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PR Highlights Highlights of what work the Devs are currently working on |
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2019-12-08, 13:50 | #1 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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1.6 - WW2 Weapon Feature
We've been quiet for a while so we thought it was a good idea to break the silence to show what we have in store for the weapons for our WW2 factions you will see in v1.6. While many of these were in previous ALPHA and BETA releases of the WW2-Minimod, they often have been overhauled with new code, animations and sounds. And there are of course also some new ones!
We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below. |
Last edited by Mineral; 2019-12-08 at 15:11..
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2019-12-08, 14:07 | #2 |
Join Date: Jan 2015
Posts: 12
Croatia
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Re: 1.6 - WW2 Weapon Feature
Beautiful, great job guysl! gf broke up with me yesterday, but atleast this made my day a lil better
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2019-12-08, 14:29 | #3 |
Join Date: Dec 2011
Posts: 21
Germany
Location: Germania
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Re: 1.6 - WW2 Weapon Feature
Looks great!! FG42 especially
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2019-12-08, 14:45 | #4 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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Re: 1.6 - WW2 Weapon Feature
Awesome, I feel as if there's an early Christmas coming?
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In-game: Cobra-PR
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2019-12-08, 18:06 | #5 |
Join Date: Feb 2010
Posts: 318
France
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Re: 1.6 - WW2 Weapon Feature
Very nice work
What class is FG42 ? |
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2019-12-08, 19:56 | #6 |
Join Date: Jun 2012
Posts: 60
Denmark
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Re: 1.6 - WW2 Weapon Feature
Beautiful!
A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on. That was a bug report.. sorry about that. I hope you get the point. You're awesome |
2019-12-08, 20:14 | #7 | |
Retired PR Developer
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Re: 1.6 - WW2 Weapon Feature
Quote:
As for the M2A3 AP Mine, since it is mainly used with a tripwire, and again, no detonator, it will probably act mostly like the "grenade trap" or vBF2 tripwire claymores but you would have to ask one of the WW2 guys for confirmation on that. | |
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2019-12-09, 02:49 | #8 |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
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Re: 1.6 - WW2 Weapon Feature
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2019-12-09, 16:20 | #9 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: 1.6 - WW2 Weapon Feature
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2019-12-11, 06:44 | #10 |
Join Date: Nov 2018
Posts: 24
Japan
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Re: 1.6 - WW2 Weapon Feature
I'm really looking forward to PRv1.6-WW2mod.
Please keep it up your great work. |