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#1 |
Join Date: May 2011
Posts: 922
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Location: NOT NYC
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Probably one of the more controversial changes from way back in v1.0 but with all that changes to BLUFOR factions since then I think it is really worth talking about again.
Particularly some of the recent changes to AAS and Insurgency like the removal of BLUFOR mortars and the creation of retro maps where BLUFOR only get legacy equipment like Grozny and Bamyan. These maps in particular leave BLUFOR at a pretty significant disadvantage to the point where OPFOR factions more often then not are better equipped than BLUFOR forces. Bringing back BLUFOR binoculars would help at least bring their infantry onto par with the OPFOR forces on the retro maps. |
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#2 |
Join Date: Apr 2010
Posts: 128
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Location: Rio de Janeiro
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Project Reality is meant to be played as Project Reality, therefore, you must rely on your Squadleader to scan for distant enemies and help you acquire targets.
In Grozny the Russians have superior gear all around, T-72 beats the T-62 easily. Russian frag grenades explode on impact giving no chance of evasion, whereas the Militia's takes a few seconds to explode, allowing for a quick duck behind cover. Only the Militia's anti-tank grenade RKG-3 stands superior over any other Russian equipment. I for one would like to see less* binoculars in irregular kits though. *Less is NOT "none". |
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#5 | |
Join Date: May 2011
Posts: 922
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Location: NOT NYC
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Infantry combat was at its best in 0.95 and has been going downhill ever since. | |
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#6 | |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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#7 |
Join Date: Apr 2010
Posts: 128
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Location: Rio de Janeiro
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People sometimes play the spotter just for the sake of being a lonewolf with scope...
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#8 | |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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We try to give examples of what people do the majority of the time, not pick out every minor problem. because if we did, we would get nowhere | |
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#9 | |
Join Date: May 2011
Posts: 922
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Location: NOT NYC
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It certainly feels like rounds are happening a lot faster than they were before even now after most of the maps have had ticket numbers increased to account for 100 people servers. | |
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#10 |
Join Date: Jun 2010
Posts: 2,332
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Location: Montreal, Quebec
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I am thankful that the devs decided to weigh in on "Situational Awareness" as an aspect to balance. The fact that people cannot "see" enemies is more of an issue with the individual as spotting enemy players has always been fairly easy in the BF2 engine (even at 500+ meters players are a color/contrast that stands out in just about any environment).
Please keep things balanced as they are, or maybe lean more into the removal of binos. The regular infantry doesn't need binos it's just another crutch people have leaned on for too long. |
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Tags |
binocularsagain |
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