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Indonesian Forces Discussion pertaining to the Indonesian Forces Community faction.

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Old 2022-03-16, 10:44   #1
[R-DEV]​ANW1173
PR:BF2 Developer
Default [WIP] NLAW

I think it's done but I need your opinion

Missile

  • Missile using 128x128 200 tris

Sight

  • Sight using 1024x512 2k tris

Launcher
  • [IMG][/IMG]

  • Launcher 1024x1024 6,435 tris
ordapp.com/attachments/760060249876594688/953603107709919283/Captur2e.PNG[/IMG]

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Last edited by ANW1173; 2024-04-22 at 16:37..
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Old 2022-03-16, 12:20   #2
[R-COM]ismaelassassin
Chilean Forces 1978 Faction Lead

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Default Re: [WIP] NLAW

Whats the poly count so far?
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Old 2022-03-16, 12:27   #3
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

Quote:
Originally Posted by ismaelassassin View Post
Whats the poly count so far?
about 500k

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Old 2022-03-19, 05:43   #4
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

the low poly is DONE
7,5K verts


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Old 2022-03-21, 11:57   #5
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

I need feedback!
for me it seems there is nothing lacking but maybe you find something missing.
(There are two scopes, one of which is folded and the other is standing its for reference on how it turned out)




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Old 2022-03-29, 12:18   #6
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

UPDATE on the proggres need feedback on the texture.
the model is on 6k verts ( without scope )






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Old 2022-04-09, 20:36   #7
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

I think it's done but I need your opinion

Missile

  • Missile using 128x128 200 tris

Sight

  • Sight using 1024x512 2k tris

Launcher

  • Launcher 1024x1024 6,435 tris

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Old 2022-04-10, 08:32   #8
izmash
PR Server License Administrator

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Default Re: [WIP] NLAW

There is already one nlaw model in game, but seems to be outdated. Your model looks a lot better and more realistic, keep it up.

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Old 2022-04-10, 08:54   #9
Rhino
Retired PR Developer
Supporting Member

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Default Re: [WIP] NLAW

Very nice work, my main feedback would be the launcher could do with a lot more dirt and wear, looks like it has just come right out of the factory right now. Also is the scope just an ACOG? Looks similar but if it is, would be best to use the PR ACOG scope model and textures to save on texture memory, unless there are significant differences that justify a new model and texture. One last thing is the missile looks good, but you will want to cut down on the detail heavily in the LODs as the only time it will be seen with any detail is in paused/slowed battle recorder shots.

Keep up the good work, will be nice to replace the vBF2 model

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Old 2022-04-10, 09:17   #10
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] NLAW

Quote:
Originally Posted by Rhino View Post
Very nice work, my main feedback would be the launcher could do with a lot more dirt and wear, looks like it has just come right out of the factory right now. Also is the scope just an ACOG? Looks similar but if it is, would be best to use the PR ACOG scope model and textures to save on texture memory, unless there are significant differences that justify a new model and texture. One last thing is the missile looks good, but you will want to cut down on the detail heavily in the LODs as the only time it will be seen with any detail is in paused/slowed battle recorder shots.

Keep up the good work, will be nice to replace the vBF2 model
thank you for the suggestion, yes you seem right, I should have added more dirt and wear but I also thought NLAW is only used once and have just come out of the box so it looks new.
for sight there are slight differences such as markings on the side and length, and mounted on the front, not the middle.
For missiles, I can lower the details a bit, and once again thank you for the feedback, I really appreciate it

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