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Old 2006-05-11, 07:36   #1
eggman
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Exclamation PRMM 0.30 - Known Issues to be aware of

Hey Gents,

We've moved to the "launch" stages of PRMM 0.3 and you can expect to see it showing up on download sites within the next 12 to 24 hours (as long as we don't hit any snags).

The follwing are some important issues y'all need to be aware of, we're posting it here to avert questions when we release.

SERVER BROWSER ISSUES:
The BF2 engine does not support the ability to "version" mods. So PRMM 0.25 servers will show up in the list as though they were PRMM 0.3 servers. To minimise the possibility of people trying to join 0.25 servers with a 0.3 client, we have released the server files tonight in the hopes that server admins will upgrade servers asap.

We are requesting that server admins use "PRMM 0.3" somewhere in their server name and that players look for this when joining a server.

If you crash on attempting to join a server, look for one with PRMM 0.3 in the server name.

SINGLE PLAYER ISSUES:
as noted in the PRMM 0.30 readme:
Quote:
IMPORTANT Single Player Notes
- In order to be able to capture flags in Single Player you will need to do the following:
--- 1. go to /mods/pr/python/game/gamemodes/
--- 2. run spfix.bat
--- 3. this will now run Single Player maps in traditional Conquest mode;
--- 4. In order to rever this change, you will have to manually rename gpm_cq.py to gpm_cq_disabled_by_aas.py and then rename gpm_aas_disabled_by_cq.py gpm_cq.py
- AAS mode (gpm_cq before running spfix.bat) is not supported in Single Player
- Extraction mode (gpm_xtract) is not supported in Single Player
- Single Objective mode (gpm_sobj) is not supported in Single Player
BF2CC SUPPORT:
BF2CC Multimode Support
------------------------
BF2CC (as of version 1.2.2303) does not support adding multiple game-modes to maplists. Currently, the easiest way to create such a maplist is to:
- Create the desired maplist in BF2CC, but leave all gamemodes at gpm_cq
- Save and Apply the Profile
- Manually edit the profile and replace gpm_cq with gpm_xtract or gpm_sobj where desired
- Restart BF2CC


BF2CC Import of default PR Maplist
---------------------------------
The following HOWTO is one way of loading the default maplist.con file provided with PR 0.3:
- With BF2CC and the BF2 Server running, overwrite the active maplist.con (generated by BF2CC) with the desired one
- On the server console, type "maplist.load" then verify it is correct by typing "maplist.list"
- In BF2CC, go to the maplist and click Refresh Maps
- Change something trivial in BF2CC and then change it back so that you can save the profile
- Apply the Profile


KNOWN ISSUES WITH PRMM 0.30:
as noted in the PRMM 0.30 readme:
Quote:
- 030 BUG: When riding in an APC in any position, or when riding in a Jeep in the gunner or driver position there is no resupply indicator in the HUD although you are being resupplied
- 030 BUG: The first time a player joins a squad when they are dead, they are punished as though they changed squads. Workaround is to only change / join squads when you are alive.
- 030 BUG: Wreck Fires do not cause damage to players; will fix in a future release
- 030 BUG: BFHQ is missing some weapon descriptions and images; will fix in a future release
- 030 BUG: You should FIRST turn on your Soldier NVG before getting into a helicopter, then turn on the NVG in the helicopter for a better picture. We are looking into this issue for a future release.
- 030 BUG: On Extraction mode maps the attacking team (not the escort team) cannot enter certain areas of the map (to avoid camping the spawns). You will get an "outside the combat area" message but there are no red stripes indicating the boundaries. We will investigate this for a future release.
- 030 BUG: Some users have reported black textures on buildings on night maps when running dynamic shadows on HIGH settings. We do not know what the cause is. Work around is to run dynamic shadows on medium settings; the visual difference is not that significant and we decided to release it with this bug and work around.
- 030 BUG: Not all map / game mode combinations have loading maps yet; will fix in a future release
- 030 BUG: The light signature from firing weapons at night does not properly reflect off all surrounding surfaces; will fix in a future release
- BF2 1.2x BUG: Problems zooming in or out when armor is reloading or overheated.
- BF2 1.2x BUG: Secondary weapons do not play the overheat sound
- BF2 1.2x BUG: Mods will show their size as the total size of the BF2 installation including all otehr installed mods and maps. This is innacurate. Project Reality 0.3 uses about 900mb of disc space.
- BF2 1.2x BUG: Empty friendly vehicles show up on the minimap as occupied
We hope y'all enjoy this release and this "heads up" will help make your experience with Project Reality 0.3 a good one!

egg

Cheers!
egg



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Last edited by eggman; 2006-05-11 at 07:52..
Old 2006-05-11, 07:43   #2
Rhino
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the |-TC-| Server is now running v0.3 ready for you guys to hop in

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Old 2006-05-11, 07:49   #3
[R-DEV]TheRealFritz
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As is the GloryHoundz server.

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Old 2006-05-11, 08:21   #4
K.Larsen

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I really can't wait!
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Old 2006-05-11, 09:49   #5
DEDMON5811

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Ok middle of night just checking for release back to bed. ITs just like being a kid at christmas.
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Old 2006-05-11, 10:06   #6
G00SE
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the release is out ??
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Old 2006-05-11, 10:07   #7
Rhino
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Quote:
Originally Posted by G00SE
the release is out ??
if you read egg said this morning (PST)

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Old 2006-05-11, 10:11   #8
G00SE
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i dont understand im frech lol my english is bad

ho ok sorry in the next 12 or 24 hours thx in this release all vehicule on the media of the site (not the forum is in this release ) i love the mulitple misile luncher
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Old 2006-05-11, 11:46   #9
Peter-SAS

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-SAS- server in the process of upgrading, and we'll try and get a mirror up as promised, however we had a problem last time with some crappy FTP software.
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Old 2006-05-11, 14:37   #10
Lucractius
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Quote:
- In order to be able to capture flags in Single Player you will need to do the following:
--- 1. go to /mods/pr/python/game/gamemodes/
--- 2. run spfix.bat
--- 3. this will now run Single Player maps in traditional Conquest mode;
--- 4. In order to rever this change, you will have to manually rename gpm_cq.py to gpm_cq_disabled_by_aas.py and then rename gpm_aas_disabled_by_cq.py gpm_cq.py
Um correct me if im wrong but why didnt some one spend the all of 5 minutes to write a script to UN do the SP fix? you made one to set it for SP to begin with, why not one to set it to the MP names...
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