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Old 2022-04-03, 14:10   #1
[R-DEV]​Ason
PR:BF2 Developer
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Default Ascheberg feedback

Please post feedback here.

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Old 2022-04-03, 19:05   #2
Coalz101
Default Re: Ascheberg feedback

Heavy assets spawn too soon, Transport helicopters take too long to spawn (10 minutes + spawning offmap).
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Old 2022-05-08, 10:41   #3
LimitJK
Default Ascheberg

Great map!

Only played STD so far, but it looks modern, clean and natural.

The long view range leads to enjoyable asset fights and makes TOWs a real threat while the thick woodland gives INF space to maneuver.
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Old 2022-05-08, 22:32   #4
Grump/Gump.45
Default Re: Ascheberg feedback

I love the trees in the flags. Fun to climb with whole squad to wait for enemy.
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Old 2022-06-03, 11:56   #5
UncleSmek
Default Re: Ascheberg feedback

Add more micro terrain so infantry atleast can attempt to cross open fields under fire
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Old 2023-10-19, 20:55   #6
Avatok
Default Re: Ascheberg feedback

it's basically field without any terrain
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Old 2023-10-21, 09:23   #7
[R-DEV]​ALADE3N
PR:BF2 Developer

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Default Re: Ascheberg feedback

Yep, it will get more love from ason, that is why it is still in BETA

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Old 2024-04-07, 10:31   #8
[R-COM]bad_nade
Support Technician
Supporting Member

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Default Re: Ascheberg feedback

There is no 1.7.4 thread for Ascheberg so I just reuse this one.

This map is a beast when it comes to hardware requirements. Nothing seems to be enough if pushed hard enough*.

DEVs be like "Oh you own a RTX 4090? That's cute. Here, take some Ascheberg forests and enjoy your 27 FPS!"

Looks good, though. Can't deny that. This it not a complaint by the way. More like recognition of your hard work. Getting visuals like those in Ascheberg out of 20 years old game engine is an achievement by itself.

I was afraid that my new setup was going be absolute overkill for PR, and had some buyer's remorse because of that. But boy was I wrong. A couple of rounds on maps like Omaha and Ascheberg cured all that. Now I think that nothing you can buy today is enough to run all PR maps with decent minimum FPS on maxed-out setting.

Spoiler for *Pushing hard enough:

Launcher settings:
Code:
System Information
------------------
    Operating System: Microsoft Windows 11 Pro (10.0.22631)
        Architecture: 64-bit
     Current Culture: Finnish (Finland)
         Motherboard: ASRock Z790 Nova WiFi
           Processor: 13th Gen Intel(R) Core(TM) i9-13900KF (Physical: 24, Logical: 32)
              Memory: 32,00 GB
        DIMM Modules: Controller0-ChannelA-DIMM1: 16,00 GB @ 4800 MHz
                      Controller1-ChannelA-DIMM1: 16,00 GB @ 4800 MHz
           Page File: 2,00 GB
      .NET Framework: 4.6+ Release Build: 533320, Runtime: 4.0.30319.42000

Display Information
-------------------
   Display Device(s): Generic PnP Monitor on NVIDIA GeForce RTX 4090
     Display Mode(s): 3840 x 2160 (32 bit) @ 160 Hz
      Driver Version: 31.0.15.5186 (551.86)
      Display Memory: 4,00 GB
       Multisampling: 2, 4, 8
                 DPI: 144 (150%)

Audio Information
-----------------
    Primary Playback: Microsoft Sound Mapper
   Primary Recording: Headset (G432 Gaming Headset)
    Open AL Renderer: Software
                 EAX: True
             EAX 1.0: False
             EAX 2.0: True
             EAX 3.0: False
             EAX 4.0: False
             EAX 5.0: False
               X-RAM: False

Disk Information
----------------
        Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                      Free: 515,51 GB, Total: 931,00 GB, FS: NTFS, SSD: True
            Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                      Free: 515,51 GB, Total: 931,00 GB, FS: NTFS, SSD: True
       Profiles Path: C:\Users\x\Documents\ProjectReality\Profiles
                      Free: 515,51 GB, Total: 931,00 GB, FS: NTFS, SSD: True
      Update DL Path: C:\Users\x\AppData\Local\Project Reality\Project Reality BF2\Downloads
                      Free: 515,51 GB, Total: 931,00 GB, FS: NTFS, SSD: True
     Update Log Path: C:\Users\x\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 515,51 GB, Total: 931,00 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
         Current Mod: pr
             Version: Standalone - 1.0
          PR Version: 1.7.4.5
            Language: english
     Debug Available: False
       Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
-------------------
        Profile 0001: x

        Profile 0002: x

        Profile 0003: x

        Profile 0004: x
                Type: Online
   Last Used Profile: True
          View Intro: False
          Fullscreen: True
        Display Mode: 3840x2160@160Hz
  Display Mode Valid: True
     Graphics Scheme: High
       Multisampling: 8x
               VSync: True
     Terrain Quality: High
     Effects Quality: High
    Geometry Quality: High
     Texture Quality: High
    Lighting Quality: High
     Dynamic Shadows: High
      Dynamic Lights: High
   Texture Filtering: High
   Statics Lod-Scale: 5,0
Overgrowth Lod-Scale: 5,0
Use advanced shaders: True
      Audio Provider: Hardware
      Provider Valid: True
       Audio Quality: High
                 EAX: True
PRLauncher.log
-------------------
Project Reality Log File
PRLauncher.exe started at: 2024-04-04T21:43:34

Warning: 1353: Error while game running.
Warning: Unable to delete fci

 > The process cannot access the file 'C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\vars\fci' because it is being used by another process.
NVidia Control Panel settings (I used NVIDIA Profile Inspector to create dedicated Non-BF2-linked profile just for PR):
  • Anisotropic Filtering -> 16x
  • Antialiasing - FXAA -> On
  • Antialiasing - Transparency -> 8x (supersample)
  • Max Frame Rate -> 160 FPS
  • Multi-fame Sampled AA (MFAA) -> On
  • Texture Filtering - Negative LOD Bias -> Clamp
  • Texture Filtering - Quality -> High Quality
  • Threaded optimization -> Off
  • Vertical sync -> Fast
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Last edited by bad_nade; 2024-04-07 at 12:17..
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Old 2024-04-07, 10:52   #9
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: Ascheberg feedback

Lod Scale settings significantly impact performance. The higher VD, the bigger performance impact.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2024-04-07, 12:22   #10
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

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Default Re: Ascheberg feedback

Quote:
Originally Posted by clueless_noob View Post

This map is a beast when it comes to hardware requirements. Nothing seems to be enough if pushed hard enough*.

DEVs be like "Oh you own a RTX 4090? That's cute. Here, take some Ascheberg forests and enjoy your 27 FPS!"
Please include GPU load overlay if you think 4090 not enough.
I haven't seen any map producing enough load to saturate anything >3060.
And i assume you're familiar with Intel's P\E cores thingy for games, pretty sure bf2 engine weren't supposed to run on those.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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