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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2011-08-02, 12:03 | #1 |
Join Date: Sep 2009
Posts: 14
United States of America
Location: Rockville MD
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Spawning on unknown and ruining game - ideas to fix
I've had some ideas on how to reduce/eliminate this issue with PR where people spawn on unknown and lead the enemy right to it and ruin the game for their teammates. Please consider including these ideas into PR to make it a better game:
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2011-08-02, 12:22 | #2 |
Join Date: Mar 2009
Posts: 943
Denmark
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Re: Spawning on unknown and ruining game - ideas to fix
Most of your ideas seems rather technical and perhaps overly complicated to implement, but I also favour that unknown caches are not spawn-able and that single weapons are spawned around the map to make them more accessible without getting an instant kick.
Id also like to see static re-supply areas or just more ammo trucks... 1 or 2 ammo trucks for 32 people isnt really going to cut it. |
2011-08-02, 13:02 | #3 |
Join Date: May 2011
Posts: 178
Netherlands
Location: +31/+297
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Re: Spawning on unknown and ruining game - ideas to fix
Well nowadays it dsnt rly matter much. Everyone already knows the cache location spawns on most maps. so there always a couple of sqds looking for unknowns. And their gonna find them. thats why we see the "zomg ghosting" all the time on some servers. its not because they are ghosting, its because after years of playing, people already know where they spawn, so they just go and look. if your lucky(and you mostly are when your sqd is dedicated to unknowns) you'll get caches all the time.
I think new cache spawns are in order more than anything else. |
2011-08-02, 13:32 | #4 | |
Join Date: Mar 2009
Posts: 943
Denmark
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Re: Spawning on unknown and ruining game - ideas to fix
I also think that the "surprise" factor is at an all time low, since all that has been playing pr regularly knows where to look for unknowns.
Here is what i suggested in another thread about "spawning on unknown cache" Quote:
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2011-08-02, 13:34 | #5 |
Join Date: Oct 2010
Posts: 583
Poland
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Re: Spawning on unknown and ruining game - ideas to fix
This is gonna get locked, suggestions forum is still closed cause only two weeks have passed since release and not everyone have play the new PR.
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2011-08-02, 13:35 | #6 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: Spawning on unknown and ruining game - ideas to fix
Im afraid you have posted these suggestions in the wrong forum. Suggestions belong in the Suggestions Forum, which operates on a submission-moderation basis. You are also required to have a minimum post count which prevents people from registering to post "Less deviation. more jets. stronger rpgs. kthxbi".
In light of the above, this thread is now closed. ...mongol... |
Military lawyers engaged in fierce legal action. |
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Tags |
fix, game, ideas, ruining, spawning, unknown |
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