2019-01-21, 20:48 | #1 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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AA passive rockets system
Solution to passive AA rocket system in Bf2 engine.
It refers to the old AA rocket systems(sam tigercat.....) -Set visual aim like sam tigercat(2x zoom) -Give it to him: Code:
ObjectTemplate.target.targetSystem TSHeatSeeking Code:
ObjectTemplate.weaponHud.firstLockSound HUD_TargetTrack ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock -Give 5 sec from seeking to locking.(variations can be inserted) What gets with it? It gets the operator, does not know if the target is tracked or locked.Follow the target for 5 sec fires not knowing if the target is locked or not.What does it mean if a rocket follow the plane succeeded,if not rocket goes straight. -In other games this type the rocket have bigger damage on plane then standard AA rocket with seeking/locking system.And how I feel larger game companies have solved this problem in this way. -I did not test.Theoretically, there are no obstacles to get this in BF2 engine. And I hope it will soon appear Vietnam map with x2 SA-2(C-75 Dvina),Mig-17F (J-5),Mig-19(J-6),Mig-21 (F-13),F-4 Phantom II ,AT-3 Sagger,M40 recoilless rifle.....A lot of work,and a little time for it. greeting There's no real flame on your screen, it's just magic |
2019-01-30, 02:30 | #2 |
PR:BF2 Developer
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Re: AA passive rockets system
Actually with AA, I've fixed a bug where the rockets target the ambient flame effects.
Thanks for your idea, but this is a pseudo-suggestion thread outside of the suggestion forum so as per forum rules, I'm locking it. Feel free to test your idea out in-game first and post there for approval. |
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Last edited by Arab; 2019-02-09 at 09:00..
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Tags |
passive, rockets, system |
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