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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2024-04-20, 16:53 | #1 |
PR:BF2 QA Lead
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PR Population Data: Is Project Reality Dying?
The Data
Since apparently there is a lot of misconception about PR and its population, it is the time to finally have a look at actual hard data. I have read through hundreds of forum threads and discord discussions. Based on both publically available and internal PR Team sources, I have been able to gather quite a lot of information. Most of the publically available sources are listed at the bottom. During the data gathering process, I have encountered many obstacles which leave the data open to interpretation:
In other words, it is all still a very general overview. However, it does provide an insight into how (more or less) the population has (or, perhaps, has not) been changing over the years. The Graph Every dot on the graph below represents the highest peaks in the number of players at the specified time, based on all the gathered data. For context, here is a list of the most important PR changes and the version in which they were introduced (based on The Great Project Reality Timeline). Spoiler for Context for versions:
The Peaks Except for a few spikes caused by big updates as well as going standalone, the concurrent number of players appears to be quite stable. Usually, the numbers went back to normal in a matter of weeks or 2-3 months after a significant peak. In that regard, v0.8, v0.9 and v0.95 peaks (~1500, ~2000 and ~1300 players) seem to be completely gone within 2 months after the release that caused an influx of players. The increase in numbers after v1.3 seems to have lasted the longest, around 6 months, which is most likely related to the game no longer requiring Battlefield 2. For every peak, there was a reported decrease in the quality of players. Before PR Mumble was integrated into the game (v1.0 in 2013), people complained for instance about players being unwilling to download and install Mumble. In the last few years, people have been complaining mainly about "no mics" (players who do not have, or do not use, a microphone) as well as players not speaking English well (or at all). The "PR is dying" myth So, where does the "pR iS dYiNg" come from? I think there are mainly 2 sources of this myth: 1) We switched to 100 player servers. This effectively cut the number of servers in half and might have created an impression of a significantly decreasing playerbase. This is true especially for people who played during the short-lived 1000+ player peaks with 64 player servers only. They remember seeing 10, 15 or even 20 full servers, so when they join now and see 4, their impression is that "PR is dead". However, if that's how we define the death of PR, then we can also say it was never really alive in the first place, except for a few weeks or months after a few big updates. The impression of "PR dying" is further reinforced by the realization that 2 of these 4 full servers will not be English-speaking most of the time. 2) Compared to the first few years of PR's existence, the number of EU/NA players partially decreased and has been partially replaced by people from eastern Europe, Russia, South East Asia and, most notably, South America. It does not mean PR is dead. However, the playerbase shifted from a homogeneous, English-speaking community into a more diverse mass of people using a variety of languages. It does not necesarily negatively influence the tactics in-game as most people are more than capable of understanding simple orders given in English. However, not everyone may be capable of having elaborate discussions in his second language, impacting the ability of the players to develop relationships. Other Population Data In terms of other types of data, PRStats reports over 320,000 (320k, or 320 thousand) PR profiles spotted playing online in the last 4 years (between April 2020 and April 2024). Conclusion I hope that concludes all future "PR is dying" threads and discussions which we see every year since 2006. Spoiler for Sources:
On a side note, in this context, the population Squad managed to gain is even more impressive. |
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Last edited by Suchar; 2024-04-21 at 16:17..
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2024-04-20, 18:46 | #2 |
Join Date: Jun 2023
Posts: 115
International
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Re: Is Project Reality Dying?
How did you get the data? I recall back in 2007, that one of the r-devs told me that project reality makes up about 10% of all active battlefield 2 players. And it was easy to check back then, because of all the bf2 stats websites. Like tbf2 and bf2s.
Also when people say PR is dying, what they probably mean is that it's not as good as they remember it as being. I'm horribly addicted to PR. I've been playing for 18 years now. I consider .5 to be the golden age of PR, because it was the most fun and best version of PR. Every version before or since has not even come close to the sheer amount of fun I had back then. I still have an old laptop from the era, with PR .5 installed. And even though you cant play online anymore. It's still fun. There's some intrinsic undefinable quality that .5 has that modern PR lacks. I cant put it into words. But I can feel it. |
2024-04-20, 19:26 | #3 | ||
PR:BF2 QA Lead
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Re: Is Project Reality Dying?
Most of the public sources are listed at the bottom.
Quote:
Quote:
I do not think so | ||
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2024-04-20, 19:56 | #4 |
Join Date: Jun 2023
Posts: 115
International
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Re: Is Project Reality Dying?
I think the problem is two-fold. It has something to do with people's perceptions of PR. And the changing community of PR.
People cant get a good game going during their chosen hours. Either servers are empty, or if they're full, the servers are full of new players, who dont know shit. And, People have fond memories of PR when they first started playing. And are seeking to recapture this ideal PR that no longer exists. For some it never existed. And for others(like me) their ideal version of PR is long gone. And some of us, continue playing, hoping to feel that magic, that we felt long ago. Hoping to experience that same feel. It's very similar to what long term drug users go through, when their bodies can no longer experience the same high from their drug of choice. So they either up the dosage or look for a substitute. |
2024-04-21, 11:10 | #6 |
Join Date: Jun 2023
Posts: 115
International
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Re: PR Population Data: Is Project Reality Dying?
