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Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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Thread Tools | Display Modes |
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#1 |
Join Date: Nov 2015
Posts: 628
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Consider these:
--------------------------BOUNDARY LIMITS AREN'T SHOWN----------------------------- ![]() --------------------------G_WAGON------------------------------- ![]() ![]() -------------------------------STATIC BUGS---------------------------------------- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks! |
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#2 |
PR:BF2 QA Lead
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Canadian assets had already been changed to US ones.
I will have a look at the statics. If some of the statics had been removed due to the nature of bots movement, nothing is going to change. Lightmaps can not be picked depending on a layer, they are 'global' for all layers. What do you mean with 'BOUNDARY LIMITS AREN'T SHOWN' ? |
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#3 | |
Join Date: Nov 2015
Posts: 628
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![]() ![]() These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area. Quote:
![]() There's a Canadian jeep in the US forces. It even shows on the vehicle list. Thanks. | |
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Last edited by anantdeathhawk; 2020-06-12 at 04:26..
Reason: Forgot something
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#4 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
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Location: Germany NRW - Xanten
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I dont know if its only on my screen but look on the pic with the humvee and the G-wagon :
Look at the Humvee front wheels. Left one (right front wheel) is bigger as the right one (left front Wheel). |
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#5 |
Join Date: Jan 2016
Posts: 223
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FOV making wheels look different. This is just an illusion.
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#6 |
PR:BF2 QA Lead
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#7 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
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Location: Germany NRW - Xanten
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About the topic static bug (first pic)
The building is not disabled for ai. Seems like there is a issue with me_mediumbuild02 because i can select the invisible static. Deployment have also this issue not only Coop. https://imgur.com/a/7hN0E80 Edit: Code:
rem *** me_smallhut01 *** Object.create me_smallhut01 Object.absolutePosition 469.841/6.455/658.077 Object.rotation 28.3/0.0/0.0 Object.layer 1 rem *** me_sheed01 *** Object.create me_sheed01 Object.absolutePosition 499.609/6.588/598.989 Object.rotation -4.2/0.0/0.0 Object.layer 1 Code:
run /objects/staticobjects/xx/xxx/me_smallhut01/me_smallhut01.con |
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Last edited by Fastjack; 2020-06-13 at 05:46..
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#9 |
PR:BF2 QA Lead
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