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2022-11-27, 20:32 | #1 |
PR:BF2 Developer
Join Date: Jul 2020
Posts: 42
Poland
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[Map] Road to Damascus (4km) [WIP]
Hi! As some of you may know I've been working on a map located in Taiwan but unfortunately the files have been lost completely (system drive died and backup was corrupted).
So for the last 2 weeks I've been working on a new map I've had in mind for a while. Here it is. Name: Road to Damascus Location: Syria, Damascus-Beirut highway, close to the Lebanon–Syria border Size: 4km Factions : IDF vs MEC or Syrian Rebels Game Play Type : AAS, Focus on both heavy assets and infantry. Rough plan for layers: 1. A standard layer with a full-scale battle with 3x tanks and CAS I want this to be a decent alternative to maps like Bijar, Kashan and Burning Sands. 2. A light assets + trans mobility layer with limited visibility 3. Insurgency could be considered if the map ends up being detailed enough Final notes: 1. Feedback is really appreciated, but kindly skip the obvious stuff. The map is still in heavy development, I didn't really get into the details yet, there's no lightmaps and textures/light settings aren't final. 2. I might organize a playtest at some point to see how it plays out so stay tuned as I'll put further info in this thread if I decide to do it. |
2022-11-28, 01:06 | #2 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: [Map] Road to Damascus (4km) [WIP]
Looks interesting enough, feels kinda empty though maybe add a few more rocks in the open areas or adjust terrain to give cover for low profile vehicles, like BMPs, and infantry.
As I haven't seen the map really good I can't suggest flag routes right now, but Highway with like a 300m cap might be interesting fight. |
2022-11-29, 08:52 | #3 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: [Map] Road to Damascus (4km) [WIP]
What a shame that the other map was lost, sorry to hear it!
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2022-12-02, 03:06 | #4 | |
Join Date: Dec 2018
Posts: 471
Ireland
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Re: [Map] Road to Damascus (4km) [WIP]
Quote:
You can get an all in one software for to connect your phones, MP3, flashdrives and hard drives. Don't ever delete a corrupted file, keep them on a flash. You can get partial intact at the LEAST, if not whole intact files. Buy the software and it does most of the work. Love the map BTW. Always put the easily climbable trees that have ropes, maybe consider putting some trees far enough into the ground a techi could be driven below it to just jump onto the branch but high enough so players can not being noticed from the ground. Faster than a rope getting everyone in a tree. | |
2022-12-02, 08:49 | #5 |
Join Date: May 2019
Posts: 4
United States of America
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Re: [Map] Road to Damascus (4km) [WIP]
Love it
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2022-12-02, 12:13 | #6 | |
PR:BF2 Developer
Join Date: Jul 2020
Posts: 42
Poland
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Re: [Map] Road to Damascus (4km) [WIP]
Quote:
And thanks a lot for all the feedback | |
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