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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2024-07-14, 09:56 | #1 |
Join Date: Mar 2011
Posts: 312
South Africa
Location: Cape Town
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Nerfed Questions.
Hello. Maybe I missed it but ...
1) Why was the mine concealment nerfed, ie the burried look of them? They were always pretty visible (except to friendlys) but now they stand out like a turd on a white pile carpet. 2)Commander UAV fuel nerf? I seemed to get my UAV to one end of the map and I almost immediately had to return to refuel. MIght this be revisited/adjusted in future. 3)Zoom on field artilery. Will that ever come back? Let me go check release notes again... Just checked changelog..guess its all there...dont like changes to 1 & 2! The Engineer is a pretty nerfed kit already, give him a chance, maybe 2 mines as recompense |
Last edited by Tommygun; 2024-07-16 at 08:36..
Reason: missed the word 'like'...
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2024-07-15, 18:35 | #2 |
Join Date: Mar 2019
Posts: 54
Europe
Location: St. Petersburg
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Re: Nerfed Questions.
Yeah, mines look stupid now. On the other hand, if there was an ability for an engineer to burrow the mine...
Also, would be nice to implement a feature so you can not stand up while placing mine (just like when reloading PTRS). And yeah, after all those nerfs engi kit could get his second mine back. |
2024-08-26, 07:44 | #3 |
Join Date: Mar 2011
Posts: 312
South Africa
Location: Cape Town
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Re: Nerfed Questions.
Just a quick bump as I was still wondering about my question 1 re mine visibility? Was there some technical reason for the change or just 'reasons'.
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