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Australian Forces Discussion pertaining to the PR Australian Forces. |
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#1 |
Retired PR Developer
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G'Day everyone,
There was a small problem we had with over who was lead. Most of us thort it was a joint lead by [R-DEV]Ancienman and [R-CON]Nedlands1. This was not the case as [R-DEV]Ancienman was under the impression that R-CON]Nedlands1 was lead and R-CON]Nedlands1 was under the impression that [R-DEV]Ancienman was lead. This has all been resolved now over many PMs and many convos that i had with both of them. As it now stands i am now the ADF lead and will start getting the Faction's wheels rolling. As it stands i need to know the following. I need everyone that has done work for the ADF to give me a PM with the work you did or are doing so i can get a list together of who is on the ADF team. I also want to stress the need of team members, we really need to get some mappers that will see the map through to the end. If you wish to map for the ADF give me a PM and we will see where we go. The team as it stands atm. If you have done work or are doing work for the ADF and your name is not here PM me and i will update it. Lead [R-DEV]tonnie15 - Lead, Models, Textures, Mapping, Small Animations, Coding, Sound and Public Relations Team Members [R-DEV]Chuc - Animations, Textures [R-CON]WallyJas - Coding Warpig - Mapping anglomanii - Our behind the scenes info man! [R-COM]Wilkinson mapper Cheers for reading feel free to post here let us know what you think ![]() [R-DEV]tonnie15 - ADF Lead |
![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by Tonnie; 2009-07-11 at 05:48..
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#2 |
Retired PR Developer
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Added anglomanii
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![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#3 |
Join Date: Oct 2009
Posts: 105
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Location: Darwin
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Why does it say your retired Tonnie?
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#4 |
Join Date: Jun 2009
Posts: 1,722
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Location: Auckland
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i believe this thread needs a bit of an update seeing as a lot of the people listed have either retired from modding, or are no longer involved in the project, is this correct?
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#5 |
Retired PR Developer
Join Date: Feb 2008
Posts: 3,137
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Location: California
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![]() You miss 100% of the shots you don't take.- Wayne Gretzky |
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#6 |
Join Date: Oct 2009
Posts: 105
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Location: Darwin
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How long has it been since an update was posted?
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#7 |
![]() Join Date: Dec 2008
Posts: 5,467
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Location: Sydney
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A long time. Honestly, I can wait as long as it takes to get the ADF in game.
Tonnie is the horse drawing the cart and the donkey carrying the burden, so if he has to drop the faction for some IRL stuff thats fine with me. |
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#8 |
Retired PR Developer
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I know its been awile guys and i am still working on it from time to time but it is becoming a hassle due to the fact there really is no-one else in the team other then myself these days,
If your willing to help and can do ANY of the following please for the love of god tell me. CONVERT THE BETA RELEASE CANDIDATE INTO CURRENT PR VERSION COMPATIBLE ( Including everything from kit requests ect... this is our major hold back atm.) Textures, Maps, Kit exports, UVmapping, 3d static models And not needed now but we will need vehicle coders weapon coders Now that thats out lol i feel much better :P tonnie out |
![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#9 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
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Location: Tokyo
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Alright tonnie well it's been a long time and I've tried a few things on my own and failed pretty hard.
If you're willing to sit with me on teamspeak & teamviewer and walk me through what I need to do once, I learn pretty quickly and should be able to take care of stuff from then on. So let me know and I'll help in any way possible. Notes: - I have no creative flair, so please don't ask for anything artistic because you will be disappointed - Degree in computer science but it's been ages since I did any real code so it'll take me a while to get back into the swing of things - No dramas picking up any programs I might need I'm not sure what's involved in kit exports and UV mapping, but I believe there is a tutorial for the UV mapping somewhere in the community modding section... not sure if it's the same thing though. edit: Is this the tutorial I should learn for this uv mapping thing? http://www.bfeditor.org/forums/index.php?showtopic=4556 Or is there a different method for BF2? |
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Last edited by [R-DEV]Psyrus; 2010-09-22 at 02:55..
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#10 |
Retired Moderator
![]() Join Date: Feb 2008
Posts: 2,273
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Do you have a of tasks which need to be completed, who is responsible for providing them etc. etc. I am more than happy to help out with the coordination of effort (tracking status, hassling for updates etc.) - unlike Psyrus I don't have any skills with the doing...but am good at making sure people do them..if that makes any sense
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Tags |
lead, team, update |
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