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Old 2009-11-21, 20:39   #1
arjan

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Default Insurgency and some ideas to spice it up

Ive searched and searched but didnt find anything.
REALLY! lol


Looking for caches allround long is abit simple, but in the real world alot of stuff happends.
And its more fun to have variation.. right?
examples; arresting insurgent cell leaders, the cache hunting we allready have, takeing out hideouts with important people inside or move in to arrest etc.

So the idea is right.. to make the caches more random (show up in different forms).
instead of the contineous search of caches throw in random objectives.
wich could possibly also enhance the use of the engineer kit in insurgency gamemode.

objectives (Caches still remain);


1- Takeing out a hideout (Blow up a important hideout)
2- Takeing out a compound (Blow up a important compound)
3- Takeing out a static vehicle (Truck with explosive or something)
4- Takeing out a static weapon (Truck with AA gun or something)
5- Takeing out a cache vehicle (Truck with cache in the back or something)
6- seize an compound
7- seize an village
8- holding an compound
9- holding an village
10- holding an outpost



Explanation of the last 5; (6,7,8,9,10)
Seizeing an village or compound;
(Takeing basrah village in the west as example)
The village will pop up as a flag (insurgent/taliban held) and blufor needs to seize it, difference between compound and village is the radius.
When seizeing an village the radius will be around the whole area, while seizeing an compound it will be around a specific building.

Holding an village or compound;
The village will pop up as a flag again , difference now is that the flag pops up (blufor held)

Holding an outpost;
(Albasrah VCP as example)
A flag wil pop up with a timer, lets say 10 minutes and the blufor needs to hold their VCP/Outpost against insurgent/taliban attacks.

This could result in some verry tight situations wich results in fun gameplay for both sides.
But also realistic, becouse blufor sometimes have to move into a village to defend it or to clear it of insurgent/taliban.


So all in all, this would be integrated along with the caches, so its not finding caches all round but keep it fresh.


//---\\



Another idea is to have a deployable heavy russian machine gun for the insurgents with a limit of 1 or 2 on the whole map.

- DShK machine gun (like blufor Stinger Missile Site)
http://www.youtube.com/watch?v=SL2ECPC4_RA
1;00 you see the DShK machine gun.

I think this could also balance the insurgents abit more in a realistic way but also in a fun way
Insurgents could use this emplacement nicely in a covered position to shoot down helicopters, or set it up near an ambush point to shoot incoming jeeps or trucks.
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Last edited by arjan; 2009-11-22 at 13:19..
Old 2009-11-22, 00:49   #2
rampo
Default Re: Insurgency and some ideas to spice it up.

Seems a bit too complicated when you can just add more cappable objects like in korengal valley, adds some nice stuff for game-play
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Old 2009-11-22, 01:01   #3
HAAN4
Default Re: Insurgency and some ideas to spice it up.

maybe we can make small targuets, that if they are holded (like vilages and districks) IP are pick up, but you cannot hold it, you can only turn it on you side one time only, (this will encourage Inf squads to find out what is happening in each setor, also, after a cache appear, you cannot more take Districks of vilages, you nust destroy the cache.

after the cache is destrowed, you can agaim recapture the vilages and districks AGAIN to recive IP, this will give also to insurgents a GOOD oportunity to ambush bluefor forces.


Another objetive for Insurgents, is maybe. a terrorism act. something like destrowing a USMC building that give help for Nato forces, or evem some OIL mines, or evem a refinery of a USA company.

if this act of terrorist is donne, some tickets may be getted off. making not also a search and destroy operation, but also a couter terrorism operation.

that will turn Insurgency games very complex, but also very fun
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Old 2009-11-22, 01:17   #4
BloodBane611
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Default Re: Insurgency and some ideas to spice it up.

I like the ideas in the OP, I think there is so much unexplored territory as far as insurgents go. I would expect some of the community factions to take advantage of more of the possibilities, especially Dutch, Venezuelan and Brazilian forces.



[R-CON]creepin - "because on the internet 0=1"

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Old 2009-11-22, 01:26   #5
rampo
Default Re: Insurgency and some ideas to spice it up.

Quote:
Originally Posted by HAAN4 View Post
maybe we can make small targuets, that if they are holded (like vilages and districks) IP are pick up, but you cannot hold it, you can only turn it on you side one time only, (this will encourage Inf squads to find out what is happening in each setor, also, after a cache appear, you cannot more take Districks of vilages, you nust destroy the cache.
Why would infantry squads wanna find out stuff happeing out of the place theyre supposed to be defending?
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Old 2009-11-22, 09:49   #6
arjan

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Default Re: Insurgency and some ideas to spice it up.

Quote:
Originally Posted by rampo93(FIN) View Post
Why would infantry squads wanna find out stuff happeing out of the place theyre supposed to be defending?
lets keep it with my suggestion ;P
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Old 2009-11-22, 12:47   #7
RHYS4190
Default Re: Insurgency and some ideas to spice it up.

or say by holding certain locations say villages you will slowly gain intelligence points. say the civilian’s who live in the village once it been occupied by the Marines are now safe to pass on intelligence to the Military with out fear or reprisals from the taliban.

And if the taliban take it back they will be able to cut of the intelligence. But there should be multiple capable positions. to force the American’s to divide there forces to defend them, and to prevent the US team from amassing on a single defendable position . And give the taliban a chance to capture them. at least some of them



And yes it whould be fun if, you where able to capture the new Out post in koringal vally. It might even be a good game mode, hold the fort.

Perhaps give the taliban a advantage in numbers and some special weapons and we got a really fun siege going.
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Old 2009-11-22, 13:00   #8
HAAN4
Default Re: Insurgency and some ideas to spice it up.

Quote:
Originally Posted by RHYS4190 View Post
or say by holding certain locations say villages you will slowly gain intelligence points. say the civilian’s who live in the village once it been occupied by the Marines are now safe to pass on intelligence to the Military with out fear or reprisals from the taliban.

And if the taliban take it back they will be able to cut of the intelligence. But there should be multiple capable positions. to force the American’s to divide there forces to defend them, and to prevent the US team from amassing on a single defendable position . And give the taliban a chance to capture them. at least some of them



And yes it whould be fun if, you where able to capture the new Out post in koringal vally. It might even be a good game mode, hold the fort.

Perhaps give the taliban a advantage in numbers and some special weapons and we got a really fun siege going.
yeah thats right what i am talking about.

but you can only get the vilage one time, per cache, so you pick up the Right civilians and they talk what's going on.

also talibam and insurgents will kwon if USMC/BRIT sized the vilage, leavind it has a targuet for a ambush.
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Old 2009-11-22, 13:14   #9
arjan

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Default Re: Insurgency and some ideas to spice it up.

dont hijack my thread HAAN, also its not possible what you suggest to have civilians act like that becouse in real life civilians always move out of their villages once they hear blufor or taliban is coming.
The point is that, blufor or insurgents have to hold for example the village(al basrah west) or compound(sangin?)
like in real life, an army moves in to clear it out. or to hold their for a few days.


and what do you guys think of the deployable DShk?
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Last edited by arjan; 2009-11-22 at 13:21..
Old 2009-11-22, 13:40   #10
Tarantula

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Default Re: Insurgency and some ideas to spice it up.

i fully support it but will only work on the larger ins maps which should be on there way in. e.g Sangin
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