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2016-02-28, 11:32 | #1 |
Retired PR Developer
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Beirut Map Update
As you may have gathered from the recent blog, something has happened to Beirut. No, it isn't being removed as some feared, rather we've given it a makeover.
It began three months ago while discussing Beirut in the team forums. "I'd like to change the sky settings", "Could we edit the factory" and "Could you update the map with your new statics" and gears started turning. First, the factory area has been changed. A key difference is that it now has two additional exits in form of two broken spots in the fence. This should make it harder to camp the factory. The industrial warehouse building that had slightly awkward window heights (and lacked LODs) was removed and replaced with similar assets across the map leading to some object placement changes, significantly at factory and railway depot. A few other areas were also changed. Additionally, as part of "your new statics" the Muttrah waterfront statics used in the south-west part of the city were redone, including turning one of them enterable. Almond trees were redone, fixing a few small issues and populate a portion of the map now. As we lack(ed) source files for this map, which included original files for the roads, these had to be redone. The roofwalls in the second picture are also part of the statics that were redone, PR's mappers may be aware that the original suffered from bugged lightmap UVs. Lastly, a few of the objects used on this map had their draw distances increased as they ceased rendering somewhat quickly, for example the gatehouse at the factory entrance. The sky settings were tweaked and the map was relightmapped in 3ds Max and BF2 editor while also reducing the total amount of lightmaps loaded. There will be some tweaks to gameplay, but otherwise the current layouts will remain the same. Beirut was made by Deer. Map was updated by [R-DEV]Outlawz7. Updated and new static objects also by [R-DEV]Outlawz7. |
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2016-02-28, 11:44 | #2 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Beirut Map Update
Can't wait Beirut always had these annoyances that made it less fun then it could be. I think with these nice changes they are gone!
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2016-02-28, 11:47 | #3 |
Join Date: Jun 2015
Posts: 479
Jamaica
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Re: Beirut Map Update
great job
GG |
2016-02-28, 12:02 | #4 |
Retired PR Developer
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Great update, I'm feeling that the kashan update started the spark for getting more maps updated.
Sent from my XT1032 using Tapatalk |
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2016-02-28, 13:51 | #5 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Beirut Map Update
Any plans on updating other maps?
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2016-02-28, 17:14 | #7 |
Join Date: Apr 2009
Posts: 1,358
Brazil
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Re: Beirut Map Update
right click on that and select "restore"
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2016-02-28, 17:20 | #8 | |
Retired PR Developer
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Re: Beirut Map Update
As far as I know, there's this.
Quote:
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2016-02-28, 17:37 | #9 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: Beirut Map Update
Thank you for preserving Beirut, and just giving it a visual makeover. Coastal Settlement HAT kit choke and Factory M113 rush for days. Could Beirut Alt have a semi-night\blackout layer, that'd be fresh? After all, Marlin Night AAS is requested a lot.
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2016-02-28, 18:07 | #10 |
PR:BF2 QA Tester
Join Date: Dec 2013
Posts: 82
United States of America
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Re: Beirut Map Update
There is a kit on the ground visible in one of the pictures. Whoever finds it will get a bucket of cookies.
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