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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2010-07-14, 15:57 | #1 |
Join Date: Jun 2009
Posts: 506
Brazil
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Think and deploy game mode
since this is actual a simples suggestion i will use items to understand at EASY.
the game mode is something that NEED a commander to win, because is able to do: Chose things according to it's requisition amount of points, requisition points are equal to it's map, or equal to how many the server guys thick will be fine. Chose the vehicles, (using radio and deploying like fire base assets) all vehicles in requisition cost go to it's value in real life using a scale, of money to requisition points. there are no rules in how many you place, but there value for many repeated vehicles increases to encourage variety, remembering you can have at last 4 of the same vehicle, works like medieval total war 2. value increases allot for aircraft to discourage flyboys maniacs assholes to take over commander slot, all factions have some cheaper units and better units to encourage many different ticking's about many different factions, Russia deploy everything cheaper and have the best cost benefice in all types of things, USA deploy aircraft and arty and Intel gathering stuff has well a little spec ops things, Brits use more infantry power ups and heavy weapons to shown the professional army of the world, China use a combo Conscripts and well trained and equipped soldiers to in the war, ETC, ETC ETC. The commander can chose power ups for infantry, like more spring, or more accuracy or more moral, in a price of requisition, some power ups go to limited kits, you have a limit of 2 power ups to chose, and it's cost no requisition, bits gain 1 extra power ups for faction bonuses. also you have especial ops squads, each one have one special ops, USA deploy 2 special ops squads, which gain 4 power ups, bits SAS have 6 power ups, tuning into a deadly unit. Some things go to commanders for free, Americans for example gain one free aircraft unit, and then can place 3 aircraft units instead of 2 whicout have insane aircraft cost. 2 transport unarmed helicopters can be deployed whiteouts requisition increase for all blue for factions, if Russian or china only 1. since then don't use a extensive amount of transport aircraft are more like to assign it to spec ops units. all Ex soviet units get extra trunks, 8 instead of 6. the players are able to choice the side to fight i mean they can fight brits agaist usa for exemple something simple wont happen in the times of today and they chose the faction when start the game, since PR is moving to Real fights instead of real politics i don't see it like a real problem, what will works like a RTS, moving the PR for what i believe to be the PR true innovation, RTS + Shooter all in one game. all commanders have a time to chose their stuff and allocated troops to it, so the commander is able to first ask how is up to what, and then give he the right equipment, it will work like a buy time of CS, but which ALOT more time, and allot more time to organize a Sirius force equipped which it NEEDS!. Also it is able to chose kits be speeding requisition, Infantry requisition kits like LAT,maskman,rifleman AP can be repeated 3 times whiteouts increase it's requisition points, and specialist like snipers, can be requested 2 time whicout, also for each effective kit there are 3 in reserved which respawn time for which one. for what you need to win there are strategic points to capture, roads connect your nect works and whiteout it you beguin lost tickets because of lack of food, also you are unable to reload supply crates in main base but you still able to reload ammo in existing supply's, (if possible make supply crates appear from time to time and them the trunk take it in truck what will make it realistic and easy to balance) there are pop up strategic points that increase you amount of units of same type you can hold at same time, like a airfield it give you a extra aircraft, or a hill that give you a extra arty. there are also resource strategic points that give you extra requisition has well, since it just keep sending that's to you base in a respawn time i can say you just need to stop requesting it produce tanks to request something else. the wining thing to do is to kill all enemy manpower, = 0 tickets. in PR2 i belive it's better to otherwise rise the ammount of tickets lost for the crew instead of the vehicle, since you actually have how get more requisition and requisition will turn a more important aspect of the game the crew of vehicles will cost more tickets since it's harder to train and take time to do so. has well other important manpower. squad leader and other comon soldiers: 1 ticket. medic and enginer: 2 tickets (maybe some factions will go up to 3) crewman: 3 tickets pilot and commander: 10 tickets this is the IDEAL suggestion, of course it will begin in a think and deploy V1, but i am hope all this features have been see in a Think and deploy V3 provable in PR2. I kwon allot of the suggestions can be hardcoded, but has i will say again, only make commander request the vehicles in this map mode, leave the IDEAL stuff to PR2 has well. to my the true is not a teamwork forged by a religion in i need you to have fun, but in intellectual stuff of leadership and discipline to win. some later thinking's about reply's. (below that is everything MY OPNION! what