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Old 2013-10-02, 23:29   #1
Hulabi
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Default [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Model by Fastwinston and [R-COM]Hulabi

Still requires interior model, UV maps and textures. If anyone is interested in picking this up, contact me. I don't have the time right now, but might pick this up again later when i have more time.





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Old 2013-10-02, 23:37   #2
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Nice model, can't see too much wrong with it but a few things (red = remove vert or weld unless I'm missing their purpose, yellow = smoothing groups needed): http://i.imgur.com/qag2ocm.jpg

Also can we get a few perspective shots in normal view mode (edged faces turned off) as I think you might have a few smoothing errors?

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Old 2013-10-02, 23:59   #3
Hulabi
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Wheels are still missing smoothing groups:





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Old 2013-10-03, 00:20   #4
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Ye looks like you have a few errors, not going off any refs but these bits look like they need their SGs tweaked:




Firstly while I know you mention your wheels haven't yet got SGs, it looks like there inside isn't flat going by their smoothing errors, might want to fix that?

Your Tools on the back also look like they have no SGs, might want to fix them up? Shovel handle should be round and head should be smooth etc

Your rear hatch corners could do with some SGs

The bits on the rear top of the turret look like they need their SGs separated between the top and bottom parts, right now its the same group between both? There are three of them, two that are the same side on the left and right side, one a bit bigger on its left side.

Also some other round objects that are missing SGs are marked in the first img




The Barrel is sharing the same SG between its rear and mid faces, shouldn't they be separate?

Coax base also looks to have the same prob as the barrel?

Front mud guards look like they need some SGs?


And probably lots of other SG errors I can't see. I suggest you watch this tutorial if you haven't already, its got lots of insight to how SGs work and how to use them


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Old 2013-10-12, 13:20   #5
Wicca
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Rhino can finish this. he knows his stuff.


Xact Wicca is The Joker. That is all.
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Old 2013-10-12, 14:08   #6
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Quote:
Originally Posted by [R-CON]Wicca View Post
Rhino can finish this. he knows his stuff.
I wasn't volunteering, was just pointing out a few things that need fixing, got enough on my plate....

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Old 2015-05-28, 06:13   #7
Kovanaama
Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Do we have any Devs that know how to make tracks? I can make UV:s for this one and textures but i need to know that we have even chance to get this in the game, otherwise its just waste of my time since i dont know any coding.
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Old 2015-05-28, 06:17   #8
Amok@ndy
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Bf2 Track Modeling

here is a pretty good tutorial for modeling tracks so the UV remains untouched and is easy to animate if it does not get modifiyed by the modeler.


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Old 2015-10-04, 10:36   #9
TPMichelsen
Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

The day the CV90 makes it ingame I will be the happiest person on earth!
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Old 2015-10-04, 17:31   #10
H.Maverick
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Yea can't wait for this baby

Its SO evil, it may actually encourage EA to support Modding again - Pantera
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