|
Modelling & Animations Everything but Static Objects |
|
Thread Tools | Display Modes |
2013-06-12, 20:06 | #1 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
[Weapon] ZU-23-2 [WIP](SY)
came with the free GAZ model. Commie just like the truck made LOD's for this one. Also added some detail. it's still pretty low poly, but I think a good texture and normal map would make it a lot better. This thread will be to provide feedback to it. I already started on the export setup, but the lod's still need to be checked. Just wanted to make sure I'm setting it up correctly.
note it's WIP, still some things that I already know will get fixed(missing seat heads, no rounds on all LODS,some missing double faces,some re-uving needed,...). Col's are also made but will keep those for later. it's mostly about the actual modelling that I'm seeking feedback. triangle counts: LOD0: 3791 LOD1: 2727 LOD2: 737 LOD3: 430 LOD4: 185 wreck: LOD0: 2159 LOD1: 754 LOD2: 273 LOD3: 124 Screens and p3d.in links: LOD0: p3d.in - zu-23-2-lod0 LOD's: p3d.in - ZU-23-2 lods wrecks: p3d.in - ZU-23-2 wrecks Hiarachy, similar to ZPU4, so should be correct? Only my second export attempt, take it slow : |
|
|
Last edited by [R-DEV]Mineral; 2013-06-12 at 20:26..
|
2013-06-12, 21:09 | #2 |
Retired PR Developer
|
Re: [EXPORT/LODS] ZU-23-2
Good presentation, this makes things much easier to see. Only thing that would be good to see is the texture map/UV layout. LODs look very functional either way.
As you mentioned, I see some texture errors which I guess are the result of a bad UV map, and some areas of the texture seem rather low res where you'd want them higher res (in player's view). Smoothing groups could also use some cleaning up. Haven't seen the layout, but I'd guess it would benefit from a new UV map. Would be worth taking that opportunity to add any missing detail to the model as well. This could be a rather nice addition to PR's arsenal! |
|
|
2013-06-12, 22:08 | #4 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [EXPORT/LODS] ZU-23-2
Well, the issue with the uv was that it was like 20 seperate textures and objects. I already had to combine them all. I made the parts close to the player bigger on the texture.But obviously this strecthed out the standard texture. So it should fix itself by making brank spanking new texture. But I guess my UV wasn't optimal neither
I'll pass the smoothing problem over to commie(model guy). thanks! |
|
|
2013-06-25, 22:29 | #5 |
Join Date: Sep 2012
Posts: 14
Brazil
|
Re: [EXPORT/LODS] ZU-23-2
very nice
how to export 3dsmax to bf2editor?is there any tutorial?? Thanks |
2013-09-14, 22:46 | #7 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] ZU-23-2 [WIP](SY)
|
|
|
2013-09-14, 23:17 | #8 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Maybe a very stupid question,but how do you rotate a camera?(in vehicle/weapon coding)
|
|
|
2013-09-15, 09:09 | #9 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Just add it at desired angle with ObjectTemplate.setRotation 0/0/0
|
|
|
2013-09-15, 09:16 | #10 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Yeah that's how I did it in the end. Thought there was a nicer way in the editor though.
|
|
|
Tags |
export or lods, weapon, wipsy, zu232 |
|
|