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Old 2014-04-13, 14:33   #1
ddeo
Retired PR Developer
Default [WEAPON]PPZR GROM[PL]

Hi everybody. We are looking for 2d artist who could make texture for our Grom AA weapon. Model can be viewed here: p3d.in - grom

If someone is willing to help, send me pm. Thanks!

edit. forgot to mention, uv unwrap is ready and can be viewed here: https://www.dropbox.com/s/mn7vk51o9gxl6vy/uv.png
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Old 2014-04-13, 14:51   #2
GlaDi
Default Re: [WEAPON]PPZR GROM[PL]

Sweeet
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Old 2014-04-13, 18:06   #3
[R-DEV]​Insanitypays
PR:BF2 Developer

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Default Re: [WEAPON]PPZR GROM[PL]

I's be able to help with that so long as you don't mind me posting on the forums if I run into problems/want critique.
I also prefer to work in bfmeshview so hopefully it's already converted.

Otherwise the UV looks fairly simple and it won't be too much on top of my current workload.


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Old 2014-04-13, 18:44   #4
CTRifle
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Default Re: [WEAPON]PPZR GROM[PL]

Im assuming they havent exported it, so itll have to be 3dsmax :P


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Old 2014-04-13, 20:51   #5
Brooklyn-Tech
Default Re: [WEAPON]PPZR GROM[PL]

are you guys updating the design plan?
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Last edited by Brooklyn-Tech; 2014-04-13 at 20:56..
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Old 2014-04-14, 06:47   #6
ddeo
Retired PR Developer
Default Re: [WEAPON]PPZR GROM[PL]

Quote:
Originally Posted by CTRifle View Post
Im assuming they havent exported it, so itll have to be 3dsmax :P
This is correct.

Quote:
Originally Posted by Brooklyn-Tech View Post
are you guys updating the design plan?
This is correct as well, DP is up to date.
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Old 2014-04-15, 04:47   #7
[R-DEV]​Insanitypays
PR:BF2 Developer

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Default Re: [WEAPON]PPZR GROM[PL]

Here's a little teaser of the diffuse. I've been told I work fast...
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Old 2014-04-15, 05:14   #8
Rhino
Retired PR Developer
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Default Re: [WEAPON]PPZR GROM[PL]

Cool, but you guys should really add more sides to this weapon for the 1p model, quite blocky right now.

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Old 2014-04-15, 05:59   #9
ddeo
Retired PR Developer
Default Re: [WEAPON]PPZR GROM[PL]

Quote:
Originally Posted by [R-DEV]Rhino View Post
Cool, but you guys should really add more sides to this weapon for the 1p model, quite blocky right now.
Yeah Rhino, that's what I've noticed after looking at it today too. Thanks for responding!

edit: updated model (UV are the same): http://p3d.in/u3Tnn (some faces might look without proper smooth groups, it's because p3d doesn't read flat edges).
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Last edited by [R-DEV]ddeo; 2014-04-15 at 06:39..
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Old 2014-04-15, 06:49   #10
Rhino
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Default Re: [WEAPON]PPZR GROM[PL]

n1, but think that very front lip bit could still use a few more faces since that's the largest round object and is going to silhouette the most in the players 1p view.

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