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Old 2010-05-29, 18:36   #1
Rhino
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Default HUD Editor

Nice neat tool I've just seen that bergerkiller is working on over on the BFeditor.org forums

Wip Hud Editor - Official BF Editor Forums

Quote:
Originally Posted by bergerkiller
Hello everyone

Hereby I present the HUD editor WIP version.
In this version only Picture Nodes are supported, and:
- Multi node support
- Coloring, sizing, positioning, sizing and rotating
- Single node render enable\disable check boxes
- Loading HUD's Picturenodes
- Saving current scene Text Files, in bf2 HUD coding (program can read them)
- 800 x 600 screen resolution
- Background Support and reference cross (not yet overlay)
- .dds and .tga texture load support (thanks to FreeImage plug-in)

All GUI parts are almost finished.
One big notice: to make your own HUD's you do have to edit them manually.
With this I mean, placing the Nodes in splitnodes.

This WIP gives a clear picture of how it will look like (eventually).


Install:
Just unpack the 'HUD Editor' folder and place all your menu textures in "HUD Editor\Textures"

Download LPP Collection (Contains Hud Editor.exe)







Time for a status update:
- Added selection squares and its manipulating features
- Node copy, cut and paste feature (yay cut and paste nodes around)
- Node treeview selection
- Save and load feature
- "failed lines" report. Can come in handy for HUD compatibility testing
- Simulator scripts
- Background and overlay images
- Endless amount of nodes are supported!!! (I tested with 200 nodes, you can manipulate smoothly :P )

- Node support for:
- Split nodes
- Picture Nodes
- Compass Nodes
- Text Nodes
- Bar Nodes

- Load and save support will be/is added for:
- the above nodes
- Hover Node
- ObjectMarker Node
- List Node

The program is quite awesome, more advanced than my first posted pic.
here some screenshots:






It can not yet edit nodes like marker nodes because I have to write rendering scripts for (ALL) those nodes.
This takes long, especially if I need to render multiple targets at once.

Load and save will be added, so you can open and save HUD's without code loss.






A pointless node that shows when as example you are hovering stationary in a helicopter.
It's the "awesome" oval shaped picture that appears.

EDIT:

It's time for the first WIP.
Download HUD editor wip version 2

I included the bf2 textures used, if you want to use it for bf2142 please add the textures of bf2142 in the "textures" folder. :P

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Last edited by Arab; Yesterday at 06:36..
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Old 2010-05-29, 18:37   #2
Z-trooper
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Default Re: [Tool] HUD Editor

Thanks for sharing it here Rhino


"Without geometry, life is pointless"
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Old 2010-05-29, 18:44   #3
Hauteclocque
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Default Re: [Tool] HUD Editor

I know someone who will be happy to get this tool.

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Old 2010-05-29, 18:52   #4
samogon100500
Default Re: [Tool] HUD Editor

Can you share that tool on megaupload.com please?
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Old 2010-05-29, 19:24   #5
Rudd
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Default Re: [Tool] HUD Editor

thats fantastic!


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Old 2010-05-30, 12:11   #6
SirCommandant
Default Re: [Tool] HUD Editor

Really cool!

I think that will improve some really cool Hud's in the future!
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Old 2010-05-30, 12:44   #7
BroCop
Default Re: [Tool] HUD Editor

Quote:
Originally Posted by samogon100500 View Post
Can you share that tool on megaupload.com please?
MEGAUPLOAD - The leading online storage and file delivery service
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Old 2010-06-06, 14:40   #8
Elektro
Default Re: [Tool] HUD Editor

Version 2 WIP is on the 2nd page.

Hm... This is gonna take some time to figure out (>.<)
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Old 2012-12-12, 23:20   #9
aj88
Default Re: [Tool] HUD Editor

It isn't on any of the sites anymore
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Old 2012-12-14, 09:14   #10
Glimmerman
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Default Re: [Tool] HUD Editor

Anyone still have this tool? am looking for it as well.

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