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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-10-05, 21:42 | #1 |
Retired PR Developer
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PR:F v0.1 Bug Reports
Please post all bug reports in this topic.
Known Issue:
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2012-10-05, 22:05 | #2 |
Join Date: Jan 2011
Posts: 844
Sweden
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Re: PR:F v0.1 Bug Reports
vehicles are moving ALLOT on deck. you have to be awake so your airplane or heli is not going down in the sea.
not really a bug I think but god damn annoying. |
Last edited by ExeTick; 2012-10-05 at 22:13..
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2012-10-05, 22:26 | #3 |
Join Date: Jan 2011
Posts: 844
Sweden
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Re: PR:F v0.1 Bug Reports
another thing I noticed is that when you get killed in a harrier you get minus score I died twice and I had -180 teamwork points.
you lose much points in both the point systems when you get killed. |
2012-10-05, 23:17 | #4 |
Join Date: Apr 2008
Posts: 33
Argentina
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Re: PR:F v0.1 Bug Reports
im crash to desktop when creating local in all layers.
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2012-10-05, 23:37 | #5 |
Join Date: Oct 2007
Posts: 1,740
United States of America
Location: The Jerz
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Re: PR:F v0.1 Bug Reports
Something i noticed which IS NOT A BUG but could be fixed ..... is while in the control room on the ship you can not see the deck below on the runway... if its possible code a camera control where ... when you look DOWN at the floor the camera will move forward and elevate upwards simulating the person walking up to the window and looking down at the deck below... Same goes with looking into the sky ... When looking up at the ceiling the camera should drop lower and move foward simulating bending down and looking up out of the window. :P
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2012-10-05, 23:51 | #6 |
Join Date: Sep 2011
Posts: 272
Argentina
Location: Buenos Aires
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Re: PR:F v0.1 Bug Reports
in 64 layer map if you spawn on argentine Main base where the mirages and A4 spawns you get an instant CTD
Tested on PRLatinoamerica Server 1 |
2012-10-06, 00:09 | #7 |
Join Date: Dec 2010
Posts: 255
Canada
Location: montreal
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Re: PR:F v0.1 Bug Reports
PR:F makes my Coop crash. It worked fine, but after I installed Falklands, when I click "deploy", it automatically CTDs. I tried reinstalling PR by dumping all the files into the recycle bin, taking an old version of 0.966 and copying it back. I then proceeded to install the 0.973 patch. All worked great, but after I installed Falklands, CTD again.
EDIT: It doesn't just make my coop crash, but any PR game that I wanna start. |
Last edited by ubermensche; 2012-10-06 at 00:17..
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2012-10-06, 00:43 | #8 | ||
Join Date: May 2010
Posts: 19
Denmark
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Re: PR:F v0.1 Bug Reports
Got the same problem that ?bermensch mentions. Crash as soon as I try and start a server, no matter what map i try. I can join servers though.
After trying the debugger (renamed BF2_r.exe to BF2.exe) and looking at the logs, it told me there was an error loading some python stuff. The last call it made, was this file: "H:/Project Reality/Repo/pr_repo/python/game/realityinit.py", line 25, in ? It complains of a missing "realityvietnam" module. Quote:
Quote:
EDIT: I do not have vietnam DLC installed | ||
Last edited by hardcore_pig; 2012-10-06 at 00:49..
Reason: further info
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2012-10-06, 01:47 | #10 |
Join Date: Sep 2011
Posts: 272
Argentina
Location: Buenos Aires
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Re: PR:F v0.1 Bug Reports
I figured out that you cannot go out of bounds (minimap) while being in the argentine team, as we couldn't spawn on the airfield we wanted to got to the airfield using the chopper, but as soon as we went out of the minimap the game crashed we noticed that this happens on every layer (we didn't tried on skirmish tough as we don't have any air trans vehicle)
Another thing I noticed is when you want to take off the "pucara" (Skyraider) it's like the speed jumps from 100 to 60 and then goes up to 100 and keeps going up and then falls again and goes up and over and over again, till you take off (all this in much less than a second) and it feels like if it is jumping I don't know if the same happens when you are landing too as I got killed as soon as I took off :/ the fact that argies cannot use planes is annoying... as I said previously all this was done in our server PRLatinoamerica 1. I'will try to record some of the bugs and post them here, hope not to find too many EDIT: sorry for editing so many times, We just loaded the 32 players layer (same as 64 but night) and the arg team can spawn on the airfield and use the planes. another thing that had been reported, not clearly is that when you build a fixed AA emplacement, when you get out of it you get out in another part of the map, haven't recreated it yet but a friend told me that |
Last edited by Kevokpo; 2012-10-06 at 02:08..
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Tags |
bug, prf, reports, v01 |
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