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Old 2016-02-28, 11:32   #1
Outlawz7
Retired PR Developer

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Default Beirut Map Update

As you may have gathered from the recent blog, something has happened to Beirut. No, it isn't being removed as some feared, rather we've given it a makeover.

It began three months ago while discussing Beirut in the team forums. "I'd like to change the sky settings", "Could we edit the factory" and "Could you update the map with your new statics" and gears started turning.



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First, the factory area has been changed. A key difference is that it now has two additional exits in form of two broken spots in the fence. This should make it harder to camp the factory.


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The industrial warehouse building that had slightly awkward window heights (and lacked LODs) was removed and replaced with similar assets across the map leading to some object placement changes, significantly at factory and railway depot. A few other areas were also changed.



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Additionally, as part of "your new statics" the Muttrah waterfront statics used in the south-west part of the city were redone, including turning one of them enterable.


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Almond trees were redone, fixing a few small issues and populate a portion of the map now.



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As we lack(ed) source files for this map, which included original files for the roads, these had to be redone. The roofwalls in the second picture are also part of the statics that were redone, PR's mappers may be aware that the original suffered from bugged lightmap UVs.



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Lastly, a few of the objects used on this map had their draw distances increased as they ceased rendering somewhat quickly, for example the gatehouse at the factory entrance. The sky settings were tweaked and the map was relightmapped in 3ds Max and BF2 editor while also reducing the total amount of lightmaps loaded.


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There will be some tweaks to gameplay, but otherwise the current layouts will remain the same.

Beirut was made by Deer.
Map was updated by [R-DEV]Outlawz7.
Updated and new static objects also by [R-DEV]Outlawz7.

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Old 2016-02-28, 11:44   #2
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Beirut Map Update

Can't wait Beirut always had these annoyances that made it less fun then it could be. I think with these nice changes they are gone!

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Old 2016-02-28, 11:47   #3
solidfire93

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Default Re: Beirut Map Update

great job
GG
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Old 2016-02-28, 12:02   #4
Max_
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Default

Great update, I'm feeling that the kashan update started the spark for getting more maps updated.

Sent from my XT1032 using Tapatalk


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-02-28, 13:51   #5
sweedensniiperr
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Default Re: Beirut Map Update

Any plans on updating other maps?

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Old 2016-02-28, 14:49   #6
[R-DEV]Mats391
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Default Re: Beirut Map Update

Quote:
Originally Posted by sweedensniiperr View Post
Any plans on updating other maps?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-02-28, 17:14   #7
SANGUE-RUIM
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Cool Re: Beirut Map Update

right click on that and select "restore"


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Old 2016-02-28, 17:20   #8
Max_
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Default Re: Beirut Map Update

Quote:
Originally Posted by sweedensniiperr View Post
Any plans on updating other maps?
As far as I know, there's this.

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
nice work terror,

for all other pubs i can tell you that the PR Team is looking into updating Basrah with Terrors fixes.

http://i.imgur.com/duEKakq.jpg
And I hope that updated Muttrah building makes it into the actual Muttrah.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-02-28, 17:37   #9
X-Alt
Default Re: Beirut Map Update

Thank you for preserving Beirut, and just giving it a visual makeover. Coastal Settlement HAT kit choke and Factory M113 rush for days. Could Beirut Alt have a semi-night\blackout layer, that'd be fresh? After all, Marlin Night AAS is requested a lot.
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Old 2016-02-28, 18:07   #10
piratepengu
PR:BF2 QA Tester
Default Re: Beirut Map Update

There is a kit on the ground visible in one of the pictures. Whoever finds it will get a bucket of cookies.
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