2020-05-02, 17:06 | #1 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Kit drop delay
Discuss here.
Note: Instead of current 15s, it will be reduced to 10s. |
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2020-05-02, 18:19 | #2 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Kit drop delay
pointless change
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2020-05-02, 19:17 | #3 |
Join Date: Sep 2016
Posts: 125
Romania
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Re: Kit drop delay
Revert to original with little to no delay
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2020-05-02, 19:18 | #4 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Kit drop delay
it was 4 seconds FYI
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2020-05-02, 20:18 | #5 |
Join Date: Apr 2018
Posts: 39
United Kingdom
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Re: Kit drop delay
4 is better than 10, im still getting confused whenever i open my map. In fact 4 was a good amount of time to quickly open your map and see who just died.
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2020-05-02, 21:22 | #6 |
Join Date: Feb 2017
Posts: 28
United Kingdom
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Re: Kit drop delay
Finding this really frustrating, getting punished for killing enemies in firefights. One of the best things about PR compared to Squad, PS etc is that it allows for more run-and-gun play. That has just become harder and it's really frustrating
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2020-05-03, 21:26 | #7 | |
Join Date: Jul 2012
Posts: 568
Europe
Location: Beozonti du pao di queiju
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Re: Kit drop delay
Quote:
also, revert aa/flare/heli/jet fisiks to 1.3.9. tenkiul. | |
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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2020-05-03, 23:17 | #8 |
Join Date: Feb 2019
Posts: 124
United States of America
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Re: Kit drop delay
I like the side effect (intended or not) of increased time to see wounded squad members on the map before they disappear. I thought 4 seconds was too short on some occasions but 15 seconds was definitely too long. 10 seconds seems fine now but I don't have enough playtime to make that assertion yet. I think shorter time visible on map is better than longer for sure though. I also think it might be good if players' icons change to differentiate between wounded and dead such as an automatic yellow icon when wounded and/or a smaller permanent red cross when 'CALL MEDIC' feature is used but I also don't want to assert that without testing it.
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Last edited by friendly; 2020-05-05 at 21:22..
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2020-05-03, 23:41 | #9 |
Join Date: Jun 2015
Posts: 72
United States of America
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Re: Kit drop delay
Many pointless changes in this update but this is far the worst (mini-map same level). Say you are a medic and a teammate went down if and you revive him instantly he has no kit to protect himself or the medic because it takes the kit 10 seconds to be used again. Ruins gameplay. What temur said is even more true with this change.
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2020-05-04, 06:48 | #10 |
Retired PR Developer
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Re: Kit drop delay
Been playing as medic for quite some hours these last few days and plays just fine to me. I haven't had any bad experiences because of this change at all. I haven't been playing much PR before the release, so that might help - I'm not used to how it was.
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