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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2014-08-04, 08:50 | #1 |
Join Date: May 2013
Posts: 390
Afghanistan
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Guns Recoil increased in Semi-Auto?
Something I've noticed that when you are firing any weapon in semi-auto the recoil is much much higher.
Why is that? Shouldn't the recoil be the same per shot regardless of the mode of fire? |
2014-08-04, 08:51 | #2 |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: Guns Recoil increased in Semi-Auto?
Apparently it's because recoil animation that does not finish when second shot happens is cancelled entirely.
Thus faster fullauto weapons(such as most BluFor rifles) have much lower recoil on spray-and-pray mode. |
2014-08-04, 09:57 | #3 |
Retired Moderator
Join Date: Sep 2007
Posts: 8,383
Germany
Location: Frankfurt (Main)
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Re: Guns Recoil increased in Semi-Auto?
Sadly, that is true and due to the way the engine and animation / recoil system works.
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--- currently reduced activity --- Thanks to [R-MOD]IINoddyII for the signature! _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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2014-08-04, 15:00 | #4 |
Retired PR Developer
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Re: Guns Recoil increased in Semi-Auto?
Some weapons in r/l are designed to have the next round fired counter the recoil of the round fired before it so in full auto there is hardly any recoil because each shot' recoil is countered by the one that comes after it, until your last shot in full auto.
Granted this isn't the reason for it being like this ingame on pretty much all auto weapons but same principles may be applying ingame as above, with the next shots recoil stopping the shot before it from having its full effect. |
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2014-08-04, 19:09 | #6 |
Join Date: May 2013
Posts: 390
Afghanistan
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Re: Guns Recoil increased in Semi-Auto?
You know I kinda like it. It balances out semi-auto somewhat. Unlike BF3/4/HL, the higher recoil in semi doesn't diminish from the guns performance. I don't know about the rest of the playerbase, but I prefer aimed accurate shots even well below 50M.
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2014-08-04, 22:34 | #7 | |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: Guns Recoil increased in Semi-Auto?
Quote:
Short range engagement is much more often and important in PR because long range can (sometimes) be avoided. | |
2014-08-05, 09:42 | #8 |
Join Date: Feb 2013
Posts: 33
Canada
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Re: Guns Recoil increased in Semi-Auto?
I find that setting
"ObjectTemplate.recoil.goBackOnRecoil 0" back to "ObjectTemplate.recoil.goBackOnRecoil 1" made recoil between semi-auto and burst/full-auto go back to parity. However, I find that leaving it set to 0 on weapons that are single-shot, pump-action, or bolt-action works well. |
2014-08-05, 10:18 | #9 |
Join Date: May 2008
Posts: 2,377
Netherlands Antilles
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Re: Guns Recoil increased in Semi-Auto?
Maaaan, Infiltration is still the only game where using semi-auto in CQB was more effective than going full-auto, for the most part, at least. Perhaps I have my nostalgia glasses on, but I remember that being the case.
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2014-08-05, 11:29 | #10 |
Join Date: Sep 2009
Posts: 3,909
Italy
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Re: Guns Recoil increased in Semi-Auto?
It was and that shit is what, 15 years old? Too bad it's successor (Phoenix Rising) died out, it looked so promising .
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Tags |
guns, increased, recoil, semiauto |
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