could happens) about SPEC ops, i am not one guy how support it, but it exist. and sometimes you need someone to do a especial work, and especial work + incompetence is shiet, so giving 4 Power ups to then will help make the work appropriate, i am the one how believes and worship the GRUNTS, but some factions in real life are less like to deploy the real fishing force and try to make surgical operations, like the very infamous USA, bombard and use covert ops, not that USA don't use other tactics and even frontline infantry, but this is the image we got of USA warfare. indeed. how knows what commander will like bombard, shoot run, take out strategic targets'? it's one way to win modern warfare anyway. and i call it surgical warfare. no matter the real name of it. commanders will be able to deploy some crazy things, but craziness may over, no one say the opposition commander cannot switch he's requisition, he will not deploy APCs if the enemy are deploying Attack helicopters and Heavy cav, what means DEAD DEAD DEAD APC for good. i mean, he will use a combo of entrench infantry, AA and AT right? what means the game will be always changing in the same map, exiting? hell yeah, and the commander must be ALWAYS ticking in what to deploy next time, otherwise if he make's the bad choices, he lose. also micromanaged is required, since good commanders will be able to build a BAD ASS reputation people always obeys then, making discipline flows be respect of a skilled authority. giving also the liberty to each commander to make his own VoIP organization will also encourage different types of organization, what means the VoIP system will be able to copy any battlefield situation and squad combo, i mean each soldier have 3 VoIP's, so maybe all medic will be able to have it's own channel help each other in it's dificult task, or even everyone inside this channel to call up medic. it's a example. but many more VoIP systems will be available, maybe 5. to encourage ranks trough the leadership of the team (i mean army hehe). also giving then all types of markers and Paint tools to make plans according to what he believes, i mean a commander take a map and make some pictures in it and send to it's squad leaders to do everything organized, right? and has well some other features that will ensure organization in this bad ass tipe of game mode in PR2, but in PR1 we cannot dream much :C about how the map terrain will change (my opinion over what this map mode can be good which, like other effects and realistic things in PR2,) this will be not simple, both to aply in PR1 and PR2, but maps like that are Silent eagle, Yamalai, kaskhan desert (trough it alerdy works great) and some other maps that maybe will appears in latter version, how kwons. maybe even the command and control ones. but in PR2, all natural evirirement will be the path to reach towns, mines, Refineris, factorys, so you actully will do jugle warfare when you are moving sneaky to you objetive, also to enforce the economic aspec of the local population, farms are a must. and can be even cap points, me mother has born in familiary agriculture and they ALWAYS have some fruit or meat, or whatever can fead a soldier, what means controling it will decrese hungry penalitys, but not over it since fead a army is not easy. i also think this is to fancy even for this ideia and will be insane complicated, so no. but yes to the farms destrutive cenario, YES. i mean detrowing a live comunity will show realistic the horrors of war. blood and violent dead actions is also adviced, so war. well, war never changes. muhauheauheauehauea. we can imagine a WWIII whichtout nukes, but if are going to imagine it whicht realism, allways remenber, War, War never changes. after all we are going to make PR for man or for ladys? NO ONE LIKES 13 YEARS BASTARDS RUNING AROUND!. WE MUST HAVE AT LAST 16! and this is a good way to ensure maturity of our players. sellers might thick this would be shiet to PR solds, but whicht the right atmostfere and the right estrategy variations and FULL realistics effects this will be a master piece, for good. so everboby will buy it. this will be so VIOLENT, SO REALISTIC, SO BAD ASS, AND SO FREAKLY TATICAL SMART, that militares will say, ohhh hell whicht all this nuke bombs around is better i become a pizza coker and then play PR for all time i can. LOL okay,okay no so violent, we need to keep people sanity, if we going to make this so real, people are going to have madness of war. LOL |
Last edited by HAAN4; 2010-07-15 at 22:45..
Reason: some more inglish corrections
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2010-07-14, 16:13 | #2 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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re: Think and deploy game mode
You mean THINK and deploy?
This is a resuggestion, I'm 99% sure I've seen this 'choose before you fight' idea before. With respect HAAN, you should really start thinking before you make threads. Almost daily I see you make a thread which often get locked, and its very hard to understand alot of what you're trying to say. Besides, there is already this sort of system available, in the different layers of maps with different vehicle layouts. |
2010-07-14, 16:33 | #3 |
Join Date: Sep 2009
Posts: 1,463
United States of America
Location: Michigan
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re: Think and deploy game mode
This is more of a mapping thing, you would have to choose the vehicles while mapping.
