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Old 2015-12-31, 09:05   #1
Konoko
Supporting Member
Default area attack idea

We already have artillery in regular PR.

How difficult would it be to have a rectangular carpet bomb area attack?

It could introduce the new challenge of having it at the right angle to kill enemy without friendly casualties.

I have no idea how this would be achieved if it's even possible.
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Old 2015-12-31, 09:53   #2
MikeDude

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Default Re: area attack idea

Would be awesome to have a carpet bomb arty yea! But I'm not sure if it is then possible to let the player or commander decide from which way the carpet bombing will start, and where it will end.

An other idea would be ''just'' to add a plane which can carpet bomb :P
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Old 2015-12-31, 11:08   #3
Rhino
Retired PR Developer
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Default Re: area attack idea

Should also be noted that area bombing isn't really done during a battle due to the risk of it hitting its own forces. It has only ever been done to my knowledge without a direct impact to a battle (ie, bombing a city or oil refinery, dock yard etc, or just before a battle (ala Normandy where the shores where heavily bombed before the landing forces came in, some of the area bombing was also done well away from the landing beaches to confuse the enemy on where they where coming from).

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Old 2015-12-31, 11:47   #4
sweedensniiperr
Supporting Member

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Default Re: area attack idea

Those bombers were not accurate..

What about rocket artillery then? Would it be impossible in Pr, visual wise? And was it more like artillery, what does our experts say?

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Old 2015-12-31, 12:06   #5
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Administrator

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Default Re: area attack idea

Rocket artillery would be possible. I guess we all know Nebelwerfer. Could also do rocket artillery for normal PR while we are at it

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2015-12-31, 12:13   #6
sweedensniiperr
Supporting Member

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Default Re: area attack idea

So that works for germans, just some updated sounds, maybe effects and a new pattern then.

But what about mericans? The only thing I can think of they using was that sherman with rockets on it. But is it even necessary?

Perhaps the Omaha pattern also could be different(because it isn't right?) since I assume it's should be coming from ships?

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Old 2015-12-31, 15:58   #7
PatrickLA_CA
Supporting Member

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Default Re: area attack idea

I think the area attack on Omaha should have a bigger radius but with the same amount of explosions.

In-game: Cobra-PR
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Old 2015-12-31, 17:24   #8
[R-DEV]​mectus11
PR:BF2 Developer

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Default Re: area attack idea

Quote:
Originally Posted by sweedensniiperr View Post
So that works for germans, just some updated sounds, maybe effects and a new pattern then.

But what about mericans? The only thing I can think of they using was that sherman with rockets on it. But is it even necessary?

Perhaps the Omaha pattern also could be different(because it isn't right?) since I assume it's should be coming from ships?
Could introduce a T34 Calliope that spawns after all beaches are capped and the ships appear on it.
Also, that featuring in Carentan would be sweet.
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Old 2016-07-13, 20:44   #9
HellRanger2558
Default Re: area attack idea

Quote:
Originally Posted by mectus11 View Post
Could introduce a T34 Calliope that spawns after all beaches are capped and the ships appear on it.
Also, that featuring in Carentan would be sweet.
I dont think the calliope was used until later on in the war maybe during the invasion of Germany?Correct me if i'm wrong
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Old 2016-07-23, 20:09   #10
Ts4EVER
FH2 Developer
Default Re: area attack idea

Quote:
Originally Posted by HellRanger2558 View Post
I dont think the calliope was used until later on in the war maybe during the invasion of Germany?Correct me if i'm wrong
It is true.
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