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PR Changelogs The changelogs for recently released Project Reality versions |
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Thread Tools | Display Modes |
2021-04-01, 10:17 | #1 |
PR:BF2 Lead Developer
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PR:BF2 v1.6.5.0 Changelog
As stated in our end of the decade review we posted late last year, we are far from done with PR:BF2 development and today we want to show some of our work in the first big release of 2021. We hope you like it. In our continued effort to modernize the old Battlefield 2 platform, this release sees some incredible improvements to the ingame menus and HUDs. Not only did we overhaul the style of in game menus, but also changed the HUD to properly support widescreen resolution and not stretch across entire screen. These advances for widescreen support have been achieved by Ekiso of the Forgotten Hope 2 development team who kindly shared them with us. Furthermore, we added a subtle optional focus effect to our ironsight weapons. This is something the PR Team has wanted to implement since forever but we now finally found a technical way to actually implement it in a proper way. Lastly, there are some other things this release we would like you to find out for yourselves and we won't mention here. All we can say is that we have been striving for the highest possible standards of realism and scientific accuracy. We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today. This update can now be downloaded through the PR Launcher. Enjoy! PR:BF2 v1.6.5.2 Changelog (2021/04/12) ----------------------- General:
Kits:
Menu:
Weapons:
Vehicles:
Levels:
PR:BF2 v1.6.5.1 Changelog (2021/04/02) ----------------------- General:
Kits:
Vehicles:
Levels:
PR:BF2 v1.6.5.0 Changelog (2021/04/01) ----------------------- General:
Menu:
Vehicles:
Levels:
Support Project Reality! The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members. For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield! - The Project Reality Team |
Last edited by Suchar; 2021-04-12 at 10:09..
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2021-04-01, 10:46 | #2 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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Re: PR:BF2 v1.6.5.0 Changelog
Damn it, you did it again you trolls.
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In-game: Cobra-PR
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2021-04-01, 10:58 | #3 |
Join Date: Jan 2021
Posts: 3
Russian Federation
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Re: PR:BF2 v1.6.5.0 Changelog
I've checked the "Ironsight focus". It and it freezes my screen after I'm pressing C to switch it off
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2021-04-01, 10:59 | #4 |
PR Tournament Admin
Join Date: Mar 2013
Posts: 895
Ireland
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Re: PR:BF2 v1.6.5.0 Changelog
Will the new map have a WW2 layer?
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2021-04-01, 11:24 | #5 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: PR:BF2 v1.6.5.0 Changelog
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Last edited by AlonTavor; 2021-04-01 at 13:07..
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2021-04-01, 11:40 | #6 |
Join Date: Jul 2012
Posts: 568
Europe
Location: Beozonti du pao di queiju
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Re: PR:BF2 v1.6.5.0 Changelog
R-Devs still not happy with the removal of minimap from vehicles, now the map got NERFED (being from transparent to solid)
Just another unnecessary change that NONE asked + Why you rdev had to humiliate hollywood with Flat Earth map? |
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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2021-04-01, 11:44 | #7 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: PR:BF2 v1.6.5.0 Changelog
EDIT: oh my god im so dumb. Mods pls dont read edit history
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2021-04-01, 12:54 | #8 |
Join Date: Apr 2021
Posts: 1
United States of America
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Re: PR:BF2 v1.6.5.0 Changelog
Yeah I'd say HUD changes are a downgrade. Making HUD minimalistic and "modern" doesn't inherently make it better. Right now it just looks incohesive at best, def looked better before.
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2021-04-01, 13:06 | #9 |
Join Date: Mar 2021
Posts: 5
Australia
Location: Melbourne
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Re: PR:BF2 v1.6.5.0 Changelog
Darn you! Darn you all to heck!
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2021-04-01, 14:05 | #10 |
Join Date: Dec 2018
Posts: 470
Ireland
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Re: PR:BF2 v1.6.5.0 Changelog
The moon on Flat Earth causes game to crash when firing as a weapon. The Debug assertion failed! says ... Dont ever remove this Flat Earth map, it has so much terrain change and faction potential. Command and Control... search the world for enemy FOB.
Version: 1.6.5.0 Module:RendDX9 File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\TextureManager.cpp Line: 761 Text: Texture not found: Current confile:common/TR_Scripts/TIS/tis_off.con |