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Community Tasks Want to help? Find tasks needing to be completed here. |
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2012-05-21, 11:53 | #1 |
Retired PR Developer
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Falklands Community Tasks
Hey all!
We could really use some help from the community here with getting rid of some of these place holders and filling in the gaps for PR:BF2 - Falklands (PR:F). Below is a list of open "Community Tasks" that are up for grabs from anyone within the community to do for PR:F. Many assets have already been finished though this by community modders (many now R-CONs and R-DEVs who first started out as Community Modders) and providing your work is up to standard etc, there is no reason why it wouldn't be included into PR:F. Please note this list doesn't include everything we need or that is currently being worked on, only stuff that's not currently being worked on and items we feel are necessary for the next or future releases. Please also note the priority of each item, as some things are higher priority than others as they are required for the next release or to fill in a critical gap in gameplay assets which are higher priority than assets that are just to remove a current place holder with the correct, historically accurate asset. Anyone is welcome to have a go at these tasks, even beginners who want to learn the ways of the trade can help out So please post below or PM me if you see something you would like to take on or if you have any questions and if you do take on a task I will give you all the info and refs I have on the item Cheers! Open Tasks By Priority (full details below):
Texturing Tasks: Modarate Texturing Tasks:Modelling Tasks: Easy Modelling Tasks: Removed Large Tasks: By Priority: These are large tasks that are unlikely to be completed in time to be integrated into any future PR:F release but if anyone is still up for doing them still they are listed below for any takers.
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Last edited by Rhino; 2020-11-06 at 12:33..
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2014-07-22, 08:36 | #2 |
Retired PR Developer
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Re: Falklands Community Tasks
Updated the OP and cleaned the topic.
The next PR:F release will be its last major release and its unlikely to have any new content added after that so I've stripped the OP tasks down to only the small tasks that can be done in time for the next major release if started sometime soon and added the Tigercat SAM Texturing task which is really high priority as we don't want to see all of lucky's awesome hard work going to waste but the other tasks would be awesome if anyone is up for them too! Cheers! |
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2014-07-27, 11:35 | #3 | |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Falklands Community Tasks
Updated OP and added task to finish the Goose Green Community center static I currently don't have the time and skill to finish it myself
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Last edited by [R-DEV]Rhino; 2014-08-05 at 18:08..
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2014-08-05, 18:08 | #4 | |
Retired PR Developer
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Re: Falklands Community Tasks
Updated the OP with the FMK-1 & FMK-3 AP & AT Mines Export Task:
Quote:
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2014-08-05, 18:51 | #5 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
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Re: Falklands Community Tasks
Strange, when visiting that link there comes a window "http://tom3d.dk" login required... ?!
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2014-08-05, 21:49 | #6 |
Join Date: Apr 2014
Posts: 629
Europe
Location: Toulouse
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Re: Falklands Community Tasks
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2014-09-17, 22:18 | #8 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
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Re: Falklands Community Tasks
For the green retextured LAW, do you only need the .dds file then or also a ".bundledmesh" ?
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2014-09-17, 23:54 | #10 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
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Re: Falklands Community Tasks
Like this? (taken from the "idflat_m72", color now green)
Attachment. Couldn't do the other smaller DDS though. |
Tags |
community, falklands, prf, tasks |
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