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Australian Forces Discussion pertaining to the PR Australian Forces. |
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#1 |
Retired PR Developer
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Ok this i have been working on for about 5 weeks (Along with other stuff so its been slow progress) its pretty much the same as what Reedmence is doing
Australian Army kit geometry's. They have been designed around both what is in the Kit ingame and what the Australian Defense Forces use in reality. ![]() Somethings include.
Currently working on UV maps. ![]() For now i release to you the Officer. (For reasons that we dont have a signals class i have combined the sigs with the officer, There for i have place a CFP-90 Combat Pack with inbuilt long distance radio) ![]() ![]() ![]() ::UPDATE:: Now for the Riflemen. ![]() ![]() And the Crewmen ![]() ![]() Heres a picture of a reference for the crewmen. ![]() ::UPDATE:: Support ![]() ![]() ::UPDATE:: Spec Ops (SASR) ![]() ![]() ::UPDATE:: Sniper ![]() ![]() |
![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by Tonnie; 2008-08-26 at 07:55..
Reason: Update
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#2 |
Join Date: Feb 2007
Posts: 3,468
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Location: Canton, NY
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Wow, that really is beautiful. Cant wait to see the rest. Great job.
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#3 |
Retired PR Developer
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Finally, cat's out of the bag
![]() Now get to work on the Brits~ If you can't contact the original skinner, then I guess I'll do it for ya then.. |
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#4 |
Retired PR Developer
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The brit will be the same apart from the helmets and a few other little bits
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![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#5 |
Join Date: Feb 2007
Posts: 3,468
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Location: Canton, NY
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#6 |
Join Date: Jan 2007
Posts: 2,533
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Location: Portland, Oregon
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WOW! You sir, rule.
-REad |
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#8 |
Join Date: Feb 2007
Posts: 3,468
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Location: Canton, NY
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And yet some more win but whats up with the, what seems to be shadows on the camelback?
EDIT: Oh and can you add the new cameback in game? ![]() |
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#9 |
Join Date: Oct 2007
Posts: 2,553
Location: Under my desk
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looking great my good sir, is this possible for the other community factions? or is this something just by you or what not
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#10 |
Retired PR Developer
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Updated with support, Also the camel back shadows is just the texture that can be fixed easy.
HughJass, I will be doing the british ones soon prob within 2 weeks will be done (As i am getting deployed on the 8th of september so everything has to be done by then.) Now i can do others for other factions once i get all this stuff done for the ADF. |
![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Tags |
adf, aus, kits, models, soldier |
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