2021-04-14, 11:18 | #1 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Balancing Khami Ins!
Alright, seeing as tanks do most of the carrying on khami ins can we simply remove the abrams, keep the bradleys and see how that works out? I mean bradley can kill the t62 before it reloads (Provided gunner doesn't miss) so why do we need abrams?
CAS is fine, A10 is a big slow boy and it being alongside the Kiowas they both easily be clapped by a well positioned AAV. |
2021-04-14, 13:23 | #2 | |
Join Date: Apr 2020
Posts: 18
Brazil
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Re: Balancing Khami Ins!
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2021-04-18, 14:18 | #3 |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Balancing Khami Ins!
We have a discussion in the MAP FEEDBACK section on exactly this, the balance issues with Kam.
Basically, great map, but MEC gets pinned down at the river. |
2021-04-18, 21:00 | #4 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Balancing Khami Ins!
It is more complicated when we talk about INS. Just check asset list in first place. 2x T-62 vs 2x M1A2 Abrams tanks is not really fun experience.
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2021-04-19, 18:21 | #5 |
Join Date: Feb 2016
Posts: 104
Germany
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Re: Balancing Khami Ins!
how about INS INF layout.
revolving around a long range recon type formation akin to HBOs generation kill. US: 2x humvee mk19 4x humvee uparmored normal humvees and trans humvees in a healthy mix + logis 2x huey 1x kiowa ATGM (10 min respawn) maybe TOW humvee (1) MEC mostly mobility assets (trucks, UAZs (only very few with dshk), trans heli) 1x tank (one of the slow ones) 1x bmp 1 1x shilka (10 min) explanation: no thermal assets that completely dominate the map (especially no CROWs anything). mk 19 humvee allows area supression for pushes, while still being vulnerable. kiowa deals with the heavier stuff without dominating outside of its domain. tow humvee if that isnt enough. |
2021-04-20, 11:15 | #6 | |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Balancing Khami Ins!
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All I get from your post is that you just want it easier? | |
2021-04-20, 12:53 | #7 | |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Balancing Khami Ins!
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Khami AAS is fine, if one of the teams are bad then they will obviously lose the game. the Assets on Khami AAS is already so balanced the way it is, MEC even has a some what advantage on the alt layer (2 migs and froggie vs f15 f16 and a10) still even compared to when it use to be 4 (2 migs fitter and froggie) v 3 (f16 f15 a10). | |
2021-04-20, 12:58 | #8 | |
Join Date: Apr 2008
Posts: 208
Switzerland
Location: Geneva
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Re: Balancing Khami Ins!
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Gotta love that formula indeed! Seems pretty dope! | |
2021-04-20, 14:29 | #9 |
PR:BF2 Lead Developer
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Re: Balancing Khami Ins!
So Kashan Infranty? https://www.realitymod.com/mapgaller...sert/gpm_cq/16
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-04-20, 16:50 | #10 | |
Join Date: Feb 2016
Posts: 104
Germany
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Re: Balancing Khami Ins!
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kashan INF is quite symmetrically balanced (though the US has definitly a major edge with AAVP and CROWs both in the armour fight and the raw infantry killing power). as opposed to the proposition i made which is, besides being INS, heavily (trigger warning) asymmetrically balanced with superficially superior assets for the defender vs attacking infantry, novel gameplay not found in other layers. also i specifically mentioned no CROWs because their (and related vehicles like arbalet/panther/...) impact on games/gameplay is vastly underestimated. they are liberally (mindlessly) sprinkled on tons of layers (sometimes even in pairs) and are absolute infantry demolishers (and incentivizing kill farming on INS is gameplay to be avoided) low in ticket cost/respawn time, silent, fast, with thermals, untrackable(!) they can deny any meaningful infantry action by camping of everyone who dares to make a move (especially on desert maps). and can even get away "diving" infantry squads, who even if their LAT hits will get ripped apart before the CROWs just RTBs. with that said kashan INF cant even be recognized as a INF layer anymore. what gameplay difference does it provide? without the threat of being killed by an equal asset (like in the other layers) the smoked up APC has an even easier time hammering the bunker area, leading to arguably less interesting INF gameplay there and increasing the chance of lopsided steamrolls. | |
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