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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2013-09-08, 18:47 | #1 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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[Weapon] AKM [WIP](SY)
By Elirah.
p3d.in - AKM Model WIP. Feedback welcome. My points of feedback- stock and mag needs improved detail. |
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2013-09-09, 19:59 | #2 |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: [Weapon] AKM [WIP](SY)
First of all, is this supposed to be high-detailed 1st person model or lesser?
Stock: buttplate is NOT that bent; it is a relatively straight piece that digs into your shoulder sending pain and love of motherland right where it hurts. For purpose of 3d models in-game; might as well leave it straight. Looks to me that vents(on handguard) are a little too thin and long. Need to be a little wider(or simply increase gap between upper and lower handguard) and shortened a little. Palm swell on handguard seems a little too thin(like on SVD); it should stick out a little more(with smaller size on the top rectangle, of course). Right side of right, above barrel, directly in front of handguard(where lower handguard retainer is) should have a rectangle and textured to look like Lower handguard takedown lever. Bolt handle looks way too thin. :L Same deal with top cover button(too slim, need to be fatter horizontally) Pistol grip shape looks off where it is next to trigger guard; need sharper angle. Frontsight block hole (between barrel and sight drum) can be bigger. Rear sight block(where it touches slider on rear sight) looks off. Magazine catch is bent; it is not bent IRL as far as I know. Slant brake should be rotated to the right(45 degrees?); it does not simply point up at least on all the AKM I have seen. For all intents and purposes the selector switch should be modeled at FULLauto(the only way to operate a Kalashnikov rifle) position. Top cover seems off as well; especially on the front(two horizontal bands instead of vertical; and missing all vertical extrusion). Receiver on model is not straight... AKM receiver is not like galil; AKM receiver(bottom of it) is straight and angled up slightly(compared to barrel/horizontal). Also, I find it weird that rivets on receiver(huehuehue romanian huehuehue) were modeled but pins were not. That is...unless this "akm" is based on some obscure model or very very old ones. I highly recommend better reference pictures. |
Last edited by ComradeHX; 2013-09-10 at 00:49..
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2013-09-09, 23:09 | #3 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Weapon] AKM [WIP](SY)
Will this replace the AK-47 in PR?
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2013-09-10, 00:39 | #4 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] AKM [WIP](SY)
@kerry: no
@comrade: thanks! This is very much appreciated. I'll give these points to the modeler. cheers |
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2013-09-10, 00:47 | #5 | |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: [Weapon] AKM [WIP](SY)
Quote:
I was going to pick up 3d modeling to make some AK variants myself; but college got in the way(these days I do not even have time to play PR). | |
2013-09-10, 06:54 | #6 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [Weapon] AKM [WIP](SY)
No proper smooth groups on the model. Try to fix it too. Might be just p3d.in view?
3D Studio's Max Smoothing Groups Tutorial - YouTube |
2013-09-10, 06:57 | #7 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Weapon] AKM [WIP](SY)
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2013-09-10, 14:47 | #8 |
Join Date: Feb 2009
Posts: 615
United Kingdom
Location: Wirral
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Re: [Weapon] AKM [WIP](SY)
I can really imagine swinging this thing around in-game. Looking sweet! I think you have enough to go off with Comrade's suggestions ..Lining up the sights in the preview seems impossible to do right |
2013-09-10, 15:53 | #9 |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: [Weapon] AKM [WIP](SY)
That picture reminded me:
Top of stock(where it touches receiver) need a lowered flat part)even better for lowering # of tris, right?) because that is where stock tang goes. As can be seen in picture(great reference for shape of stock and handguard); the top of stock actually has a place where stock tang from receiver digs into it. |
2013-09-10, 18:00 | #10 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [Weapon] AKM [WIP](SY)
lucky.boy, where are you!? attack this model!
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