explodes. The enemy will be confused by the grenade, he might be hurt, he has blur, he might have moved due to the nade, and so has lost his deviation advantage. You now have every advantage in rushing the room.
4) with several guys in a room it becomes a lot more complex, but the only thing you can do is to nade the room a lot until they bleed to death. depending on the building type you might also be able to shoot them through the walls (buildings such as the ones on kokan are penetrable) and this is a huge advantage to any attackers.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
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Old 2010-12-14, 10:10   #9
gazzthompson

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Default Re: Room Clearing

Quote:
Originally Posted by [R-DEV]motherdear View Post
1) if you can PIE the room (go 2 m away from the door and walk slowly in a rotation around the door and you will be able to look into the room without exposing much silhuette)
.
this is great advice and i do it all the time, clears most of the room without entering it. also let someone with irons/red dot clear it, they will have a massive advantage.

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Old 2010-12-14, 10:37   #10
dtacs
Supporting Member

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Default Re: Room Clearing

Have the SAW go in holding down the button without scoping in, same works for the specialist.

The notion that someone would be watching an unbreached door waiting for people to come in is absurd.
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