I'm not talking about the best versions of PR. What I'm saying is that people say that "PR is dead", because of their own perceptions. Which are not wrong btw. For older players, they remember PR as being something else than it is now. But for newer players; there is this myth surrounding PR as being this legendary game that birth the modern milsim genre. And when these new players, come here and play PR for the first time? PR doesn't end up meeting their expectations. Not just for being old and outdated. Because, these new players think that PR has a thriving community of thousands of players. These new players are disappointed with the reality, that they cant even get a full server, during peak hours. And usually go back to their prior milsim games. Even if they may like certain aspects of PR much better(I met a couple of squad players who only play PR for CAS and swimming).
Also what's the point of this thread? Have all the "PR is dying" threads finally gotten to the devs? You have the numbers, you can verify that PR is doing very well. But the "PR is dying" threads still dont stop. Do they? Do you guys feel like you're doing something wrong? |
2024-04-21, 12:11 | #7 |
Support Technician
Join Date: Apr 2008
Posts: 1,310
Finland
Location: Helsinki
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Re: PR Population Data: Is Project Reality Dying?
Those numbers are both surprising and relieving. Good to know that PR player base isn't declining. I hope that it will keep DEVs motivated. You are probably right with you assumption that going from 64 to 100 players effectively removed half of the populated servers. Back in the 64 player days there was room and demand for niche servers like Al Basrah 24/7. PR was more arcade back then, though.
What comes to the thread title, it's yet another example of Betteridge's law of headlines |
2024-04-21, 14:43 | #8 | |||
PR:BF2 QA Lead
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Re: PR Population Data: Is Project Reality Dying?
Quote:
Quote:
I have met too many PR veterans claiming PR is dead (as in, saying it has empty servers compared to the "good old times"). Looking at the stats now, I do not know whether those veterans only ever played PR after major updates or if the nostalgia completely erased their memories of having less than 10 full 64-player servers, but either way - now all the stories about PR being dead sound even more ridiculous than they used to. Some servers, clans and communities may have disappeared. It would be strange if it did not happen in a 20 year old mod. However, new ones appeared in their place and the game is just as close to being dead as it was 10 years ago - meaning it is very far from dying. Quote:
And yet, PR is still here. | |||
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2024-04-21, 15:42 | #9 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: PR Population Data: Is Project Reality Dying?
I enjoyed PR more 5+ years ago. But I also recognize that PR is in a much healthier state right now. Player base is less elitist and a lot bigger and I am learning to enjoy the game more than I did all those years ago.
Think about how many games came in and died in almost 20 years pr together strong |
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2024-04-23, 04:52 | #10 |
Join Date: Dec 2018
Posts: 471
Ireland
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Re: PR Population Data: Is Project Reality Dying?
I noticed the night population dying. Population goes down when people play like ass. Not being fun team mates or fun enemies to fight.
It feels like any other normal FPS when EVERY new player on shoots at what they can actively see, which they only see something 5% or less of the time. If the DEVs gave them combat tips and such. Officially teaching things like grazing fire and recon by fire, it would get more interesting with the way people use projectiles. Suppression and speculative fire to control sectors and manipulate enemies. Then the way vehicles are used by new players who don't learn, it is demoralizing, waiting till they see some enemy when they have 1000 rounds of ammo. You can't even get that many kills in a round, so there is not such thing as wasting ammo when you have a main base to re-supply from. They expect every enemy to be easy to see, not even realizing enemy hides when they hear loud armored vehicle. So you shoot into areas you can't see into well or at all. Must cultivate a logic within them, because they do this same thing over and over never learning or growing. Use ammo to survive or you won't survive to use ammo, plus re-arming keeps you safe. Give them tips so they can grow in skill as players by playing the game. Basic tactical positioning of "1 man per piece of cover, 1 man hit per tank shell formation", encouragement and reminders of other skills like camouflage, how to save friendly by being in view, one big booby trap as a unit. Then the firing techniques. Same to armored vehicles, but used differently because of their range, sound and value. They will come back to learn more. For me, shooting has mostly positive effects, so no reason to not shoot, just sitting there watching and questioning me shoot. Its what separates this game from all other FPS. I shoot at tracers, sounds of enemy gunfire in distance, any sign of enemy or potential approach snapping rounds deep over terrain. Not to sound like an ass, but when I play less, their minds are not as stimulated or seeing much demonstration of full game capabilities. Body, terrain, projectiles. This game is very realistic minus limitations of certain aspects, it just shows how things would go however you move. One last thing on population currently, its getting close to college/high school exam season, people like me also don't want to play Project Reality too much because playing too much can ruin how much I want to play. Stressful game, mostly from depending on a lack of skill I must teach. 1 man per piece of cover, suppression, all these things all are not me. Its just a re-wording of tactics, I want a formation without being too complicated with squad column wedges, but I can and do teach that. Use the VBS videos. |
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