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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#1 |
Join Date: Mar 2012
Posts: 28
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Location: Gold Coast
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Was playing Vadso City AAS STD last night and noticed the West City flag was capped almost instantly, so I checked the Gameplay Objects text to see if anything was missing and it was.
Current Text rem [ControlPointTemplate: cpname_vadso_city_aas64_west_city_2] ObjectTemplate.create ControlPoint cpname_vadso_city_aas64_west_city_2 ObjectTemplate.activeSafe ControlPoint cpname_vadso_city_aas64_west_city_2 ObjectTemplate.modifiedByUser "Kim" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName cpname_vadso_city_aas64_west_city_2 ObjectTemplate.radius 100 ObjectTemplate.controlPointId 10 ObjectTemplate.areaValueTeam1 15 ObjectTemplate.areaValueTeam2 15 ObjectTemplate.minNrToTakeControl 2 ObjectTemplate.supplyGroupId 502 ObjectTemplate.hoistMinMax 0.2/0.9 Its missing "ObjectTemplate.timeToGetControl 120 ObjectTemplate.timeToLoseControl 120" Edit: Sorry for posting in this in the wrong section, can I have it moved to "PR:BF2 Bugs" |
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Last edited by Holzy; 2014-02-07 at 04:51..
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#2 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,514
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Thanks, I reported it on our internal bugtracker!
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#3 |
Join Date: Mar 2012
Posts: 28
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Location: Gold Coast
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Has this bug been fixed for V1.3?
I don't see it in the change log. Note that its for "cpname_vadso_city_aas64_west_city_2" |
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#4 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,087
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Yes i believe it has been fixed.
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Tags |
aas, city, std, vadso |
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