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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-10-07, 22:28 | #1 |
Join Date: Mar 2008
Posts: 418
Canada
Location: Toronto
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[Guide] Harrier Vertical Takeoff
This is a short guide on how to takeoff vertically in the Harrier with 100% success rate within the shortest amount of time possible. If done right, this might be faster than taxiing to the end of runway from where CAS Harriers spawn.
Steps: 1) Vertical lift to 120m (minimum) *note: must be a bit forward away from Carrier since the deck is 22m high, you'll need the extra meters. 2) Immediately throttle to 100% 3) At the same time, point nose up 30-45 degrees **THIS IS MOST IMPORTANT** (Most people fail because they don't do this to point the exhaust toward the ground). 4) The jet should fall until you have 10-30m left and start lifting. When you start moving forward, pull up hard. Congrats, you just did a successful (while not very realistic) vertical takeoff. |
2012-10-07, 23:58 | #2 |
Retired PR Developer
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Re: [Guide] Harrier Vertical Takeoff
That being said, a vertical takeoff is all parts slow, risky, and outclassed by simply lining up on the runway and taking off conventionally.
Note: During the conventional takeoff, there is a chance you may take damage on the ramp if you're going too fast at that point. We will fix this in a later version. For now, avoid using afterburner when taking off, and don't start from all the way at the end of the runway; you can safely launch from the east side of the tower. |
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2012-10-08, 00:22 | #3 |
Join Date: Aug 2011
Posts: 1,246
Canada
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Re: [Guide] Harrier Vertical Takeoff
we ought to test the two against each other.
sometimes there is a bit of a traffic jam on the invincible, and having to turn the GR3 around is a little bit annoying. For the Sea harrier, it is worthless. |
2012-10-08, 02:15 | #4 | |
Join Date: Mar 2008
Posts: 418
Canada
Location: Toronto
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Re: [Guide] Harrier Vertical Takeoff
Quote:
Nope, only time you take damage is when you pull up during takeoff. I made that mistake a few times. Don't pull up, just let the ramp do its job. Only pull up after you're airborne. Otherwise, your tail will hit the ramp and you will blow up after takeoff. Note: Why do Harriers have afterburners? That's unrealistic. I thought there weren't any in game, so I never pressed shift. | |
2012-10-08, 03:05 | #5 |
Retired PR Developer
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Re: [Guide] Harrier Vertical Takeoff
They have VERY slight afterburners, as does the A-4, for minor maneuver boosts, catching up in formations, and a better transition from vertical to forward flight. The real planes of course lack burners, so no sound or visual effect.
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2012-10-08, 05:05 | #6 |
Retired PR Developer
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Re: [Guide] Harrier Vertical Takeoff
Can't say I approve of this myself...
I would advise all players to take off normally, it really doesn't take long, even for the GR3s on the front of the carrier to taxi all the way up. Ye, basically its a "fake afterburner" with no visual or sound effects, but very, very slightly increases your speed, for the main purpose of catching up in formations in the same way jets with proper ABs catch up in formations (but nothing like as effective). |
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2012-10-08, 05:40 | #7 |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: [Guide] Harrier Vertical Takeoff
Landing vertically is good (and realistic), I was watching the traffic jams
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2012-10-08, 05:49 | #8 |
Retired PR Developer
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Re: [Guide] Harrier Vertical Takeoff
Landing vertically is really the only way to land, other than a rolling landing but that's hard to do well and requires a complete opened up runway.
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2012-10-08, 06:20 | #9 |
Join Date: Apr 2008
Posts: 33
Argentina
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Re: [Guide] Harrier Vertical Takeoff
thank you very much for the guide, I had this problem xD
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2012-10-08, 12:19 | #10 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
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Re: [Guide] Harrier Vertical Takeoff
Yeah, ONLY if runway is full the vert. takeoff is the best (and coolest!!!) way to get airborne the fastest way!
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Tags |
guide, harrier, takeoff, vertical |
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