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Old 2014-02-07, 01:17   #1
Holzy
Default Vadso City AAS STD

Was playing Vadso City AAS STD last night and noticed the West City flag was capped almost instantly, so I checked the Gameplay Objects text to see if anything was missing and it was.

Current Text
rem [ControlPointTemplate: cpname_vadso_city_aas64_west_city_2]
ObjectTemplate.create ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.activeSafe ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.modifiedByUser "Kim"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_vadso_city_aas64_west_city_2
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 10
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.supplyGroupId 502
ObjectTemplate.hoistMinMax 0.2/0.9

Its missing
"ObjectTemplate.timeToGetControl 120
ObjectTemplate.timeToLoseControl 120"

Edit: Sorry for posting in this in the wrong section, can I have it moved to "PR:BF2 Bugs"
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Last edited by Holzy; 2014-02-07 at 04:51..
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Old 2014-02-07, 17:20   #2
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: Vadso City AAS STD

Thanks, I reported it on our internal bugtracker!

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Old 2015-05-25, 14:33   #3
Holzy
Default Re: Vadso City AAS STD

Has this bug been fixed for V1.3?
I don't see it in the change log.

Note that its for "cpname_vadso_city_aas64_west_city_2"
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Old 2015-05-25, 14:55   #4
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

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Default Re: Vadso City AAS STD

Yes i believe it has been fixed.

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aas, city, std, vadso

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