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Old 2017-12-30, 16:36   #1
lakinen
Default Tent object

pic 1
http://prntscr.com/hu88td
pic 2
http://prntscr.com/hu897w
pic 3
http://prntscr.com/huowa1




Pivot fix+Add coding for mesh+pic3 added


Tnx to [R-DEV]Rhino for good manual.(Creating a Simple Structure)

[URL="https://www.realitymod.com/forum/f189-modding-tutorials/86683-statics-creating-simple-structure.html"]
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Last edited by lakinen; 2018-01-25 at 22:30..
Old 2017-12-31, 13:25   #2
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: Tent object

Looks good actually, what is the tri-count? Also, are the collision meshes working properly?


D.J.

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Old 2018-01-01, 03:04   #3
lakinen
Default Re: Tent object

Tri count?? Collision meshes works good in BF2 editor(col0,col2),col1 and col3 i cannot test in editor.Any manual how to start game and test objects with vehicles???

And i have Tent_Spec-Black

https://prnt.sc/huong0

Now work on
https://prnt.sc/huoom7
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Old 2018-01-01, 04:00   #4
lakinen
Default Re: Tent object

tri-count.if you mean name in material editor.That is simple name you can put whatever you want(any name).
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Old 2018-01-01, 13:43   #5
mebel
Supporting Member
Default Re: Tent object

I think he's asking about poly-count, the most simple ones - triangles.
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Old 2018-01-01, 16:15   #6
lakinen
Default Re: Tent object

Then 2385.

https://prnt.sc/huswf7
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Old 2018-01-01, 23:29   #7
lakinen
Default Re: Tent object

Tent_Small

https://prnt.sc/hux8b8


download link

https://drive.google.com/file/d/16dU...ew?usp=sharing
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Old 2018-01-02, 00:21   #8
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: Tent object

I would recommend you to download bfmeshview and open the collision-meshes files of a bunch of pr statics. The collision meshes should be very simplified versions of the original object. Your tent is also lacking proper lods at the moment. It works in game as you have seen, but the far too detailed collision meshes and the fact this object lacks lods makes it unsuited for use in PR.


D.J.

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Old 2018-01-02, 04:28   #9
lakinen
Default Re: Tent object

I using bfmeshview, see last post i put screenshot from that program.I change that on Tent small. To put on LOD 4 (no object) seen? Col meshes are juts simple color texture( if no texture on cols then engine not know what i type of material is that object), only main object have dds texture,.And tnx for help.
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Last edited by lakinen; 2018-01-02 at 04:38..
Old 2018-01-02, 05:16   #10
[R-DEV]​mectus11
PR:BF2 Developer

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Default Re: Tent object

They look awfully similar to this model made 5 years ago.

https://free3d.com/3d-model/tent-85111.html




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