2007-09-07, 22:44 | #1 |
Retired PR Developer
|
Tri Factor Theory
The Tri-Factor Theory (or "Triple-S" theory) consists of doing an offensive maneuver using three principles:
*Speed *Stealth *Skill No one factor is more valuable than another. If all three are done correctly and equally in the attack, then victory is almost guaranteed. == Speed == *How fast your force moves, the faster your force is moving the harder it is for your enemy to attack or defend. == Stealth == *How deceptive your force is during the maneuver. The more deceptive you are the more surprised the enemy will be == Skill == *This is how effective your force is. The more skill your force has, the more damage you will inflict Factors for Victory You want to equalize all three factors, don't have more of a certain effect than the others: *If you have more speed, then the enemy will retreat. *If you have more stealth, then the enemy may split its forces. *If you have more skill, then the enemy may have called for reinforcements. Combining two factors with equal effect is usually devastating to the enemy: *Having speed and stealth may confuse and immobilize the enemy. *Having speed and skill may surprise and overwhelm the enemy. *Having stealth and skill may confuse and disperse the enemy. By having all three factors present and in equal terms the enemy will be surprised, confused, immobilized, and overwhelmed. So, in theory, you can annihilate an enemy. |
2007-09-11, 07:38 | #2 |
Join Date: Sep 2007
Posts: 21
|
uh, yea, but in theory communisim works? lol the odds of pulling off a perfect op are like 220k-1, but hey, if u post a screen shot and pm it to me of it, my hat is off to you. well... more so, this mod is reason enough that its off.
|
Last edited by carrack090; 2007-09-11 at 07:39..
Reason: more to say
|
2007-09-11, 07:53 | #3 |
Join Date: Jun 2006
Posts: 135
Location: Malaysia
|
Did you even read what he posted? Its a formula. not a l33t tactic.
|
2007-09-11, 08:40 | #4 |
Join Date: Sep 2007
Posts: 21
|
your right, i missed the point entirely, im sorry.
|
2007-09-14, 21:22 | #5 |
Join Date: Jun 2007
Posts: 432
Location: USA, Texas
|
x = Victory... nuff sed.
I had x No you cant have x. Good post but I really don't know what it is telling me? I like the tips that are map specific more because they tell you HOW to deceive, how to get to places faster. And which places are best for annihilation. This is just kinda general. It works, but its not telling me when/where/how to implement it! And don't say everywhere. |
2007-10-21, 08:57 | #6 |
Join Date: Aug 2006
Posts: 1,524
United Kingdom
Location: UK
|
Map specific tactics are not going to help you become a better tactical player.
In armed assault my clan have a different scenario every couple of weeks. New situation, new threats and new map layout. Personally i'm better off learning those tactics and -principles or formulas- like this which allow me to devise a unique approach to an attack or defence. If you play with a good map-capturing SL, you will find that the map "tricks", hiding spots, approaches onto the target, places to lay mines etc are secondary to having good principles. The PR Tournament is the place to go if you want to devise all those devious map-specific approaches. However if your formula, and basics of attack and defence aren't there your beautiful map tactic executed by "run and gun" or "sit and wait" players will be overwhelmed by any squad practicing basic fire-location, and fire-maneuver. Either PR or ArmA. |
2007-10-21, 21:21 | #7 |
Retired PR Developer
|
The point is that there's some basic prinicples to the game:
Move quickly. Only expose yourself when you have to. When you have to fire, make sure you have the advantage. Use cover and concealment. Work with others to provide supporting fire. etc etc Ultimately no matter what map you're playing on, principles such as those can be utilised. |
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post |
|
2007-11-03, 15:54 | #8 |
Join Date: May 2007
Posts: 1,914
Vietnam
|
This is more like SF thingy.
Like SSD: Swift,Silent,Deadly! i dunno wich but it belongs to a special forces unit. |
2007-12-07, 13:43 | #9 |
Join Date: Jun 2007
Posts: 1,913
Mozambique
|
Sounds good to me
*Stealth *Speed *Skill You cant flank the enemy if they know your doing it Its a waste of time to flank if you dont do it quickly, the front will have moved When you do blow your cover and attack, dont rush it and miss. Wipe them all out or it wont have been worth it In terms of commander, its nice to have people you can rely on. Stealth - the idiots will probably be firing the blackhawk miniguns the whole way Speed - the heli will crash and they'll have to respawn and take a boat Skill - Opps, I forgot my officer kit. We cant get any kits or ammo |
Last edited by Sabre_tooth_tigger; 2007-12-07 at 13:49..
|
2008-01-23, 05:05 | #10 |
Join Date: Sep 2007
Posts: 173
Argentina
Location: Balcarce "PRISSION" - Argentina
|
SAD, BUT RIGHT, yesterday it was all the way like that, and even earlier in the morning, a 12 year old kid whinig because he wanted to stay as a commander and tell everey one what to do (FOOLS ROAD AT TG)
CĀ“MON!!! LEARN!! We can help doing the example (just like fuzz here) CHEER UP GIRLS!!! Thanks! See ya in the field! |
Tags |
factor, theory, tri |
|
|