2017-12-30, 16:36 | #1 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Tent object
pic 1
http://prntscr.com/hu88td pic 2 http://prntscr.com/hu897w pic 3 http://prntscr.com/huowa1 Pivot fix+Add coding for mesh+pic3 added Tnx to [R-DEV]Rhino for good manual.(Creating a Simple Structure) [URL="https://www.realitymod.com/forum/f189-modding-tutorials/86683-statics-creating-simple-structure.html"] |
Last edited by lakinen; 2018-01-25 at 22:30..
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2017-12-31, 13:25 | #2 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: Tent object
Looks good actually, what is the tri-count? Also, are the collision meshes working properly?
D.J. |
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2018-01-01, 03:04 | #3 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: Tent object
Tri count?? Collision meshes works good in BF2 editor(col0,col2),col1 and col3 i cannot test in editor.Any manual how to start game and test objects with vehicles???
And i have Tent_Spec-Black https://prnt.sc/huong0 Now work on https://prnt.sc/huoom7 |
2018-01-01, 04:00 | #4 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: Tent object
tri-count.if you mean name in material editor.That is simple name you can put whatever you want(any name).
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2018-01-01, 13:43 | #5 |
Join Date: Feb 2017
Posts: 139
Poland
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Re: Tent object
I think he's asking about poly-count, the most simple ones - triangles.
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2018-01-01, 16:15 | #6 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: Tent object
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2018-01-01, 23:29 | #7 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: Tent object
Tent_Small
https://prnt.sc/hux8b8 download link https://drive.google.com/file/d/16dU...ew?usp=sharing |
2018-01-02, 00:21 | #8 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: Tent object
I would recommend you to download bfmeshview and open the collision-meshes files of a bunch of pr statics. The collision meshes should be very simplified versions of the original object. Your tent is also lacking proper lods at the moment. It works in game as you have seen, but the far too detailed collision meshes and the fact this object lacks lods makes it unsuited for use in PR.
D.J. |
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2018-01-02, 04:28 | #9 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: Tent object
I using bfmeshview, see last post i put screenshot from that program.I change that on Tent small. To put on LOD 4 (no object) seen? Col meshes are juts simple color texture( if no texture on cols then engine not know what i type of material is that object), only main object have dds texture,.And tnx for help.
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Last edited by lakinen; 2018-01-02 at 04:38..
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2018-01-02, 05:16 | #10 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: Tent object
They look awfully similar to this model made 5 years ago.
https://free3d.com/3d-model/tent-85111.html |
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Tags |
object, tent |
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