2014-08-08, 17:56 | #1 |
Join Date: Dec 2009
Posts: 493
United Kingdom
Location: Manchester
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Russian Breacher Class
Just curious about the removal of the Shotgun for the Russian Specialist. I'm assuming there was a reason for the change in the layout of this class.
As of right now the Russian Breacher is at a significant disadvantage over other factions, I'm not complaining about the loss in killing power but rather the inability to open doors or destroy crates. Why was this change made? If there is a thread for this already I'm sorry, I did use the search function but am either incapable at using it or no such thread currently exists. |
2014-08-08, 18:04 | #2 |
Join Date: Sep 2013
Posts: 101
United States of America
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Re: Russian Breacher Class
According to wikipedia(lol) shotguns aren't used by the Russian Ground Forces.
Though I have reason to believe that because the dev team is pretty knowledgable on modern military equipment, especially when it comes to the russians. If they removed the shotgun, wikipedia is probably right. |
2014-08-08, 18:40 | #3 |
Join Date: Dec 2009
Posts: 493
United Kingdom
Location: Manchester
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Re: Russian Breacher Class
I don't think gameplay should ever be compromised in the name of realism, I hope that's not the real reason.
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2014-08-08, 19:09 | #4 |
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Re: Russian Breacher Class
It doesn't effect gameplay at all, never once have I thought to myself, "Damn, we would have won that round had we had shotguns for that one kit". It doesn't hurt gameplay or balance at all. Should we get rid of or add anti tank versions for grenade launchers because of the french have them? There are little tiny things, (like this) that are not only realistic, but balance factions out.
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2014-08-08, 19:38 | #5 | ||
Join Date: Dec 2009
Posts: 493
United Kingdom
Location: Manchester
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Re: Russian Breacher Class
I guess we'll just have to disagree on this.
Quote:
There's also the obvious lack of a hybrid kit suited to both close and long ranged combat like every other conventional faction is capable of deploying. Quote:
The Russian Breacher has no unique advantage to compensate for the loss of the shotgun and although I understand the desire for Realism, I feel that the gameplay must come first. | ||
2014-08-08, 20:19 | #6 |
Join Date: Jul 2011
Posts: 126
France
Location: Normandy
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Re: Russian Breacher Class
Maybe they could have more C4 to have the ability to destroy crates?
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2014-08-08, 21:05 | #7 | |
Join Date: Sep 2013
Posts: 101
United States of America
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Re: Russian Breacher Class
Quote:
Project Reality v1.2 ? Underground Breach & Clear (Livestream Highlight) - YouTube Sure, we could have all gone in the other entrance, but it's hard to think of stuff like that in the heat of the battle. | |
Last edited by Brisk187; 2014-08-08 at 21:12..
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2014-08-08, 21:23 | #8 | |
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Re: Russian Breacher Class
Quote:
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2014-08-10, 09:55 | #9 |
Join Date: Dec 2009
Posts: 493
United Kingdom
Location: Manchester
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Re: Russian Breacher Class
What? That's your answer, take a vehicle everywhere with you. That's just stupid.
If two factions have an identical kit and you remove a piece of equipment from one then there is a clear imbalance. It's not asymmetrical warfare because you haven't added anything to the kit to compensate for what was lost, I just don't understand how you can justify these kinds of design decisions. Shouting "It's in the name of realism!" does nothing for me, I got into PR for it's gameplay. |
2014-08-10, 11:17 | #10 | |
Join Date: Mar 2013
Posts: 273
Austria
Location: Glock country
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Re: Russian Breacher Class
Quote:
How about adding 2 more magazines or 1 more grenade (flame on) or 1-2 more C4 (like WhiteRhino suggested) to the russian breacher? It would be realistic because he doesn't carry a heavy shotgun around. | |
Tags |
breacher, class, russian |
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