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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
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Old 2010-02-21, 04:03   #1
cid228
Default [Vehicle] CB90N [WIP]

Heres what i got so far, about ~4000 polys, including much of the interior.
Ill throw up some more renders when i have had some sleep !
(..oh and dont mind the pink ..animationable parts maybe ?)

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Old 2010-02-21, 08:07   #2
The_MDexs
Default Re: [Vehicle] CB90N [WIP]

nice work man
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Old 2010-02-21, 10:43   #3
Lutefisk
Default Re: [Vehicle] CB90N [WIP]

Nice!

Thats a good looking boat you made there
Keep up the good work, cheers
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Old 2010-02-21, 12:06   #4
Maxfragg

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Default Re: [Vehicle] CB90N [WIP]

awesome, PR needs moar boats
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Old 2010-02-21, 12:15   #5
The_MDexs
Default Re: [Vehicle] CB90N [WIP]

jeah i now more boats
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Old 2010-02-21, 13:32   #6
cid228
Default Re: [Vehicle] CB90N [WIP]

Here´s a glimpse of the interior
(or a active stealth version if you want ..Steven Seagal sold separately)



This cockpit is not correct ..just found some new reference while rendering this one, and a REALLY nice reference for the navigator seat wich is the only one iv´e found. The bulky screens(1998 reference) is replaced by flatscreens(..doh), and seats have a diffent look.


And a larger exterior ... (right now 3705 polygons)

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Last edited by cid228; 2010-02-21 at 14:52..
Old 2010-02-21, 15:31   #7
Zeno

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Default Re: [Vehicle] CB90N [WIP]

i love you!<3

i cant belive that you made it so fast!
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Old 2010-02-21, 15:51   #8
cid228
Default Re: [Vehicle] CB90N [WIP]



More coming soon, cockpit is now more accurate and more railings and "tie-spots" are done ! Now i have to eat !
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Old 2010-02-21, 16:02   #9
Zeno

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Default Re: [Vehicle] CB90N [WIP]

anyone know if its possible to make it so that when you exit you exit into the cabin and the pilot have to open the hatch? or that it autoopen when you get close to land?
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Old 2010-02-21, 16:09   #10
The_MDexs
Default Re: [Vehicle] CB90N [WIP]

nice nice nice i love it great work
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