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Old 2020-07-20, 23:00   #1
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Updated WW2 kits

Hello, i got request for updating WW2 kits to make LAT/HAT kits easier to recognize. So here is current progress:

Textures are already done, skinning is in progress and 50% of german kits are ready for testing ( yes i am too lazy to separate kits by parts ). AT equipment placement is still subject to change so if you feel that it would be better to place it differently, feel free to tell it.

US HAT kit


US LAT kit


Germany LAT kit


Germany HAT kit (the most weird and massive)
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Old 2020-07-21, 08:36   #2
Hokunin
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Default Re: Updated WW2 kits

Looking good

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Last edited by Hokunin; 2020-07-21 at 10:30..
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Old 2020-07-21, 10:44   #3
[R-DEV]Mats391
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Default Re: Updated WW2 kits

Looks nice. Can you show them from behind as well?

- For Bazooka we could use same kit geometry for both, but if its already done we can keep the variety
- I would make the Panzerfaust point upwards, so the warhead wont fall out.
- All weapons could have the quality reduced a bit. I think we always have some lower poly versions on the back.
- The Bazooka actually has attachments for a carrying strip modelled, would be awesome to use that

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-07-21, 12:38   #4
Rabbit
Default Re: Updated WW2 kits

Rather see this done for Rhinos RPGs. But its easy to miss doing them considering these actually made it ingame but those didnt.
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Old 2020-07-21, 13:59   #5
[R-DEV]​Hans_Strudel
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Default Re: Updated WW2 kits

Quote:
Originally Posted by Mats391 View Post
Looks nice. Can you show them from behind as well?

- For Bazooka we could use same kit geometry for both, but if its already done we can keep the variety
- I would make the Panzerfaust point upwards, so the warhead wont fall out.
- All weapons could have the quality reduced a bit. I think we always have some lower poly versions on the back.
- The Bazooka actually has attachments for a carrying strip modelled, would be awesome to use that
2) I tried this option

but there are some cons:
- warhead is locked on safety pin in folded position
- warhead is not just a conned ball like we have in PR
- since warhead is heaviest part of panzerfaust it will probably destabilize soldier on a run
- it looks weird

3) i did use geom1 lod1 for kits lod0 (except Panzershreck, it's too big).
4) where i can find it or you mean it would be great to model one? Because i didn't saw any belts for M1 or Panzershreck

P.S.
here are back views of the kits:



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Last edited by Hans_Strudel; 2020-07-21 at 14:21..
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Old 2020-07-21, 15:11   #6
[R-DEV]Mats391
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Default Re: Updated WW2 kits

- geom1 lod1 should be fine for lod0 of kit.
- Dont think any strap got modeled for the Bazooka, but we do have them on other kits. Not sue if it would even fit on this as its so long. Maybe just for diagonal carrying

Looking good from the back too

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-07-24, 01:14   #7
[R-DEV]​Hans_Strudel
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Default Re: Updated WW2 kits

German kits are exported and mostly tested (backpacks are the only question but if we don't mind little issue with panzerfaust it's totally fine):


As for american kits.... there are some problems:
1) they are all lod0 only
2) there is one not used geom or i haven't find what geom13 (with head bandage) for
3) And... this thing.
which is already turned into this:


So, i am doing lod1 for all kits (and fixing this specific medkit) and only then will start skinning
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Old 2020-07-26, 14:44   #8
[R-DEV]​Hans_Strudel
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Default Re: Updated WW2 kits

A big update:

1) Added straps for Bazooka and Panzershreck:




2) Added LOD 1 for every USA kit except drop kits

3) As many of you could notice, both faction kits are exported with most skinning adjusted.
Germans:
HAT



LAT



USA:
HAT



LAT



4) updated german and US pilot and crewman kits (pistol holster for both and binoculars for crewman added)

P.S. Is it okay that 3p animations of soldier holding Walther P39 doesn't trigger bones responsible for shaking the equipment?
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Old 2020-07-26, 17:23   #9
[R-DEV]​ALADE3N
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Default Re: Updated WW2 kits

i wab you hans

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Old 2020-07-26, 18:39   #10
Rabbit
Default Re: Updated WW2 kits

I'd still like to know why these didnt have proper kit geoms but made it in but not all the rpg's.
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