Otherwise, if we wanted rallies again it would probably require its own separate game mode. Being an English speaker and reading your posts, I have to struggle.... PLEASE USE SPELL CHECK |
Last edited by boilerrat; 2010-07-14 at 16:41..
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2010-07-14, 19:26 | #4 |
Join Date: Jan 2010
Posts: 2,415
United States of America
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re: Think and deploy game mode
really hard to read although i understand that you are from another country try using google translate or something similiar
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2010-07-14, 21:58 | #5 |
Join Date: Jun 2009
Posts: 506
Brazil
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re: Think and deploy game mode
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2010-07-14, 22:16 | #6 | |
Join Date: Aug 2008
Posts: 3,746
Croatia
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re: Think and deploy game mode
I dont think you can do this with the BF engine i.e. you cant change layouts in realtime
maybe for arma:PR also least parts of what your suggesting wouldn't never be put into PR because they aren't realistic or are completely game braking, but putting up an AA cannon instead of an AA missile pod should be possible and TOWs for MGs though i don't know how much people would agree on it. Quote:
see I understand him you just need to read it twice and think about it *hopes he got it right* Also piece of advise HAAN you might as well just start learning a game engine maybe Cryengine3 or the ARMA2 engine and hen you ca implement all your ideas. | |
Last edited by karambaitos; 2010-07-14 at 22:23..
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2010-07-14, 22:42 | #7 | |
Join Date: Jun 2009
Posts: 506
Brazil
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re: Think and deploy game mode
Quote:
the unbalicing of the game is proportional of how boss is each commander, since both teams are up to choce they weopows and doutrines has well. so this IS to always do the same thing in the map util it updathe. what yes it encourage estrategy and estrategy encourage teamwork, so making estrategy in frist place will make teamwork in consequence. is what i belive and i am sure i beliving in the right thing. always remenber a great leader is the head of any great teamwork activy. i agree whict you, in one point i may give unbalace due the maps we current have. indeed. we need some more free maps that are more foucused in economic areas whicht are where troops fight to take over that a jugle in the midle of nothing, no no no, the jugles will still exist, but they be the way to a town to town in a 4 km map. of course the only map i see to be proper in use of this style is the kaskhan desert, but it's very well has it is, also yamalia and silent hill fits perfecty the map mode, since they are very free maps, i hope they deploy the cap point like i descripe soon has possible since this will give reality stuff to the game mode. and of course we need balace of whict faction, i just posted exemple of how each faction will be, this is the price you pay to have a criative combo of RTS and shooter in only one game. i current will like to see this runing in a 128 players map, and 8 km map in PR2, one point remains? it will work in insurgency, Why not? it's like have oil dericks to gain requisition, and many side quest to enforçe insurgent commander to kill reporters, and make terrorist atacks to oil derecks, incrinsing a terrorist level in area, when bluefor are like to make rebuild teams, keep order, and of course DETROY CACHES to unarme the local mayhen and consolited domination. | |
Last edited by HAAN4; 2010-07-14 at 23:11..
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2010-07-14, 23:23 | #8 | ||
Join Date: May 2008
Posts: 198
Germany
Location: Cologne
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re: Think and deploy game mode
Quote:
Unfortunately if you don't stop running by yourself, you will simply collapse due to overstraining. If you have trained hard before, the time you can run will increase, but there will be a point your body simply does not play along. So how bad *ss you might be: You won't be able to run forever! This point is completely ridicoulos for everyone who knows a little bit about human physiology. Quote:
Also I have to agree with the other responses (and disagree with one). Even as a none-native speaker, your english hurts. Physically. Just try to use a translator for words you don't know as a first step. And just a little thougt: Why do you play the mod if you want to change it so hard? As far as I got it by now, the suggestions-thread is meant to present ideas which bring forth the mod, but don't change its core. | ||
Last edited by Nagard; 2010-07-14 at 23:31..
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2010-07-14, 23:33 | #9 |
Join Date: Mar 2008
Posts: 1,081
United Kingdom
Location: Home
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re: Think and deploy game mode
Simples! indeed
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2010-07-14, 23:36 | #10 |
Join Date: Jun 2009
Posts: 506
Brazil
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re: Think and deploy game mode
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Tags |
deploy, game, mode, thick |
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