|
PR:BF2 Community Factions Discussion on PR:BF2 community factions. |
|
Thread Tools | Display Modes |
2018-11-16, 15:10 | #1 |
PR:BF2 Developer
Join Date: Nov 2018
Posts: 128
Russian Federation
Location: Novocherkask, Rostov area
|
[Faction Concept] JSDF
Hello everyone. I have played PR for about 3 years, and interested with Japanese Self Defense Forces. So recently i decided to make a faction representing JSDF in PR, and as i know from previous attempts of the community to make it, there are people that as interested in it as i am. I have low skill in programming and moddeling,but also strong desire to learn and to see this faction in game.
If you want to help, here is the list of man we will need: 1.Modeller 2.Mapper 3.Texturer 4.Programmer. If you want to join us, contact me via PM. Design plan: https://docs.google.com/spreadsheets...MJo/edit#gid=0 Current tasks: Models to be created from 0: Infantry armament: Type 64 7,62mm rifle Type 89 assualt rifle (WIP by me) Type 62 machine gun Type-01 LMAT Vehicles: Type 73 Isuzu heavy truck (logistic/transport truck) Type 89 IFV Type 96 APC Type 90 MBT Komatsu LAV Type 93 AAV F-15J fighter aircraft F-4EJ attack aircraft Vehicles to be retextured: CH-47 AH-64D UH-60 Thanks for reading. |
Last edited by Hans_Strudel; 2020-02-19 at 22:57..
|
2018-11-16, 20:38 | #2 |
Join Date: Oct 2009
Posts: 105
Australia
Location: Darwin
|
Re: [Faction Concept] JSDF
May I ask why you have chosen the Type 90 over the Type 10?
|
2018-11-16, 21:22 | #3 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
|
Re: [Faction Concept] JSDF
There's been work done on this before, if you can somehow get into contact with tmnoobage as he made some vehicles for this faction it might speed up your progress. Though it looks like he's well gone.
https://www.realitymod.com/forum/member.php?u=25176 https://noobage.wordpress.com/vehicles/ Best of luck, i know there are lots of people who would love to see a Japanese faction, jp community especially. |
|
|
2018-11-16, 22:07 | #4 |
PR:BF2 Developer
Join Date: Nov 2018
Posts: 128
Russian Federation
Location: Novocherkask, Rostov area
|
Re: [Faction Concept] JSDF
Sure.
The main reason is the majority of MBTs in JGSDF is Type 90. The second reason is that I plan to introduce the JSDF of 2004-2008 years (JSDF contingent in Iraq...you can only guess why this period) into the game, which is why the Type 10 cannot be present at that moment in the JGSDF. |
2018-11-17, 10:17 | #5 | |
Join Date: Oct 2009
Posts: 105
Australia
Location: Darwin
|
Re: [Faction Concept] JSDF
Quote:
| |
2018-11-17, 13:25 | #6 |
Join Date: Sep 2015
Posts: 106
Poland
|
Re: [Faction Concept] JSDF
You can’t have JSDF without Godzilla
|
|
|
2018-11-17, 14:48 | #7 |
Retired PR Developer
|
Re: [Faction Concept] JSDF
You could also try and contact these guys and ask for assets, since they already made bf2 japanese faction with all the vehicles https://www.moddb.com/mods/cqb-close...s-battle-japan
For years, I had hoped japanese themselves would make a faction, since they have their own gaming community, their own website http://www.realitymod.jp/ and their own server "Canned catfood gaming", their own pr wiki etc., but nothing. Anyway, I wish you good luck tovarish ))) |
|
|
Last edited by Hokunin; 2018-11-18 at 08:47..
|
2018-11-18, 04:25 | #8 |
Join Date: Sep 2016
Posts: 57
Indonesia
Location: South Tangerang, Banten
|
Re: [Faction Concept] JSDF
Best of luck on this faction. Absolutely neat with the progress of the main rifle Type 89. Loved it!
Maybe might be the best idea if you could had a Type 87 SPAAG as complementary with Type 93 AAV there (the platform is a Japanese Humvee, Toyota Mega Cruiser/Kohkidohsha HMV), the same as MEC Shilka + Gopher And also there's missing on ATGM emplacement, i believe it should be Type 79 Jyu-MAT or TOW as PH Some of the honorable mentions: - Howa Type 96 AGL (Mk. 19/GMG as PH?) - Type 16 Maneuver Combat Vehicle, maybe its too new for the faction to have this mobile TD? PR has AMX-10RC at French Forces though- - Type 87 ARV, too outdated for a recon vehicle? Almost equivalent as a BRDM, VN3 does, but better armament, 25mm Oerlikon autocannon - Kawasaki OH-1 scout helicopter (I can understand that these were not much seen, because the attack variations were rejected in favour of AH-64D Apache) |
Last edited by InchPincherToo; 2018-11-18 at 04:37..
|
2018-11-18, 09:18 | #9 | |
PR:BF2 Developer
Join Date: Nov 2018
Posts: 128
Russian Federation
Location: Novocherkask, Rostov area
|
Re: [Faction Concept] JSDF
Quote:
Right now i am looking for building assets, such as ATGM, HMG and AA. (will update google- doc soon). About Type 87... if progress with faction will go better than i thought, we will add more assets, but right now list of vehicles with "high" priority is a minimum of what is needed. About honorable mentions: Type 96 was planned in both variants, AGL and HMG; (will update google-doc) Type 16 is too young for planned time period; Type 87 ARV will be added to list, but with low priority (may be outdated, but still in service); I have doubts about Kawasaki OH-1 due to low knowledge about it's armament. Can it carry AT missiles or rocket containers? If so, OH-1 would be a great japanese version oh OH-58D Kiowa. | |
2018-11-18, 09:21 | #10 | |
PR:BF2 Developer
Join Date: Nov 2018
Posts: 128
Russian Federation
Location: Novocherkask, Rostov area
|
Re: [Faction Concept] JSDF
Quote:
Unfortunately, CQB development team make it clear that their assets cannot be used in other mods, so we are on our own. | |
Tags |
concept, faction, jsdf |
|
|