|
Modelling & Animations Everything but Static Objects |
|
Thread Tools | Display Modes |
2012-08-01, 12:04 | #1 |
Join Date: Jul 2012
Posts: 42
Poland
Location: Wrońsko, near Wieluń
|
[Vehicle] KTO Rosomak [WIP](PL)
p3d.in - BF2: PR Polish APC Rosomak (Desert) <- desert version
p3d.in - BF2: PR Polish APC Rosomak (Woodland) <-woodland version That's pretty much done. Maybe there will be some minor fixes, after I talk about the textures with the rest of team. |
2012-08-01, 12:07 | #2 |
Join Date: Jan 2011
Posts: 476
Europe
|
Re: [Vehicle] KTO Rosomak
This looks soooooooooo good !!
It will fit so well into PR |
2012-08-01, 12:16 | #3 |
Join Date: Oct 2008
Posts: 267
Ireland
|
Re: [Vehicle] KTO Rosomak
huehuehue finally done We need to export it to the game now
|
2012-08-01, 12:31 | #4 |
PR:BF2 Developer
|
Re: [Vehicle] KTO Rosomak
Good work so far but I think it needs a few more tweaks.
http://upload.wikimedia.org/wikipedi...TO_Rosomak.JPG The bolts on the side really need to be stronger in the normal map (just overlay that layer again) as you cant really see them on the texture. The headlights could do with bulbs in them. The dirt is too uniform, imo use a smaller brush as when you get close those bigger brushes are going to seem very blury. I would try to follow some of these refs very closely for dirt as it gives it a much more authentic feeling http://poadu.files.wordpress.com/201..._viktor-25.jpg http://upload.wikimedia.org/wikipedi...fghanistan.jpg Good work so far, keep it up Also any chance we can see the UVW map/texture flats? |
2012-08-01, 21:44 | #6 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
|
Re: [Vehicle] KTO Rosomak
you could also add a small black hole for the coaxial MG
|
2012-08-02, 07:20 | #7 |
Join Date: May 2012
Posts: 13
Poland
|
Re: [Vehicle] KTO Rosomak
It's so pretty but yet so dirty It feels like PF will have the dirtiest vehicles in PR lawl...
I wish that you would make the bolts bigger as they are irl and decrease the amount of dirt by a bit. Awesome, can't wait to drive it! |
Last edited by Jacob PR; 2012-08-02 at 15:13..
|
2012-08-03, 08:19 | #8 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [Vehicle] KTO Rosomak
Had a look at the actual model, and these parts will probably cause massive z-fighting ingame (marked in red). You should weld them.
http://i.imgur.com/cDYIs.jpg Yellow: these antenas are not part of the model, they are added via code, this allows them to sway etc. Just delete it from the model and let the coder do the magic The dirt really looks more like rust to me, but i have no idea about texture art so ill leave that one to others. Except above, its pretty impressive, well made model, i like it |
|
|
2012-08-03, 14:06 | #9 |
Join Date: Jul 2012
Posts: 42
Poland
Location: Wrońsko, near Wieluń
|
Re: [Vehicle] KTO Rosomak
This model is just for a preview.
|
Tags |
kto, rosomak, vehicle, vehiclekto, wip, wippl |
|
|