2009-11-16, 01:13 | #1 |
Retired PR Developer
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[Weapon] Artillery Updates
We have been working on improving the artillery for v0.9.
In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice. In the video, the projectiles timings should be actually a little closer together, but we are working on it. |
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
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2009-11-16, 01:17 | #2 |
Join Date: Feb 2007
Posts: 3,468
United States of America
Location: Canton, NY
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Re: [Weapon] Artillery Updates
So with in that radius is it safe to say that an arty round hit the whole area? Cause i hate that now when you call arty the enemy disappears in the smoke only to pop up after the strike is over.
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2009-11-16, 01:20 | #3 |
Join Date: Feb 2009
Posts: 844
United States of America
Location: Queens, New York
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Re: [Weapon] Artillery Updates
Wouldn't there be a longer boom sound?
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2009-11-16, 01:40 | #4 |
Join Date: May 2008
Posts: 2,585
United States of America
Location: Lake Forest, California
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Re: [Weapon] Artillery Updates
that looks and sounds really really kick ass!!!
if only it was more available then like one per game |
2009-11-16, 01:43 | #5 |
Join Date: Feb 2007
Posts: 3,468
United States of America
Location: Canton, NY
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Re: [Weapon] Artillery Updates
Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times? I know its all based on time and how long the map last really but im sure you guys could find away.
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2009-11-16, 01:44 | #6 |
Join Date: May 2008
Posts: 2,585
United States of America
Location: Lake Forest, California
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Re: [Weapon] Artillery Updates
well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
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2009-11-16, 01:47 | #7 | |
Join Date: Feb 2007
Posts: 3,468
United States of America
Location: Canton, NY
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Re: [Weapon] Artillery Updates
Quote:
Maybe they could just reduce the timer or make it a little longer but have 3 strikes be available when you finally get them. | |
2009-11-16, 01:51 | #8 |
Retired PR Developer
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Re: [Weapon] Artillery Updates
Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!
BOOM BOOM BOOM...........................BOOM! Haha pick up the pace arty team #4!! |
2009-11-16, 02:04 | #9 | |
Join Date: Nov 2008
Posts: 1,173
United States of America
Location: Rock Hill, SC
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Re: [Weapon] Artillery Updates
Quote:
Anwyho nice arty, luvin it. | |
Panem Today,
Panem Tomorrow, Panem Forever. |
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2009-11-16, 02:06 | #10 |
Join Date: Feb 2007
Posts: 3,468
United States of America
Location: Canton, NY
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Re: [Weapon] Artillery Updates
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Tags |
artillery, updates, weapon |
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